Daggett, on 02 April 2013 - 05:45 AM, said:
But with RnR in place well-off players will spend real money to run any broken build they want with impunity
In competitive games like this, game elements must not be balanced through economy. As soon as you do this, the game likely gets P2W.
I know what you are saying...but if you boil it down... ammunition have tree disadvantages over energy weapons:
...they can run dry during battle
...their ammo can explode
but the last and most important is: your supplies run dry too. That is the point...look its fundamental BattleTech, its part of the novels its part of the lore....the Clans were beaten on Tukkayyid becaue they wasted that much ammo.
While in "normal" TT the Clan Energy Weapons are even better as ammunition feed weapons...that fact was allways curious for me. But during playing Mechwarrior Games it became important...and only in the MW 3 single player campaign the reloads were a real concern.
So when economy is bad...for balancing how to create a shortage of ammunition? Same with armor and spare parts.
I player have to spend MC to run broken imbalanced builds...than they have too.
Well...its a joke at least:
for example the 36+Artemis IV build A1 cat..some said it is I-Win, some said it is not a I-Win button. With RnR those Mechs would have spend all their income to rearm and a premium account to not make a big minus after the battle.
So players would spend money...to maintain this inefficient build. Do you think there would have been much players left that would said that the A1 is not a I-Win? Because it is obvious that some need MC or real money to use them....that means when MWO should not become P2W - they have to nerf the 36 SRM A1.
Edited by Karl Streiger, 02 April 2013 - 06:15 AM.