I see a lot of people quoting 'flavor text' from the game to support their arguments. Keep in mind that flavor text is just that, something typed up to add a little meat to the raw numbers of the game.
The 'TT rules' state that it does the same damage as an AC/2, over the same range as an SL, for 0 heat. (In MWO of course, they have then modified the SL to have significantly higher range than TT rules, as far as I can tell 90-180 vs. 30-90)
However, the BEST reason for having a weapon in the game (TT lawyering and theorycrafting aside) is that it adds OPTIONS, BALANCE and FUN to a game.
Currently it is an option (if you just really like the idea of machine guns) but it is neither balanced nor particularly fun.
One solution would be to simply double the damage it does now. That would make it a 0.8 dps, low-heat, ammo-based weapon filling a ballistic slot, with slightly more range than an SL.
0.8 DPS means you can boat it all you like, it still won't compare to SL, ML, SRM or AC/2 boats, which we already have. It will be of at least mild effectiveness, and expands mech design options with ballistic hardpoints but tight weight or heat constraints.
The crit-seeking can stay or go, as pointed out its not of much use in the current game design.
Badger
Edited by MadBadger, 21 March 2013 - 10:58 AM.