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To Streak Or Not To Streak


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Poll: Streak or not to streak (23 member(s) have cast votes)

SRM6 or SSRM2

  1. SRM6 (16 votes [69.57%])

    Percentage of vote: 69.57%

  2. SSRM2 (7 votes [30.43%])

    Percentage of vote: 30.43%

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#1 Ph30nix

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Posted 19 March 2013 - 08:36 AM

i finaly got my raven 3L decked out excluding modules, but cant decide on which missles to use.

now im not going the 3 ML route, im sticking with 2 ML and a tag because i want to be as helpful to team as possible. So logicaly going streak wouldnt be a bad idea but after trying it i just dont like it true i only did 2 matches. but both times i ran into another light with an ECM and they streaks were basicly useless, and once i switched to counter...... i got lit the F up.

i actualy farmed cash with my raven using an SRM6 (for awhile i was using 2 which in the narc slot fires one missle at a time but its kinda useful vs lights since you can adjust your lead mid fire)
and if i aim well its more overall damage then the streaks, i dont have to worry about ECM and i have a weapon that i can lay some pain on larger mechs too without feeling like im pecking them to death.

im going to give streaks a few more matches but im personaly leaning towards SRM6.

Anyone who is PRO streak please any pointers/tips or observations would be appreciated

#2 Agent of Change

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Posted 19 March 2013 - 08:41 AM

i can't answer this as i switch back and forth. It really all depends on whether I feel like actually aiming or not.

The fact of the matter is at current time with ECM as it is 9/10 times streaks are hands down the best option for a chassis with ECM and it's not quite as obvious a choice the other way but more often than not SRM's are the best choice for a chassis without ECM.

#3 PurpleNinja

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Posted 19 March 2013 - 08:42 AM

Splatcat.

:) :P

#4 Terran123rd

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Posted 19 March 2013 - 08:44 AM

Do you want to hit heavy or do you want 100% accuracy?

#5 Gaan Cathal

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Posted 19 March 2013 - 08:45 AM

I run my 3L with 3MLAS (obviously one can be swapped to TAG depending on teammate loadouts) and an SRM6 with ArtIV in the torso pod. Paired SSRM launchers are popular because a: they are the lowest skill requirement weapon in the game, bar none and b: a lot of people fit their lights expecting to fight primarily enemy lights.

The 2SSRM2 version is better for fighting enemy lights, but the 6pack version doesn't drop too much lightfighting ability (mainly issues with 3Ls once they clock) while gaining an appreciable advantage against larger mechs.

Additionally, practice with the dumbfire missiles will keep you in practice, just incase they ever fix Streaks. If not, you'll only need to find a ton (I think) to convert to an SSRM6 when they become available and turn into a tiny, streaky god of death.

#6 MaddMaxx

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Posted 19 March 2013 - 08:46 AM

Both are seriously broken. Wait until April or you may also become disillusioned like so many others, who currently abuse them, will.

#7 Tarman

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Posted 19 March 2013 - 08:47 AM

Pro and 3L in the same post. I loled.

#8 GT Hawk

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Posted 19 March 2013 - 08:53 AM

eh my 3pl uses srm 4 and srm6. Yes the srm 4 sires one shot at a time but thats kind of fun. Why don't u sue streeks, not enough damage for the wight. I can aim so why use a missile that can be blocked by ECM. And note I cant wait for the lrm/srm splash to be removed / fixed.

#9 Ph30nix

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Posted 19 March 2013 - 08:54 AM

View PostTarman, on 19 March 2013 - 08:47 AM, said:

Pro and 3L in the same post. I loled.

hey now dont hate on the 3L, i actualy enjoy it. Not because it seems OP or anything either i die easy enough it seems.

I think part of the hate for the Raven is its highest armor Light and has the most VARIED weapon hardpoints. Bug/Hitboxes/tweaks needed aside there is one more factor people forget.

the Missle VS Beam problem, well not realy a problem but people forget yea that Medium laser says it does 5 damage, but it has to be hitting that same spot for full duration to do that 5 damage, if a missle hits its doing its full damage (and then some in situations where splash bugs)

so when you have majority of mechs sporting Beam weapons, vs an insanely fast mech your probably only going ot do 1 damage per beam weapon per shot if they are moving at all. and with how fast they go and torso speed you might as well be sitting still.

i did have a good game with streaks just now i think it will have to be a switch back and forth situation.i am tempted to throw a narc on and switch up my beams though. might be nice to be able to tag enemies and run away

#10 Gaan Cathal

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Posted 19 March 2013 - 09:05 AM

View PostMaddMaxx, on 19 March 2013 - 08:46 AM, said:

Both are seriously broken. Wait until April or you may also become disillusioned like so many others, who currently abuse them, will.


Oh get off your high horse, what am I going to put in that missile hardpoint? An LRM5 for trololololllol? Did you refuse to use Gauss before it got the explosion nerf?

View PostPh30nix, on 19 March 2013 - 08:54 AM, said:

hey now dont hate on the 3L, i actualy enjoy it. Not because it seems OP or anything either i die easy enough it seems.

