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No Reason For C-Bills Anymore
#21
Posted 16 March 2013 - 05:29 AM
Keep in mind the game is still in flux, and every 19th of the month with new content patches you might need more C-bills.
Now if your a C-bill billionaire try a different mech or something.
#22
Posted 16 March 2013 - 06:06 AM
Red3, on 15 March 2013 - 05:00 PM, said:
We are supposed to be beta testing,why should I have to earn the stuff that they want tested?
they wont reset the server again and beta test means not only testing the mechs we have to test the game mechanics in game and outside the game. c billd are absolutely nessecary especially for the consumables that are comming up abd its a good game mechanic anyway every offline Mechwarrior or mech commander works in the same way. thats what we want and what we need.It is open beta not closed beta testing.
Kurita out
#23
Posted 16 March 2013 - 07:43 AM
Edited by Ghostbear Gurdel, 16 March 2013 - 07:43 AM.
#24
Posted 16 March 2013 - 07:45 AM
The game will be chaotic
Edited by Viper Centurion, 16 March 2013 - 07:45 AM.
#25
Posted 16 March 2013 - 08:17 AM
There is no cost for playing poorly or even taking a role on the battlefield. There is supposed to be a tactical element to this game that is sorely missing. I've recently described the game state as a 3 year old mashing mech shaped gingerbread cookies together and the side that has the most pieces left wins.
Conquest breaks this up a little bit, but I actually miss the days where, even if I won, it cost me more than I earned because I played stupidly.
#26
Posted 16 March 2013 - 09:38 AM
Viper Centurion, on 16 March 2013 - 07:45 AM, said:
#27
Posted 16 March 2013 - 10:05 AM
Starleague technologie could be activated for MCs.
P2W hardly.
C-Bills is just a barrier. A Atlas is not the top. It is not smart to let player see spending hours or days to get cbills together to buy 1 Atlas not to mention the need of 3.
i own them all and i'm sure in direct comparison ther are mechs with better cost to efficencie rating.
if everybody can hsve erverything i hope to see more chassis in game.
look actually i wont spend even a single cbill for awesome, cicade, stalker or raven. if i don't need cbills to have them... need still the 300mc for mechbay i would give them i try.
even if i was first against this idea, I see now the advantage. You should tell the truth why you vite for no... simple because you were forced to grind... nobody have gave you mechs for nothing. so why should new players have this advwntage
#28
Posted 16 March 2013 - 12:05 PM
Karl Streiger, on 15 March 2013 - 06:52 AM, said:
http://mwomercs.com/...80#entry2063380
There was the question are C-Bills necessary.
We have no maintanance cost, whe have no rearm cost. So the only thing C-Bills does is to slow you down. 10 Battles to buy the next PPC...or even 100 for the next mech. It doesn't do any good, actually.
You have to fight X-battles...or you have to grind in X-battles... when you got used to start with leaching or suicide farming there is a high chance that you will never start to learn top play the game right.
As long there is no rearm and repair to consider - there is no real reason for c-bills. Right?
Yes, I agree that C-Bills are not a major focus right now.
But, I think CW might give more focus to logistics and resources.
I am seeing more and more of it, but the current game is what I would consider the "Quick" match ruleset. CW is going to bring along another ruleset where there is more to the game than what's in your mech lab and the enemy in front of you on the battlefield.
#29
Posted 16 March 2013 - 01:08 PM
Unless you have a system that gauges relative participation and rewards players for it, LIKE CBILLS.
#30
Posted 16 March 2013 - 01:36 PM
#31
Posted 16 March 2013 - 01:41 PM
#32
Posted 16 March 2013 - 11:25 PM
#33
Posted 16 March 2013 - 11:31 PM
Jammergeddon, on 16 March 2013 - 11:25 PM, said:
The problem is, the IS as a whole was poor right? Who's fault was that? Comstar right? So, if this game reflected the true cost of operating a battlemech, I bet you would see players that are apart of units are able to offord to operate more expensive battlemechs EASIER while lone-wolf players have a much more difficult time maintaining those same battlemechs.
It would mean seeing less and less expensive battlemechs like the Catapult A-1 for example with artemis. I remember when we had R&R dumping all my ammo would cost me nearly 200k a match, even if i won I would see a profit of 20,000CB. I could run a C-4 with energy and spend less, net gain more.
my 2cents.
I do not support the OP's suggestion. I want R&R back.
Before ECM was implimented, running an AWS-8R with 4x LRM20's and 11 tonnes of ammo, I was able to drown entire teams in LRM fire. It sacrificed any hope of earning money, I would actually go negative on cbills even if I won the match, and was not destroyed. I knew that going in. That expensive battlemech maintainence wore on me, and I changed what I brought.
I do believe balance problems could be solved by making certain systems extreemly expensive to run. Almost to the point they were very situational.
Edited by Pando, 16 March 2013 - 11:35 PM.
#34
Posted 17 March 2013 - 01:16 PM
#35
Posted 18 March 2013 - 02:12 AM
Pando, on 16 March 2013 - 11:31 PM, said:
Oh that is not a "No" that is the Super Yes.
Keep C-Bills...for economy...
Actual without economy the rule is simple the larger the mech, the more damage you deal the more money you get.
So actual the best money farmer seems to be a build with hight alpha damage...and low heat to deal even more damage...resulting in ballistics or missiles. Without Rearm cost you can throw dozens of tons on a enemy - the more you throw the more money you earn. Its simple - but its stupid too.
With RnR in check i ran several times a Commando with just 3 medium laser..because even in dead i got more money with those build than i was able to make with my Founder Atlas. Simple because the founder Atlas had ammunition costs. I had a single LRM 20 with Artemis... and in did not even waste a shot at targets i could not hit. I had a gauss rifle with just 2tons of ammunition...and when battle was done, i still have some rounds to spare...because i did not waste shots.
Now I hear storys of mechs running with dual or tripple Ultra 5 and they are complaining that 10 or 15tons of ammunition is not enough.
So C-Bills without RnR... is more streamline -> the ammount of mechs you will see on the field is limited. Dmg efficency is more important than economy.
However i don't want to start a new RnR topic. The vote is clear...keep C-Bills even if the actual system is worthless.
#36
Posted 18 March 2013 - 05:29 AM
Edited by CapperDeluxe, 18 March 2013 - 05:29 AM.
#37
Posted 19 March 2013 - 01:28 AM
CapperDeluxe, on 18 March 2013 - 05:29 AM, said:
no it hurt players with expensive mechs. most new players have cheap mechs, and it didn't take effect at all with trial mechs. also everyone runs heavy and assault mechs.
have you looked at the matches lately? how many medium mechs do you usually see in a match? i rarely see more than 1. it is all light and assault mechs with a healthy dose of the super cheese heavy mech builds that vomit out ammo (for free without RR).
Edited by blinkin, 19 March 2013 - 01:32 AM.
#39
Posted 19 March 2013 - 06:10 AM
There must be a reason if they dont exist anymore.
imagine you have to pay 80.000 for consumables and RnR cost.
RnR should be reduced to max 50.000 this way consumables are still payable but hardly.
#40
Posted 19 March 2013 - 06:12 AM
If you feel like earning cbills is a grind, unlimited cbills won't make the game any more fun, you'll just decide to look at the game in a different way or get bored and stop playing.
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