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Ask the Devs 5!


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#81 Ramblin

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Posted 02 June 2012 - 11:05 AM

How is House Structure going to work? Are we going to be able build a community of players with "ranks" withing the Houses outside of the game. If so are there going to be systems in place to reflect this. If not, why not? Taking that role-play from the players is a bad thing.

Pls forgive me if this question has been asked/answered before...

Ramblin

#82 MechRaccoon

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Posted 02 June 2012 - 01:00 PM

1. Can we have the Wolfhound?

2.How powerful will the Founder's Mechs be?

3.How many Mechs do you plan on having at launch?

4.Will melee play any part in combat?

#83 Alpha Six

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Posted 02 June 2012 - 03:25 PM

I was just reading the community warfare Dev Blog and was wondering how the relationship between Factions and Mercs is going to work.

I came up with a few questions hopefully someone could help me with.

1. Factions fight over faction worlds (Fed Suns vs Cappelans, Lyrans vs Free Worlds), but are the Border Worlds going to be exclusively Merc vs Merc or can Faction players fight over border worlds and faction worlds? If Faction players can fight on both types why can't Mercs employed by a faction?

2. What is the advantage to Factions hiring Mercs? The Blog said that Mercs get benefits from controlling Border Worlds, but what about the Faction?

3. How does the Loyalty point system for Factions Work? Does switching employers mean you start losing points for all other Factions? Is the loss of loyalty points affected by who you are working for, Do you lose points more quickly for Kurita if you take a job from Davion?

4. Will there be a Merc Company rating system so that Factions know what they are Buying?

5. On a side note how is the economy working? I know that factions like the Lyrans are supposed to be rich but how is this going to be dealt with in-game.

Edited by Alpha Six, 02 June 2012 - 03:26 PM.


#84 SpiritOfWar

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Posted 02 June 2012 - 03:36 PM

Hi, do you plan develop high level content, such as "Clan wars" from World of Tanks?

#85 zudukai

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Posted 02 June 2012 - 05:56 PM

are the pillars working evenly to one another? how well have they been meshing? has teamwork been more effective then lone wolves?

#86 Silverfang22

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Posted 02 June 2012 - 06:03 PM

How will customized decals, mercenary or personal, work (assuming you will include them)? Will they require devs/GMs to approve them before they're used at all, or perhaps only shown to the person submitting them until they're approved, or will you have it so that they're immediately used, but people can report them if they're against the rules?

Edited by Silverfang22, 02 June 2012 - 06:04 PM.


#87 BFett

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Posted 02 June 2012 - 06:31 PM

1: How will the mech salvage system work?

2: What will affect the prices of weapons and mechs, and how much will the prices vary?

#88 Rejarial Galatan

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Posted 02 June 2012 - 08:45 PM

1. A lot of people seem to assume that the mechs pictured at the bottom of the Operation Inception announcement are the 'founders mechs.' Is this in fact the case?

2Also, as has been stated, right now as closed beta begins for those lucky folks, and later into the Open Beta process and into final Launch our options for factions include the Great Houses, Mercenary Corporations and Lone Wolf status. When the Clan's arrive in the first wave in the periphery later this year and into next year when their invasion begins in full, will they become a choice of faction with each Clan being selectable? If this is the case, how will players who elect to change to the Clans be handled in terms of current mech's owned and the experience points there in?

Thank you for your consideration.

#89 MetaMythril

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Posted 02 June 2012 - 09:42 PM

Here is my first post.

What... is the air-speed velocity of an unladen swallow?

#90 Ebynfel

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Posted 03 June 2012 - 12:05 AM

Okay, I had a couple of questions revolving around mechlab.

1. Will it be possible to change structures/armor types/ engine types from std, endo steel, xl, ferro fib et al and back?

2. Will each major variant sold(of which we must master three to be elite II with the chassis) have massively different hardpoints? For instance the swayback hunchies not having the big ballistics slot for the AC 20s? Or are they all filled as a catchall for canon configs?

3. Will you be making an ios/android app for the mechlab, which is updated with mechs and equipment that releases, so we may preview possibilities o nthe go, whether it has account access or otherwise? If not, pretty please?

My last question of the night:
Will there be a ranked Solaris VII arena for 1v1 seperated into the 5 canon classes? one for each weight class and the "unlimited" where anything goes? Also, if so, would you be basing the Solaris arenas on the canon House Arenas?

#91 Arkas

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Posted 03 June 2012 - 03:03 AM

Q: Will weapons, ammo, armor, modules, and mechs have a static price or will they have a dynamic changing value to reflect that of a sort of "living" economy based on how well your faction is doing? To elaborate this more: Will the prices of in-game items have changing and fluctuating prices to reflect one house, or even merc unit, gaining more territory and by proxy more resources to produce the weapons making some things cheaper; or are all the items and weapons purchasable in-game going to have a static price that's always the same?

Q: How many mechs can we expect to have in matches against each other at launch? Will you enable larger matches of much more massive fights later? (Such as 12 vs 12, 16 vs 16, 24 vs 24, 32 vs 32, and etc)

#92 Wolfeo Verich

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Posted 03 June 2012 - 03:47 AM

As a player, that lives in Russia, and as an officer of one of the oldest multigame clan in Russia, i have a two questions:
Q1: Many of my clanmates want to buy founders packages. And want to buy it ASAP. Will you do the some kind of character transfer mechanism, that will allow to choose server anytime, or maybe when you will open another servers, will you propose to change server once? Or character that will be createn on american server will stay on american server forever?
Q2: Can we discuss the testing process on our closed forum? Or we must do this only on your test forum?
Thanks for your time, best regards.

#93 PerryRaptor

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Posted 03 June 2012 - 04:43 AM

What are the computer system hardware specifications needed to play MW Online?

