In which case you really ought to re-read the definition of "democracy."
Not really. We don't get to vote democratically here- influencing the game financially is simply capitalism at work.
Making people aware of an issue if they don't know about it is one thing, but assuming that everyone else is so incredibly dense that they need to be told something as simple as 'if you don't like consumables don't buy them' is a bit patronising imho.
At this point, I'm convinced you're MWO's Baghdad Bob. The servers could literally be on fire and you'd be saying "no, they're fine, I'm in-game right now!"
Hobo Dan, on 18 March 2013 - 07:06 PM, said:
I won't be buying them, but not because of this post. I won't buy coolant because I know how to properly manage my heat. I won't buy Arty Strikes because I like to shoot other mechs with my weapons.
Also, I'd like to go on the record once more and state, after a few weeks, alomst no one outside of 8-mans and tournaments will be using these, imo. Why would anyone waste C-Bills or MC on one time use stuff to win a PUG match?
Fair enough. I can into heat balance as well, which is another reason I won't be buying them. Regardless of the reasoning, I do encourage people to avoid buying coolant, C-Bill or otherwise, and spent their CB/MC on the things we originally started playing this game for, i.e. 'Mechs.
Remember people will always buy any perceived advantage they can. I respect the stand against the mechanics as it is poison for the game and especially it's health at this point. I understand a revenue stream needs to be established and all but FFS look at what 5 million has bought so far and the attitudes that have come with it. People will continue to give them money for bad mechanics and bad practices. The best you can do at this point is try to generate bad press and hope enough people get up in arms they think they will lose sales.
I find it somewhat disturbing since the only thing your gain is space dollars to take a chance on a dice roll and can even dump real money for it.
Mech bays, paint, or premium are still the best investments.
Astroniomix, on 18 March 2013 - 07:15 PM, said:
Too be fair after you apply the mech skill tree bonuses the out of engine DHS end up at ~1.9 something so that might have had something to do with it.
That is correct, it's a little higher (+2.0) when running engine sinks only and gets lower once you pass 17 DHS but it's still the most valuable upgrade you can make to your mech and obsoletes SHS in every way.
Not really. We don't get to vote democratically here- influencing the game financially is simply capitalism at work.
Making people aware of an issue if they don't know about it is one thing, but assuming that everyone else is so incredibly dense that they need to be told something as simple as 'if you don't like consumables don't buy them' is a bit patronising imho.
Free market capitalism works a lot like a democracy. Sometimes people need to be reminded of that.
Besides, this is more than just "don't buy consumables" - if you'll read my original post, you'd know that that's only one third of the solution, the other parts being "buy other stuff instead" and "tell PGI you're not buying consumables and are buying other stuff instead because you don't want to see coolant around no 'mo."
Anyway, apologies if I came across as a bit offensive. It's been a long day on my end.
Mechwarrior Buddah, on 18 March 2013 - 06:55 PM, said:
so what was that reason we couldnt have 2.0 HS again? And whats the continuing excuse?
Since a 3 second Jenner is possible here with these things and they obviously dont care about heat like they said they did...
It exists, if DHS 2.0 across the board was implemented.
Unfortunately, it's limited to a 6-small laser Jenner. It would literally be heat neutral with DHS 2.0 (I should do some math for proof I guess). Smurfy's #s would suggest this might be the case.
While I can't find the post where the guy did his numbers I did some number crunching of my own. With TT DHS a mech with a 250 or larger engine and 5 DHS should cool 3 heat per second. Using MWO's system and a pilot with all the basic efficiency skills unlocked (and doubled so a 15% increase in heat sink cooling) that same mech would cool 3.105 heat per second. As you add more external DHS the number gets closer to what it "should" be under TT rules. Haven't yet found the exact threshold where it cools less than TT yet.
Unfortunately, it's limited to a 6-small laser Jenner. It would literally be heat neutral with DHS 2.0 (I should do some math for proof I guess). Smurfy's #s would suggest this might be the case.
so is it not with all the perks and coolant flush? Cause if it will be anyways and they reversed their opinion on hweat being important why not go whole hog on it?
I don't think purchasing one use upgrades is going to help game balance, it also pretty much shows they don't care about ANY possibility of esport coverage for this game
Rather Dashing, on 18 March 2013 - 07:40 PM, said:
ONLY THE ASS END IN MOST REGARDS, BUTT REALLY IT TENDS TO MAKE AN ASS OF YOU AND ME.
SO LET'S NOT MAKE SUCH BOLD STATEMENTS.
Time will tell.
People called for a boycott of ECM too, but now 80% of light I encountered are ECM equipped.
Same with LRM and splatmechs.
I will install coolant on my mechs, for just in case situation.
Like when brawling with an Atlas and getting his CT red, but seeing his friends coming.
I would chug that coolant, alpha the CT before high tail out of brawl.
Mechwarrior Buddah, on 18 March 2013 - 07:39 PM, said:
so is it not with all the perks and coolant flush? Cause if it will be anyways and they reversed their opinion on hweat being important why not go whole hog on it?
It doesn't need coolant flush. It's good enough with Coolrun v1, but it would literally be heat neutral with Coolrun v2 (double efficiencies).
I don't think purchasing one use upgrades is going to help game balance, it also pretty much shows they don't care about ANY possibility of esport coverage for this game
If you need coolant flush, you have failed to design your mech properly. I may be absolutely awful at piloting my mech, but I have zero problems with heat. If you have problems with heat, the solution is easy: less energy, more ballistic. Or you could pop a few more heat sinks on there, but I prefer to balance my weapons load as a means of heat management. Either way is fine.