I think part of the hate for the Raven is its highest armor Light and has the most VARIED weapon hardpoints. Bug/Hitboxes/tweaks needed aside there is one more factor people forget.

the Missle VS Beam problem, well not realy a problem but people forget yea that Medium laser says it does 5 damage, but it has to be hitting that same spot for full duration to do that 5 damage, if a missle hits its doing its full damage (and then some in situations where splash bugs)

so when you have majority of mechs sporting Beam weapons, vs an insanely fast mech your probably only going ot do 1 damage per beam weapon per shot if they are moving at all. and with how fast they go and torso speed you might as well be sitting still.

i did have a good game with streaks just now i think it will have to be a switch back and forth situation.i am tempted to throw a narc on and switch up my beams though. might be nice to be able to tag enemies and run away


A: The hate for the Raven-3L (yes, specifically that variant) is because it is currently the Apex (i.e. best) Light Mech. It's not actually much better than the Jenners, which were Apex Light before it, the margin is very thin - despite what you might read here. However the Apex build for the 'fast, hard to hit class' in any game like this will always generate an inordinate amount of rage. Likewise, player-action-limiters (like ECM) always produce an inordinate amount of rage. The 3L perfect stormed these into one package when ECM was released (bear in mind it was bit of a joke before that) and thus has generated a kind of self-sustaining rage-cyclone. To the point where hit-registration issues are reported against all mechs (for instance, hitting rear armour when shooting front) as a general bug, except when the target is a Raven, where the exact same effect is attributed to the hitboxes rather than the hitreg.

B: Don't use NARC, for your own sake. It's basically a super-heavy TAG, but far more limited and requires very finite ammo.

#11 Tarman

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Posted 19 March 2013 - 09:12 AM

View PostPh30nix, on 19 March 2013 - 08:54 AM, said:

hey now dont hate on the 3L, i actualy enjoy it. Not because it seems OP or anything either i die easy enough it seems.

I think part of the hate for the Raven is its highest armor Light and has the most VARIED weapon hardpoints. Bug/Hitboxes/tweaks needed aside there is one more factor people forget.

the Missle VS Beam problem, well not realy a problem but people forget yea that Medium laser says it does 5 damage, but it has to be hitting that same spot for full duration to do that 5 damage, if a missle hits its doing its full damage (and then some in situations where splash bugs)

so when you have majority of mechs sporting Beam weapons, vs an insanely fast mech your probably only going ot do 1 damage per beam weapon per shot if they are moving at all. and with how fast they go and torso speed you might as well be sitting still.

i did have a good game with streaks just now i think it will have to be a switch back and forth situation.i am tempted to throw a narc on and switch up my beams though. might be nice to be able to tag enemies and run away



I loled at "PRO" because the mech is probably the furthest away from being representative of ace piloting as we currently have in the stables. My dog could post good numbers in a 3L. It's got a low ability ceiling to get decent results out of it.

I don't hate the Raven, I drove them before they were Noobmobiles.

That said, if you can aim with SRMs, go for those unless you're a dedicated light hunter. It frees up your ECM for both modes as needed, not just a protection for Streak usage.

#12 Gaan Cathal

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Posted 19 March 2013 - 09:21 AM

View PostTarman, on 19 March 2013 - 09:12 AM, said:



I loled at "PRO" because the mech is probably the furthest away from being representative of ace piloting as we currently have in the stables. My dog could post good numbers in a 3L. It's got a low ability ceiling to get decent results out of it.

I don't hate the Raven, I drove them before they were Noobmobiles.

That said, if you can aim with SRMs, go for those unless you're a dedicated light hunter. It frees up your ECM for both modes as needed, not just a protection for Streak usage.


I got the impression he meant pro as in "pro vs anti" or "for vs against" as opposed to "Pr0 vs N00B"

#13 EyeOne

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Posted 19 March 2013 - 09:24 AM

I don't use Streak2s on principle.

#14 Ph30nix

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Posted 19 March 2013 - 09:31 AM

View PostTarman, on 19 March 2013 - 09:12 AM, said:



I loled at "PRO" because the mech is probably the furthest away from being representative of ace piloting as we currently have in the stables. My dog could post good numbers in a 3L. It's got a low ability ceiling to get decent results out of it.

I don't hate the Raven, I drove them before they were Noobmobiles.

That said, if you can aim with SRMs, go for those unless you're a dedicated light hunter. It frees up your ECM for both modes as needed, not just a protection for Streak usage.


aside from the ECM Complaints i dont see why its any differnt then the the other lights, actually my understanding is jenners can get a higher damage output then a raven can (but again it is reliant on HITTING your target)

i mean honestly in any of my other mechs if i see a raven and its NOT a 3L.... i tend to laugh at them. even a 3L i dont worry much about unless im in a mech that cant hit up close which i try to avoid.

frankly the atlas ****** me off more then any other ECM mech. but even that is "Meh"

#15 Barghest Whelp

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Posted 19 March 2013 - 09:43 AM

You know, streaks are bugged, so they will suck even worse after a fix is implemented.

Aside from that, I always go for the biggest and best. srm6's do epic damage compared to weight/slots. In some cases it pays off to go for srm4+A, but generally speaking, if it fits, srm6.

That is all.

#16 Mechrophilia

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Posted 19 March 2013 - 09:46 AM

Terrible timing to max-out your 3L Modules. : (

Raven Hitbox Adjustment

- The hitbox complexity of the Raven has been reduced.
- This will result in the Raven being hit much easier and brings it on par with it's light counterparts.






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