Narcisoldier, on 17 March 2013 - 09:34 PM, said:
Yes but that's up to the matchmaker and out of my control. Presumably the matchmaker attempts to match everyone's Elo as closely as possible in every game. So the only action that I can take to get the maximum possible Elo would be to win every game that the matchmaker serves up. If the matchmaker isn't fair, and is in fact systematically (not randomly) matching players against much worse players, then there is a technical problem with the matchmaker.
In other words, you're wrong.
You can't tell what your elo is from number of wins in a game with such a loose matchmaker.
There have been dozens of posts from players claiming 75% win rates complaining about getting trial mechs and dual TAG Stalkers on their teams. Even with groups we can assume to be moderately high ranked, the game dips low for their opponents fairly often.
When you win against underhive opponents you get no points.
When you accidentally lose to underhive opponents because of disconnects or cap rushes or they're just playing a lot better than their rank, you lose a lot of rank.
Elo hell exists because as you approach the far right edge of the curve there are exponentially fewer opponents who are actually worth points to you.
In the worst cases, you'll have to slog through endless matches worth 1 point for a win, just hoping you drop against (and beat) someone who will give you a decent boost... but any unlucky losses will wipe out 20 games worth of progress.
There are games where you can have an 80% win rate and not budge your ranking for weeks. But once you get to that sweet golden tier you can bum along at 50% because you don't pay hardly any points for losing to someone in the same bracket.
It all depends on how the elo system is set up. And we don't have the source code for how PGI does it.