

Game Has Become Blech
#1
Posted 16 March 2013 - 02:22 AM
game has degraded to closed beta LRMboating and masses grouped weapons that have NO spread but just punch a hole in one specific point, CT.
no point in playing for fun anymore, it is just a frustration generating machine.
#2
Posted 16 March 2013 - 02:24 AM
I do agree with your topic tile though.
Too much ECMing, no ramming, a long-standing apparent refusal to give weak weapons the buffs they desperately need...
Edited by Sephlock, 16 March 2013 - 02:26 AM.
#3
Posted 16 March 2013 - 02:25 AM
Running a X5 with no AMS and I do just fine, check where the LRMs are coming from, dodge them or hide in cover, move up behind and core them....simple really.
Adapt dude adapt.
Edited by Boymonkey, 16 March 2013 - 02:25 AM.
#4
Posted 16 March 2013 - 02:27 AM
What ARE you (not) doing? Think about it.
#5
Posted 16 March 2013 - 02:30 AM
#6
Posted 16 March 2013 - 02:30 AM
#7
Posted 16 March 2013 - 02:31 AM
Edited by MN03, 16 March 2013 - 02:32 AM.
#8
Posted 16 March 2013 - 02:34 AM
I understand what OP is talking about. LRMs do devastate unless you stay in cover so merely need to adapt. Another issue is the FOTM Mech aka boating. Splatcats, Poptartapharcts etc. The higher your ELO is the higher the amount of FOTM. People play it safe and min/max to stay competetive. To me that is boring even totally valid as game permits it. So to OP I would recommend a small break from MWO, venture to other games or activities for a while. That is what I am planning as well because MWO feels more like a senseless rinse and repeat grind with no goal other than win. There is no depth or content to speak of yet.
#9
Posted 16 March 2013 - 02:36 AM
#10
Posted 16 March 2013 - 02:37 AM

#11
Posted 16 March 2013 - 02:46 AM
#12
Posted 16 March 2013 - 03:33 AM
Hayashi, on 16 March 2013 - 02:46 AM, said:
Slightly?
Testing by players seems to indicate most mechs bigger than lights take roughly double the listed damage from missiles, with lights taking five to seven times the listed damage. So yeah, it's by far most noticeable on light mechs, but it's effecting things as large as Cataphracts as well.
#13
Posted 16 March 2013 - 03:47 AM
Commandos, uniquely, take 800% the damage.
#14
Posted 16 March 2013 - 03:49 AM
i pilot an X5, you must be dodging missiles wrong in your assault mech!!!!
no you dimwit, slower mechs are much more vulnerable to it...
and yes lrms were made a little too powerful last patch, they're gonna fix it afaik
#15
Posted 16 March 2013 - 03:55 AM
#16
Posted 16 March 2013 - 03:57 AM
#17
Posted 16 March 2013 - 03:58 AM
#18
Posted 16 March 2013 - 03:59 AM
LRMs DO need a fix..
as for CTs.. quit freakin facing directly at your opponent at all times.. most of us can aim.. and WILL core you.
Use Torso twist to spread damage.
#19
Posted 16 March 2013 - 04:03 AM
Gen Kumon, on 16 March 2013 - 03:33 AM, said:
Slightly?
Testing by players seems to indicate most mechs bigger than lights take roughly double the listed damage from missiles, with lights taking five to seven times the listed damage. So yeah, it's by far most noticeable on light mechs, but it's effecting things as large as Cataphracts as well.
Actually a lot of that extra damage was shown to be a bug with the training grounds, its not a LRM issue that happens in real games.
#20
Posted 16 March 2013 - 04:05 AM
Livewyr, on 16 March 2013 - 03:59 AM, said:
LRMs DO need a fix..
as for CTs.. quit freakin facing directly at your opponent at all times.. most of us can aim.. and WILL core you.
Use Torso twist to spread damage.
Stare into the missiles, my little urbie friend.

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