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If You Were A Battletech Engineer.....


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#61 Taemien

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Posted 19 March 2013 - 04:09 AM

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At 150 Firepower, where is your god now?

Or...

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For long range at 144 firepower.

Edited by Taemien, 19 March 2013 - 04:12 AM.


#62 Psikez

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Posted 19 March 2013 - 04:13 AM

View PostTaemien, on 19 March 2013 - 04:09 AM, said:

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At 150 Firepower, where is your god now?

Or...

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For long range at 144 firepower.


And a mere 1,932,800 C-bills and 1,872,000 C-bills respectively, seems a much better deal than a spider

#63 Commander Kobold

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Posted 19 March 2013 - 04:23 AM

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This

(not in any way shape or form my artwork)

Edited by Omni 13, 19 March 2013 - 04:23 AM.


#64 Craigus

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Posted 19 March 2013 - 04:36 AM

This



Happy Birthday Paulie

#65 MustrumRidcully

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Posted 19 March 2013 - 04:42 AM

Paint is fun. Here's my uber-light.
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#66 CDLord HHGD

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Posted 19 March 2013 - 06:46 AM

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#67 Corwin Vickers

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Posted 26 March 2013 - 01:42 AM

The hit table and critical hit effects table for vehicles suck. You don't need to have your armor penetrated to be taken out.

Btech is a mech game and makes sure the vehicles/vtols/aerospace know it. That being said I think hovercraft are cool.

#68 Sobakaa

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Posted 26 March 2013 - 01:52 AM

Quote

That being said I think hovercraft are cool.
Seen a game of BT with 15 mech versus dirt cheap hovers with skill level 0 (was possible by the time), 2 small lasers and everything else on armor. Those ****-crafts won B)

To battle the Clans we need something like this. And don't forget a Manei Domini pilot. Or just nuke them from orbit.
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#69 Corwin Vickers

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Posted 26 March 2013 - 02:55 AM

Wobbies and their nukes...

#70 l33tworks

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Posted 26 March 2013 - 03:29 AM

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