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I'm Starting To Join In With Those Having Doubts Of The Future..


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#21 MrPenguin

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Posted 19 March 2013 - 08:02 AM

View PostElizander, on 19 March 2013 - 08:00 AM, said:

All I know is that tanks, airplanes, and warships don't have as many moving parts or are anywhere near as cool as giant robots. :)

Its kinda weird how a lot of the people in this forum seems to forget that the reason we're playing this game and not those is because this one has mechs in it.

Edited by MrPenguin, 19 March 2013 - 08:03 AM.


#22 F lan Ker

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Posted 19 March 2013 - 08:03 AM

S!

S! = Salute :) Comes from my flight simming background, since 1997 with EAW and others :P

#23 zverofaust

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Posted 19 March 2013 - 08:04 AM

View PostMrPenguin, on 19 March 2013 - 08:02 AM, said:

Its kinda weird how a lot of the people in this forum seems to forget that the reason we're playing this game and not those is because this one has mechs in it.


Simply having Mechs in it isn't enough to maintain a playerbase.

#24 AlexEss

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Posted 19 March 2013 - 08:04 AM

I have to agree war thunder looks bloody brilliant... And i'd play it in a second if it was not for one little detail....

It... Have... No... Mech... =P

Edited by AlexEss, 19 March 2013 - 08:05 AM.


#25 KingCobra

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Posted 19 March 2013 - 08:04 AM

View PostAlexEss, on 19 March 2013 - 07:54 AM, said:


Not to doubt you in any way... Nor belittle your effort but seeing as the blizzard devs did all the heavy lifting for you i have a hard time seeing what this has to do with anything... Ofc a TC or a mod is easier to make then a full game because you build on a working foundation (and if you start messing with said foundation you will run in to problems)

But then again... desktop devs knows best i guess?


Well PGI did also Cryeng3 has everything I had to start with all they had to do was mod it so MWO is more of a mod than a true ground up build. But I was saying if the lead developer get bottlenecked back and forth on fixing problems the core of the game never get finished. Plus they have 20-30 employees I was just 1 person so there game=MWO should be much farther along in development. If you doubt what im saying download the SDK and try it yourself its free-->>http://www.crytek.com/cryengine or if you want to build your own BT universe here you go---->>> http://www.ehow.com/...aft-server.html Posted Image

#26 F lan Ker

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Posted 19 March 2013 - 08:06 AM

S!

Elizander, making a good simulator is more demanding than this Mech game we have. Take a look at DCS series modelling A-10C and other planes down to the individual systems and stuff. It is WAY deeper than what we have here. Starting up the A-10C by the book takes more than 15min, you really have to start up everything, let the systems get online and all that. They also model helicopters to the same fidelity and adding more, like UH-1 and later F/A-18C. MWO is just a simplistic shooter compared to a hardcore flight sim :)

#27 Windies

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Posted 19 March 2013 - 08:08 AM

View Postzverofaust, on 19 March 2013 - 07:59 AM, said:


Why do you start every post with S!

No seriously, I'm really interested to hear the reasoning behind this one.


Internet Salute from the flight sim community.


This game has been in trouble for awhile. Nvidia has stopped throwing any spotlight on it and instead focus's on Hawken. You may or may not like Hawken, I've personally not even tried it, but that's a big sign when one of your main sponsor's just stops focusing on you and starts focusing on your competition.

The terribly slow pace of development, terrible balancing and idea's about balancing from the developers, introducing money grab items like consumables that add nothing but cheese to the game in order to make money, focusing on monetize'd content like mechs rather than game modes and maps, the fact this game resembles nothing even close to the original concept outlined in the dev blogs. The utterly boring gameplay coupled with the extremely simple and repetitive game modes just drive you from wanting to play.

It's almost as if they don't care about fixing the glaring issue's that make the game pretty boring and repetitive. They just truck on, trying to add more monetized content while putting stuff that needs fixing on a lower priority. Really, even if they could create monetized content at a faster rate than fixing some of the biggest issue's, it would still behoove them to think twice about throwing the monetized content out at such a fast rate because it makes every other section of development look inept and slow. The question really is whether or not they even care at this point about fixing the game or if it's more about milking money out of the franchise before the ship sinks, and throwing out half finished content until it reaches that point.

