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6Mg Jagermech...


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#1 MoonUnitBeta

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Posted 18 March 2013 - 10:17 PM

Can't wait to make one of those bad boyz.
and two large pulse lasers.

Edited by MoonUnitBeta, 18 March 2013 - 10:19 PM.


#2 GalaxyBluestar

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Posted 18 March 2013 - 10:40 PM

if you uprate it's speed who knows....

new troll/joke mech would be welcome for lols! :unsure:

Edited by GalaxyBluestar, 18 March 2013 - 10:40 PM.


#3 Kassatsu

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Posted 18 March 2013 - 10:43 PM

And I thought my 3 MG HBK-4G was good. It's gonna be Jenner/ECM/LRM/RVN-3L/insertOPitem all over again.

#4 Ralgas

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Posted 18 March 2013 - 10:49 PM

i'm thinking quad ac 2's + ppc's/Llas = trolololol as the ac2 impacts obscure vision and let the energy weps do their work

Edited by Ralgas, 18 March 2013 - 10:51 PM.


#5 Corbon Zackery

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Posted 18 March 2013 - 10:54 PM

I'm sure I can find other things to do with the 65 tons. double gauss and double AC 20 are starters with a couple of M lasers for defense.

Since the hardpoints are in the arms I can drop a XL and Endo into the mech and still be able to mount the gauss or AC 20 since there are no hand and arm actuators.

The K2 was a whomp in the wood-nest we were exploiting a flaw that the dev. team overlooked adding a LT and RT ballistic hardpoint the Jagermech solves these issues by moving the hardpoints to the left and right arm solves 90% of the k2 cats issues plus from the looks of things there making one with missiles so a good build would be double ac 20 with 2 SRM 2 to punch a crit.

Edited by Corbon Zackery, 18 March 2013 - 11:23 PM.


#6 PANZERBUNNY

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Posted 18 March 2013 - 10:58 PM

Not sure about a double Ac 20. You can't get away with stripping the arms like you can on a K2. It'll be fun, but essentially a lower ammo or underarmoured boom stick.

#7 Terror Teddy

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Posted 18 March 2013 - 11:03 PM

6mg's will unfortunately still be crap.

not to mention the hilarious risk of ammo explosions on a jager with enough ammo for x6 mg's.

33.3 seconds per tonne.

But it would look like the dakka mech it is spewing tracer fire all over the place.

#8 Vapor Trail

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Posted 18 March 2013 - 11:08 PM

View PostPANZERBUNNY, on 18 March 2013 - 10:58 PM, said:

Not sure about a double Ac 20. You can't get away with stripping the arms like you can on a K2. It'll be fun, but essentially a lower ammo or underarmoured boom stick.

The XL engine is going to be the difference. It's not going to be blindingly fast... but it'll outrun the AC/20 Pult and carry more armor.

#9 Critical Fumble

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Posted 18 March 2013 - 11:12 PM

View PostTerror Teddy, on 18 March 2013 - 11:03 PM, said:

6mg's will unfortunately still be crap.

not to mention the hilarious risk of ammo explosions on a jager with enough ammo for x6 mg's.

33.3 seconds per tonne.

But it would look like the dakka mech it is spewing tracer fire all over the place.

But think of all the chances to crit! lolololololololol

#10 Ohari

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Posted 18 March 2013 - 11:15 PM

better have a fast engine in there because from what I can tell that Jagermech has the armor of a light mech....would be pretty cool haulin butt over 100kph with quad ac2 and LL !! :unsure:

#11 El Penguin

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Posted 18 March 2013 - 11:38 PM

I shall load 4 ac/2s and use 2 machine guns on each arm for tracers :unsure:

#12 Ralgas

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Posted 18 March 2013 - 11:44 PM

View PostOhari, on 18 March 2013 - 11:15 PM, said:

better have a fast engine in there because from what I can tell that Jagermech has the armor of a light mech....would be pretty cool haulin butt over 100kph with quad ac2 and LL !! :)


cannon uses a 260, would expect the same.

Which variant is supposed to have 8 hardpoints btw, think we just got trolled hard :unsure:

#13 CheezPanther

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Posted 19 March 2013 - 12:12 AM

i'd take troll packs of jagermechs over 3L's any day .. Bring on the new FOTM





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