K/d Ratio Not A Good Stat?
#1
Posted 18 March 2013 - 10:47 PM
#2
Posted 18 March 2013 - 10:57 PM
My wins/losses are the same as two weeks ago. I am playing every day for 2 - 4 hours and the shown data is the same since some days.
#3
Posted 18 March 2013 - 10:59 PM
A better statistic would be damage done divided by damage received
#4
Posted 18 March 2013 - 11:00 PM
Don't you have a feel for what's good for you on a certain mech?
I've been trying to get 1600 damage. My max is around 1540 right now. But on my spider, more than 300 damage is extremely good.
#5
Posted 18 March 2013 - 11:04 PM
So KDR really doesn't mean much, more importantly is are you fulfilling your respective roles effectively in your team - and if you are then your W/L should be improving.
#6
Posted 18 March 2013 - 11:05 PM
That is why damage done vs damage received is a far better metric than KDR.
#7
Posted 18 March 2013 - 11:21 PM
And organized 4 man or better should start looking at W/L, but even then there are limits
#8
Posted 18 March 2013 - 11:25 PM
#9
Posted 18 March 2013 - 11:26 PM
Light mechs take less damage because they rely on speed rather than armor, ten points of damage hitting the centre torso of your enemy is worth much more than an LBX10 shot that delivers ten damage spread out across the entire mech. Digging your way through both arms and a side torso deals more damage, a clean kill does less damage and helps your team more.
There's really no simple accurate measurement for player skill for MWO.
#10
Posted 18 March 2013 - 11:26 PM
Khobai, on 18 March 2013 - 11:05 PM, said:
That is why damage done vs damage received is a far better metric than KDR.
Penalizes brawlers and inflates support mech (see sniper/lrm boat) numbers, random internal explosions also means it's very hard to find a baseline/proper comparison. It's also another reason R&R for repairs should stay permanently dumped.
#11
Posted 18 March 2013 - 11:47 PM
But who cares. Playing this Role is fun for me and my Teammates can focus on Kills.
Edited by Revorn, 18 March 2013 - 11:52 PM.
#12
Posted 18 March 2013 - 11:48 PM
If you want to place any importance on stats it would be your victory ratio and maybe accuracy. But even then, if you are puging its largly random if you win or not, not a sign of skill.
#13
Posted 18 March 2013 - 11:52 PM
#14
Posted 18 March 2013 - 11:59 PM
Rocdocta, on 18 March 2013 - 10:47 PM, said:
There are people who can get all the kills in the world, but they'll do it at the expensive of their team.
Plus you have those people that go NUTS to get the last kill even when a mech (stalker, hunchie) is totally stripped and there are still other mechs to be killed. Any KDR near 1 is very respectable, 2 is just awesome... anything about that I would think the personal may be specializing.
W/L mean more to me. And anything approaching 2 is awesome (with more weight being put on the post ELO W/L) and approaching a 1 is where the average player will hopefully get to.
Ralgas, on 18 March 2013 - 11:21 PM, said:
And organized 4 man or better should start looking at W/L, but even then there are limits
While at the mercy of others, with ELO it should equal out. Those with higher ElOs you'd imagine would work well in teams, but that's not always, amazingly, the case.
#15
Posted 19 March 2013 - 12:03 AM
Khobai, on 18 March 2013 - 10:59 PM, said:
A better statistic would be damage done divided by damage received
How does one steal a kill in a team game.
That's like saying Michael Jorden stole a bucket at the end of the game as everyone on a team is lobbying for a 2 pt basket.
Perhaps if he did all the work going one side of the court to the other, and at the last moment someone grabbed the ball out of his hands and that person took the shot and got the final two.
Kinda have to think that in a championship game, MJ would care more about the final 2 points being taken by his team and they win (as opposed to the other side taking the ball and going to the other end or MJ and the "shot stealer" gets killed with an AC20 blast.
Kill stealing and cheese. Over used euphemisms.
#16
Posted 19 March 2013 - 12:05 AM
#17
Posted 19 March 2013 - 12:10 AM
"They say a low K/D ratio means you're a bad pilot...but I have a low K/D ratio...so...there must be something else that means I'm a good pilot!"
#18
Posted 19 March 2013 - 12:35 AM
It can be manipulated by use of Lances and OP builds.... If one wanted a good K/Dr then when theyd play they'd get 3 other guys and run lances of 3L's or D-DC's., possibly even other builds will suffice... Then they just have to launch against unsuspecting puggies.. working together with OP builds, It ends up being a slaughter ususally with few deaths....
The same can be applied with OP builds and PREMADE 8 mans.. IT's been known to be done.. even veteran teams can fall prey to an 8 man 3L team..
The team % a lance occupies factors greatly into this.. If they didnt account for 50% of a team then Lances would be possibly lumped into puggies.. But it does occupy such a huge amt of the team that it does matter.. even worse a lance of pretty decent ELO will prolly get cannon fodder for temamates leaving most the kills for the lance.
Face it.. Lances in the current 8 man pug team setting are powerful and even more crazy powerful when using OP builds in their coordinated tactics..
#19
Posted 19 March 2013 - 12:46 AM
Quote
Uh for example if I do 164 damage to an Atlas, but someone runs in front of me and does 1 damage to the Atlas and kills him, thats a kill steal.
You have idiots out there that value KDR so much theyll run in front of you and block your shots just to get the kill. KDR rewards that kind of idiocy. Competing with teammates to get the killshot should not be rewarded.
Quote
A better anology would be michael jordan scoring 50 baskets in one game, then scottie pippen stealing the ball from michael jordan, and scoring 1 basket, which happens to be the winning basket in the same game, and then scottie pippen winning MVP even though he only scored 1 basket.
The player who does all the work is not the player being rewarded. That is how ******** KDR is. KDR needs to just be removed as a stat because not only is it meaningless but it also encourages player behavior that is entirely contrary to teamplay.
Edited by Khobai, 19 March 2013 - 12:59 AM.
#20
Posted 19 March 2013 - 12:59 AM
Khobai, on 18 March 2013 - 10:59 PM, said:
A better statistic would be damage done divided by damage received
There is no "kill stealing" in a team game. Otherwise I agree with the first and last sentence.
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