There are likely a number of people on a limited or fixed income who cannot run out buy a $300+ video card the day after final release. Hopefully, MWO Developers have considered releasing "lowest common system specifications" for those us who need to save money now to upgrade in time for final release. It will likely suck for me if my long-time MW friends cannot play.

Will MW community players have the ability to create terrain files, maps, and mission scenarios and share them for free?

I have enjoyed the 100s of MW community-brewed maps provided for MW4 Mercenaries. This desirable feature would likely assist the continuance and enhancement of MW Online in a more timely manner after final release. I would image the MW Online player base would like to see "Free to Develop" included.

Will PGI provide the ability for me to lease a server for creating customized league play?

I have participated in several community-brewed and funded league play systems. This is were I found the most enjoyment playing MW4 Mercenaries. I looked forward to scheduled and structured team play for quite a number of years. Likely there are a few of us willing to lease a server if the price is right.

Will Line-of-Site, Team Only, C3i, and full radar modes be available in MW Online?

Different radar modes changes the battle space dynamics of game play. Likely causing teams to make different choices on Mech selections and configuration. Likely there are a number of players that would enjoy the challenges posed by lesser radar performance scenarios.

Edited by PerryRaptor, 03 June 2012 - 04:43 AM.


#94 GreyGriffin

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Posted 03 June 2012 - 04:43 AM

Will any of the available maps be similar to or make homages to some of the classic Mapsheets? I'd love to overlook that wonky-shaped lake in glorious 3D, or fight my way down that familiar rugged canyon floor.

#95 Marradin

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Posted 03 June 2012 - 08:24 AM

DEVs. I notice Variants of this have been put up all over this Questions post SO I belive It can be stated Clearly

WIll The events played out on one server (it is my assumption from what has been said there will be shard servers of some kind) affect Other sever indirectly or will the be a server processing the results directly so that despite the Multishard nature of the game it is effective sandbox like in result?
Will one account allow you access to all servers?

Also a couple of questions I feel Haven't been asked:
Is there a planed event cycle/expansion cycle (again using Eve online as an example about every 6 months)?

A Major concern of mine is the possibility of A warhammer online/ Everquest type problem being that after 6 months/ 12 month / 3 years there will be no point in a newbie joining because there are too few players at thier skill level to form viable groups, making it impossible to skill up in a decent amount of time. This was more pronounced in Warhammer online as there was a required PVP component to get many items.

Finally are there any plans for PvE or P&EvE (Player vs Enviroment or Player and Envirioment Vs Enviroment) or is this a purely PvP online game? If so do you have a way around potential problem like too many player of a single faction being online at the same time?

Oh and MetaMythril African or European swallow?

#96 Cultist

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Posted 03 June 2012 - 09:38 AM

Hello. I want to ask devs about some aspects, in particular about Team killing and griefing. As a griefer myself I think it's a great way to fix and foolproof game's weak aspects.
1. Match starts - I attack my own teammates. What will happen next? How game can define that I am a team killer, not just fired a random wild shot that accidently hit my teammate?
I suggest implementation of flexible report system as it is almost impossible to determine is player intent to teamkill of just accidently hit teammate. He can severally damage teammates without killing them.
2. Match starts and I sabotage overall game - for example by standing in front of teammate or bumping into him to make his movements difficult - so he either have to kill me and he himself will become a teamkiller or overall gameplay will suffer because of one *******.
Will there be a kind of "Abuse Team" that will root out such issues?
3. Voice Chat. As game have fact pace will it have internal voicechas like Team Fortress 2 ,CS or such games has? If so, will it be possible to mute players there to prevent verbal and\or voice abuse?
4. Replays - Will there be option to recorda replay of the match?
5. Streaming Video - Stream "industry" is experiencing a BOOM today and more and more people decide to play some games after watching a Stream of someone playing it. Will the game be Stream friendly. that includes, among other things - smooth Windowed and Alt-Tab options.
6. Will game have a special support for tournaments?

#97 SweetJackal

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Posted 03 June 2012 - 12:07 PM

Can you fully explain the current design for in game economics, the impact of repairing and any differences between the different weight classes in terms of economics?

To end the WoT talk entirely, is WoT being taken as an influence for balancing or economic design? Could the game ever see a shift to the WoT philosophy?

What can we expect to purchase with M-Bills, the real money currency for the game?

Will M-Bills or founder's packages get you anything with unique gameplay options that cannot be earned with C-Bills?

How is future tech, like Clan Tech, going to be balanced or counter-balanced to the tech it is supposed to make obsolete? Is anything being done to ensure that the AC-5 to AC-20 series of weapons remains relevant with the introduction of the Gauss Rifle?

#98 Mindstormer

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Posted 03 June 2012 - 01:34 PM

Q: Since you are using CryEngine 3 as the physics engine, will many of the game elements be destructible and interactive? (Trees, ground/terrain, walls, buildings, loss of chinks of armor as well as hardpoints, water effects, etc. etc.) And will there be many physics effects as seen in a game similar to Crysis 2?

Edited by Mindstormer, 03 June 2012 - 03:02 PM.


#99 Grotonomus

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Posted 03 June 2012 - 02:27 PM

Q: Will you be able to dump your ammunition?

#100 Robby Vitriolic

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Posted 03 June 2012 - 04:20 PM

View PostArden Sortek, on 03 June 2012 - 02:27 PM, said:

Q: Will you be able to dump your ammunition?


Is that a reference to Steel Battalion 'clip dumping'?
<edit: Keeping it on topic>

Would the purpose of dumping ammo be to reduce the chance of an explosion, or to reduce weight and increase mobility?

Edited by Robby Vitriolic, 03 June 2012 - 04:23 PM.






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