

No Dignity, No Doubt.
#1
Posted 03 December 2013 - 09:59 AM
#2
Posted 03 December 2013 - 10:18 AM
#3
Posted 03 December 2013 - 10:24 AM
rattles, on 03 December 2013 - 09:59 AM, said:
I would expect no less from someone loyal to house Kurita.

#4
Posted 03 December 2013 - 10:30 AM
rattles, on 03 December 2013 - 09:59 AM, said:

#5
Posted 03 December 2013 - 10:36 AM
#6
Posted 03 December 2013 - 10:44 AM
Run and survive*
* Sometimes you need to make risky moves in order to win. In many matches one extra mech pushing into the enemy team or firing on enemy mechs moving up to your team can mean the difference between losing and dying and winning and living. Supporting your team is usulaly the best way to win (and most of the time the ONLY way to win) because focus fire wins games like nothing else. HOWEVER ! If you can run away and keep fighting, keep doing damage, do so. This usually applies to situations where you are already losing and have a choice between staying and getting blasted or moving back, kiting and killing as much of the enemy as possible while on the run. This also applies mostly to sniping mechs. Don't get rushed. Keep moving, keep firing as long as possible.
(In short, if you can retreat and keep doing damage, do so. If not, go ahead and make a move - damage wins games)
Edited by Marmon Rzohr, 03 December 2013 - 10:46 AM.
#7
Posted 03 December 2013 - 11:01 AM
get them from a point they doesnt think of, run around and harass them,
run and change your position like the battle flows and emerge,
run and look where comrades are balled enough and where may need support,
run to it, scout them, tag em, narcem up, shoot the safe-feeling snipers and campers back to cover-mode
use the speed as your advantage aaaaand run it , even to make your last stand to your condition,
use your speed to dogde, jump behind them, stay in there back till... ?(boom?)
running is da way for bailing them withe rain without fearing getting nailed,
run dem is da way to act if you run in under 65 tons of blue st33l today,
run them cause speedy like is your only advantage as a lighter in a pug one over their alphas´n team shooting practice withe heavy rain of airartyness support these days.
(sarcasm... if you decide it is)
Edited by Frederick Steiner A F, 03 December 2013 - 11:05 AM.
#8
Posted 03 December 2013 - 11:50 AM
I was off in the distance on Frozen City providing ranged fire support for the team, and after a while I realized that I was the last one left against about 6 on the other team. So I slowly waded into the city with my CTF-4x, and as the enemies came around the corners of the buildings one at a time, BLAM BLAM. One down. Two down. Three down. Then the remaining three found me at once, but I managed to take one more with me before they finally took me down.
5 kills and 800+ damage. Good thing I didn't just run away, I guess...
Moral of the story -- when in a real battle with your real life on the line against immeasurable odds -- consider retreating. In a multiplayer computer game where the worst possible thing that can happen is that your pretend mech and pretend pilot get destroyed on a pretend planet in a pretend univere -- FIRE AWAY!!!

#9
Posted 03 December 2013 - 01:08 PM
So for this reason I never turn and run if I can help it, and never expose my soft back. If im gunna die, im going to go down firing shells into my opponents face. I like the same in a team mate. If an atlas comes over the hill I want my mates to stick and fire, because if we all do that we will take it down. If one gets some strange ideas of grandure, that his life is somehow worth something and decides to run then suddenly we are without firepower, and then the whole team loses. Stand together, fight strong.
#10
Posted 03 December 2013 - 01:20 PM
Eximar, on 03 December 2013 - 10:36 AM, said:
That is the spirit. Always try to win, sometimes pull off an epic victory, and never give up.
Yet, a surprising number of players think it's better to skulk off and self-destruct, or hide and power down, despite the fact that ''surviving'' is of no benefit for themselves or their team, and ''failing to engage'' is actually against PGI's stated Code of Conduct..
You will find them and their curious rationalizations - ''My team sucked and so don't deserve my continued fighting'', ''It's unfair of the enemy team to all want to gank me.'', ''I am doing everyone a favour and saving their time'', ''It's distasteful that you should want to kill all the Mechs on the enemy team'', ''The rules don't apply when there's only one Mech left'' etc etc etc - in this thread.
Edited by Appogee, 03 December 2013 - 01:22 PM.
#11
Posted 03 December 2013 - 01:36 PM
bowlie, on 03 December 2013 - 01:08 PM, said:
HighTest, on 03 December 2013 - 11:50 AM, said:
Neither of these are counter-examples to the general principle. In both cases each player was able to maneuver in such a way that enemies came on piecemeal. This is the entire point of making fighting retreats - you don't want to be caught in a position where you are fighting 3 on 1, but rather fighting 1 on 1 (or ideally, leading the enemy back into your own team's ambush). Appogee worded it best: "always fight to win".
Edited by LQuinze, 03 December 2013 - 01:36 PM.
#12
Posted 03 December 2013 - 02:12 PM
#13
Posted 03 December 2013 - 02:16 PM
#14
Posted 03 December 2013 - 03:54 PM
Always, ALWAYS go down fighting. No matter the odds.
Had a 1 leg Jager JM6-S on defence in Terra (After crawling back from a skirmish at Theta), when I lost my teammate and ended up taking out 2 lights, a heavy and an assault.
Granted the assault was a bit beat up, but the other three hadn't seen too much action.
I'll chalk that one down to lucky shots and poor opposition, but my point is even when it seems hopeless GIVE IT THE BEANS!
Whaddaya got to lose?!?
...it's....a...game.....
#15
Posted 03 December 2013 - 07:29 PM
LQuinze, on 03 December 2013 - 01:36 PM, said:
I'm afraid you're confusing "fighting retreat" with the original poster's point of "Run Forrest, Run". Strategic fighting retreats are OK. Running with your tail between your legs is an entirely different philosophy...
#17
Posted 04 December 2013 - 05:45 AM
Even if I get all my weapons blown off, I'll try to somehow be a benefit to my team. That depends on the situation, maybe it's to go try to cap, maybe it's to lead the way around a corner to be a distraction so my teammates can get a few shots in.
And if I'm the last member of my team AND my weapons are blown off? If my team hasn't already left a sliver of time left on the cap timer and I'm already near their base... well then LET'S GO FIND AN ENEMY, and point my best-armored sections at them. Why? The match ends sooner, AND they can get extra CBills for each point of damage they do to me, and if I can help someone out by giving them some extra CB that way, and then they get a kill, and anyone else who shot me gets an assist. Why deprive my fellow players of these benefits by hiding?

Good gaming!
Edited by Auzen, 04 December 2013 - 05:48 AM.
#18
Posted 04 December 2013 - 05:52 AM
............unfortunately dead chat utterly wrecks this dignity.
#20
Posted 07 December 2013 - 11:30 PM

"Why haven't they put in rear firing weapons yet????"
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