Insaniti, on 07 November 2011 - 05:37 PM, said:
The most viable solution is a composite solution:
Weapon groups firing en mass (e.g., 5 Medium Lasers all at once) are resolved with a cone of fire for any weapon groups (affected by movement, heat, etc).
Single fire weapons have no cone of fire and are susceptible to the inaccuracy only of mech movement.
How does this more accurately emulate the performance of a BTU 'Mech than simply picking up the performance envelopes from the parent system and doing a hit/no hit and where does it hit calculation?
If anything, this would seem to make the game more complex and the weapons fire behavior less intutive and harder to understand.
With cones of fire, you get odd things like missing in directions that make no sense given the direction you were running; and cones also have to have their volume re-sized in order to allow mechs to hit things a long distances that the Lore says they can, such as picking the arm off of an immobile mech at long range. It's a messy system.