How To Make The Awesome Viable
#1
Posted 15 March 2013 - 04:05 PM
Take the 4 hardpoints from the Center Torso of the 9m and put 2 of them in different locations.
Preferably the Missile hardpoints.
This mech has 2 wasted hardoints no matter how you fit it.
Thank you!
ReD3y3
#2
Posted 15 March 2013 - 04:13 PM
Personally I'm loving my 8q at the moment, state rewind has made this all energy mech viable for me now. My k/d for this chassis was woeful (probably about .25 or worse) I now have it back up to 1.2 and it's climbing all the time. Average 2-3 kills and 500 dmg per match now.
#3
Posted 15 March 2013 - 04:46 PM
#4
Posted 15 March 2013 - 04:54 PM
The entire reason why I don't run the other awesome's is simply because they can not fit a big enough engine.
Something that big can't go that slow with that low of armor, unlike other assaults awesome's need their speed.
#5
Posted 15 March 2013 - 04:55 PM
#6
Posted 15 March 2013 - 04:55 PM
It is never really going to live up to its name if it doesn't benefit from the fact that it is twenty tons lighter than an atlas.
#7
Posted 15 March 2013 - 04:56 PM
#8
Posted 15 March 2013 - 04:56 PM
#9
Posted 15 March 2013 - 05:08 PM
Khobai, on 15 March 2013 - 04:46 PM, said:
It's viable, like any other mech, but it's not exactly awesome, not even close.
Speed? indeed, at the cost of survivability (easy to focus side-torsos, unless you play against ppl who do not even know what an xl engine is.. or cant aim).. you could fit a standard engine, but you will end up with decent speed, mediocre firepower and still not-that great survivability due to the huge ct.
Don't get me wrong, I like my 9m, but It could use some love.. moving the ct hard-points could help a little.
btw: You want to make the awesome really awesome?
Simple, just give it ecm just kidding.
#10
Posted 15 March 2013 - 05:16 PM
Edited by Spinning Burr, 15 March 2013 - 05:20 PM.
#11
Posted 15 March 2013 - 05:28 PM
Spinning Burr, on 15 March 2013 - 05:16 PM, said:
Great to hear that you do well with it, but you have to see things in context.. just because it's the mech you do best with does not automatically show how good the chassie is.
There are a myriad reasons that could explain why it is your best build, for instance: your most used to it, because you like it; its your best build; the other builds you play are just not very good; your opponents are not very good (if you play with an xl), not representative amount of games with every mech etc.
Don't get me wrong please, I'm not saying that the aws is bad, just that it is a little sub-par compared to the alternatives.
#12
Posted 15 March 2013 - 05:30 PM
Advantage of AWS vs. STK? AWS has more and faster torso twist + arms. Killing an STK (not 3F, IIRC the one with more max torso twist) from behind is quite simple using a light. Far more difficult against an AWS. So you can brawl better, but the hit boxes are huge, therefore keep an eye on snipers.
AWS don't perform poorly, they've (as already stated) a different role than STK (STK has more weapon hard points, mostly turret / missile boat) and AS7 (tank dmg). The 9M is pretty much like DRG a support mech, e.g. for flanking. 8R with 4 SRM6 + 2 LL is kind of brawler (like a bigger hunchback); 8Q as a laser boat with HSR is effective against meds and lights (using lasers) or as a long-range support (4 PPC). 8T really needs some love/attention, it's a great platform for arm-mounted 4 LL or 4 LPL (insane precision).
#13
Posted 15 March 2013 - 05:32 PM
#14
Posted 15 March 2013 - 08:38 PM
While the Stalker can mount more weapons, heat is a factor as well and a Stalker will shutdown before me, levaing me free to concentrate some fire.
#15
Posted 15 March 2013 - 08:45 PM
#16
Posted 16 March 2013 - 02:49 AM
people always say how big the front is, but, ive never had any real issues, the arms cover a big portion of the left and right torso, and its armour is only beaten by an atlas, plus the generous torso twist allows you to really spread the damage, and im yet to ever wish i wasnt using an xl engine.
not to mention nearly everyone HUGELY underestimates awesomes, yet no other mech ive used has let me match its overall potency with the best result so far being 6 kills, 2 assists and 1400-ish damage.
it simply is a very versitile mech, be it sitting back as fire support, closing with the 4 mediums or the ideal situation i like to be in bringing the lrm20's assited with tag and the lasers onto a poor soul at 200m ish really is a fun fireworks show.
laters
Jayn
on second thought, ignore all this, im clearly lying, the awesome sucks, especially the 8t, no one use it, everyone continue to ignore me im just a waste of space and can easily be dealt with at the end in clean up ...
#17
Posted 16 March 2013 - 03:10 AM
2) Higher Max Engine Rating
Bonus) Balanced heat and weapon system (poor 8Q, not able to use a single of the more heat efficient weapon classes..)
Edited by MustrumRidcully, 16 March 2013 - 03:11 AM.
#18
Posted 16 March 2013 - 03:12 AM
Michael Costanza, on 15 March 2013 - 08:45 PM, said:
are you using a PB, cause I saw in the pro-cons In contrast to other Awesomes, the AWS-PB has the fewest number of weapon Hardpoints. Additionally, it decelerates slower than other Awesomes.
Edited by SgtMagor, 16 March 2013 - 03:13 AM.
#19
Posted 16 March 2013 - 03:34 AM
Sooner will mean you still have to learn how to use this chassis.
I m sure when you get that much experience you'll change your mind.
#20
Posted 16 March 2013 - 03:59 AM
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