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Light Mechs Too Hard To Kill


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#21 Revorn

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Posted 28 March 2013 - 02:56 AM

So Ligths dominating the Game? Uhm i thougth a Atlas should, maybe iam in the wrong Game? This is Mechwarrior? ;)

#22 yashmack

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Posted 28 March 2013 - 02:57 AM

i think what youre experiencing is a result of the problems they are still working on with the netcode
once netcode is nailed down completely and they put knockdowns back in this wont be such an issue

#23 KarrRadane

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Posted 28 March 2013 - 03:03 AM

View Postyashmack, on 28 March 2013 - 02:57 AM, said:

i think what youre experiencing is a result of the problems they are still working on with the netcode
once netcode is nailed down completely and they put knockdowns back in this wont be such an issue


I was hoping that someone would say this. My colleagues and I were discussing this issue last night as we saw light mech after light mech avoid death for long periods of time in the battles even though they had been hit with every type of weapon. Of course we allowed for misses, speed, dodging and the like but it did appear that they were much more resilient than say medium mechs at taking damage.

Not complaining but just an observation from an number of us. We all that that possibly it was down to the netcode rather than just uber lights , of which there are a number.

Edited by KarrRadane, 28 March 2013 - 03:04 AM.


#24 Voidcrafter

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Posted 28 March 2013 - 03:04 AM

View PostKinLuu, on 28 March 2013 - 02:44 AM, said:

You use LBX-10s. You can not be taken serious.

Noobs! Noobs everywhere!


Eeer yea... 4xSRM6 + LBX10, you can try to explain that sort of build how is it not effective.
Terms of the conversation:
Be in less than 100m away huh?
What can be taken serious then?
5xPPC stalker? LRM boat? SRM boat? Laser boat? AC20 boat?
People like you can not be taken seriously ;)

#25 Misunderstood Miscommunication

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Posted 28 March 2013 - 03:07 AM

View PostRyvucz, on 16 March 2013 - 05:29 PM, said:

I'm hoping more weapons going into "state rewind" will resolve this type of issue.


Really...? When they put lasers on state rewind they ****** them all up... They shoot at funny angles, hit buildings you arent even aiming near, and are generally horrible... Not to mention they dont do the correct damage and when put into groups they usually only count one laser hit even though you have three shooting the same spot...

#26 Grayseven

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Posted 28 March 2013 - 03:12 AM

I've been leveling up Jenner xp for the past week and I think the big problem is that what you see isn't what I see.

My ping rests in to 50 to 70 ms range but my play time often coincides with European peak times and I often see pings in the 200 to 300 ms range on team mates and enemy players.

Since movement is life for light mechs I try to ensure my speed is at least 110kph and more often than not I'm doing close to max (140kph). Straight line movement is also death so I try to zig-zag as much as possible.

Quite often as I circle a heavy or assault mech I watch fire hitting behind me, especially torso mounted weaponry which is typically ballistics and missiles. The lack of state rewind and the fact that torso mounts are more limited than most arm mounted weapons means it is harder for these weapons to hit a fast moving light. Input lag between pressing the button and firing the weapon as well as ping differences could all combine to make hitting a light mech problematic for some players...not to mention the smaller hit boxes.

Spread weapons such as the LB10-X and SRM's against light mechs with smaller hit locations means that damage is not only spread across more locations but the smaller mechs also invite more misses.

When piloting a mech with ballistics such as my 'phract 4X and my Dragons I've noticed hitting a light mech with them is next to impossible unless they are straight line traveling. I've fallen back to using only lasers against them unless they are moving dead away or towards my mech or silly enough to overheat right in front of me.

I'm not sure when ballistic and missile state rewind is going into play, but I assume we will see better results once they make it in.

#27 KinLuu

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Posted 28 March 2013 - 03:16 AM

View PostVoidcrafter, on 28 March 2013 - 03:04 AM, said:


Eeer yea... 4xSRM6 + LBX10, you can try to explain that sort of build how is it not effective.
Terms of the conversation:
Be in less than 100m away huh?
What can be taken serious then?
5xPPC stalker? LRM boat? SRM boat? Laser boat? AC20 boat?
People like you can not be taken seriously ;)


Because if you replace the LBX with any other ballistic (apart from MGs) the builds gets a lot better.

#28 Training Instructor

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Posted 28 March 2013 - 03:17 AM

It's also a matter of the moving pretty fast and you're using weapons that spread damage. One salvo you might be hitting his left side, next salvo you might be hitting his right side.

Few light mechs stand in one place long enough to take multiple alphas to the same location.

#29 Voidcrafter

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Posted 28 March 2013 - 03:29 AM

View PostKinLuu, on 28 March 2013 - 03:16 AM, said:


Because if you replace the LBX with any other ballistic (apart from MGs) the builds gets a lot better.


The build I noted(4xSRM6s, LBX10) could evolve in something like 4xSRM4 2xLBX10, which would do the role it's supose to do better than to be replaced with any other ballistic with about the same weight.
I'm mostly using ballistics and I'm opened for dispute, especially since the missile "fix" ;)
They are not that bad that most people think, since they're almost like AC10 with less weight and the same ammo/weight ratio.
and it's actually good anti-light weapon, believe it or not.
It's not the most viable weapon in the game, but if you wanna go short-range ramboing stuff and you're out of missile slots, or raging at the missiles, and still wanna be able to hit light mechs...
How many other choices do you got? <_<

#30 KinLuu

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Posted 28 March 2013 - 03:33 AM

UAC5

#31 The Amazing Atomic Spaniel

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Posted 28 March 2013 - 03:35 AM

View PostTraining Instructor, on 28 March 2013 - 03:17 AM, said:

It's also a matter of the moving pretty fast and you're using weapons that spread damage. One salvo you might be hitting his left side, next salvo you might be hitting his right side.

Few light mechs stand in one place long enough to take multiple alphas to the same location.

This is an important point. I have only just started to drive lights (Spiders) having spent the previous few month shooting at them from bigger mechs. My experience with both suggests that a lot of players shooting at lights end up spreading their damage across the entire mech. Much of this is because people aim at the centre of mass and it's constantly presenting different armor sections to the incoming fire. Don't do this. SHOOT THE LEGS. In my recent (post 3L hitbox mod) experience, 4 ML or more waved over the legs of any light will leg it before it can kill you.

#32 Cubivorre

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Posted 28 March 2013 - 03:38 AM

View PostKinLuu, on 28 March 2013 - 03:16 AM, said:


Because if you replace the LBX with any other ballistic (apart from MGs) the builds gets a lot better.

Untrue.

#33 Ph30nix

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Posted 28 March 2013 - 03:40 AM

any swarm of lights will decimate any other mech solo with exception of assaults even those will be crippled before they chase them off.

that said beams/missles spread their damage out ALOT, ballistics (excluding lag shield) are best way to waste lights 2 gauses to the face or torso is usualy plenty.

So its not a DA DA DA DA SUPER LIGHTS!!!!! its your damage is getting spread out across its whole body.

aim for the legs once you get rid of one waste the other and its GG. (if you see me in game in my 3L as a favor for me helping you give me one match where you leave my Pins alone lol)

#34 SgtMagor

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Posted 28 March 2013 - 03:51 AM

a swarm of lights is a nightmare, turn on a dime, hard to hit, like a bunch of Bees Posted Image

#35 stjobe

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Posted 28 March 2013 - 03:57 AM

People can't aim worth ****.

They think they can, but they really, really can't.

I always call out "good shot!" when I meet someone who can, because then I'm dead.

/Commando pilot

#36 Pr8Dator

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Posted 28 March 2013 - 04:03 AM

I used to think that Raven-3Ls dominate this game... so I bought myself one... didn't take long for me to return to my Cataphracts...

#37 TempestWolf1

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Posted 28 March 2013 - 04:11 AM

View PostPr8Dator, on 28 March 2013 - 04:03 AM, said:

I used to think that Raven-3Ls dominate this game... so I bought myself one... didn't take long for me to return to my Cataphracts...


no... good piloting of lights "dominate" this game... and the 3L is currently dominant among lights... so you have to be trained in lights to taste that "domination"... (they are much more killable nowadays)

#38 Cairbre

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Posted 28 March 2013 - 04:11 AM

The problem isn't that lights are fast. The problem is that light players are typically insane. They maneuver unpredictably, rocket around the map at speeds that make most space-bound rockets terrified, and mount short range weaponry to attack mechs 3-4 times their size. Even a bad light mech player in a fully upgraded light is unpredictable and destabilizing to all other players. A good light mech pilot is also somehow able to cause damage where they want it.

I'd say they're the only mech in the game where you really don't know what they're capable of, based on their weaponry.

#39 Roadbeer

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Posted 28 March 2013 - 04:17 AM

View Poststjobe, on 28 March 2013 - 03:57 AM, said:

People can't aim worth ****.

They think they can, but they really, really can't.

I always call out "good shot!" when I meet someone who can, because then I'm dead.

/Commando pilot


Not entirely true. this weekend during the Heavy tourney, a RVN-4X overheated between 3 heavys, all of us alpha striking him and he JUST WOULDN'T DIE,

There is something to this, but what it is, is way above my paygrade.

#40 Serevn

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Posted 28 March 2013 - 04:18 AM

People seem to have forgotten that Jenners can pack quite a punch.





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