For maybe a few hundred or maybe even a few thousand people, a game having mechs in it might give you a hard on. Enough so that if it was a **** dressed as an atlas, you would still play with it. Most of us realize though that if it smells like ****, it probably is ****. I hate to be so blunt, but it's pretty much the honest truth.

Edited by Windies, 19 March 2013 - 08:12 AM.


#28 zverofaust

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Posted 19 March 2013 - 08:10 AM

View PostF lan Ker, on 19 March 2013 - 08:03 AM, said:

S!

S! = Salute :) Comes from my flight simming background, since 1997 with EAW and others :P


Why do you still do it, though?

#29 Ilwrath

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Posted 19 March 2013 - 08:12 AM

View Postzverofaust, on 19 March 2013 - 08:10 AM, said:


Why do you still do it, though?


He use it because its cooler than Buffy sigs :)

#30 F lan Ker

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Posted 19 March 2013 - 08:12 AM

S!

Because I still fly flight sims and try to be polite to all here even I might not agree with them :) Also a hard stuck habit :P

#31 MrPenguin

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Posted 19 March 2013 - 08:13 AM

View PostWindies, on 19 March 2013 - 08:08 AM, said:

This game has been in trouble for awhile.

Posted Image

Edited by MrPenguin, 19 March 2013 - 08:14 AM.


#32 Windies

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Posted 19 March 2013 - 08:15 AM

View PostMrPenguin, on 19 March 2013 - 08:13 AM, said:

Posted Image


You're one of the types who would burn down with those house because the idea means more than reality.

#33 zverofaust

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Posted 19 March 2013 - 08:20 AM

View PostF lan Ker, on 19 March 2013 - 08:12 AM, said:

S!

Because I still fly flight sims and try to be polite to all here even I might not agree with them :) Also a hard stuck habit :P


This isn't a flight sim, though. And I doubt most people know what it even means. Plus, I find it hard to believe you do it out of "habit" when it actively requires inputting several keystrokes.

Why don't you just put it in your signature? There, bam, you'll automatically say it in every post.

#34 Synra

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Posted 19 March 2013 - 08:21 AM

I for one am at my wits end here. I have been playing since last June, and I simply cannot believe where we are at with the game today. I expected it to be much further along and polished. Every day I find myself battling against frustration over really stupid problems with the game, that shouldn't be happening.

I don't even know where to begin describing them, they are so numerous.

-For one, I swear that the matchmaker is out to get me. I am so sick and tired of getting into games where my team loses after I go on a rampage. I deal out 500 or 600 damage, score some kills, then turn around and discover that my whole team has been wiped out, all of them having done 100 damage or less.

-ECM... is a whole long rant in it's own right, but needs to be listed here.

-Raven 3Ls. The perfectly lethal blend of ECM, Speed and firepower. I have seen so many games where just a pair of these working together absolutely wrecked the enemy team.

-7v8 Games. Why are we still seeing this? Why has the launching system and matchmaker still not yet solved this problem?

-Dead Weight: Disconnects and 0 damage players. Just like above, how has this problem not been solved yet? I am so sick of losing a game, then seeing on the score window that I had two people who did absolutely zero damage.

-Mech Weight class matching: One of the most productive things PGI ever did to the game was implement Class matching. And now they have removed it. I am also sick of losing games because the matchmaker gave me a team full of slow moving mechs, against a team with 4 high speed mechs, that either eat us alive, or cap our bases with no difficulty.

-Repair and Rearm are gone. R&R served a very vital purpose. It encouraged players to utilize smaller, cheaper mechs. Before R&R came along, our games were absolutely filled with souped up assaults and heavies. Since R&R was removed not long ago, matches have gone right back to the way they were. The only reason we still see quite a few lights is due to ECM. When that goes away, so will most of the lights. Every week I see more and more Assaults in my matches and it's going to get worse without R&R.


And on top of all these points, is the fact that this game is progressively moving away from Battletech. MWO is supposed to be a grand revival of the Mechwarrior franchise, yet PGI keeps taking the game further and further from the basic rules and stats that should be maintained. PGI seems to have some kind of very skewed and twisted concept of what Battletech is. This doesn't even feel like mechwarrior to me anymore. LRMs are doing 1.8 damage per missile, and deal splash damage. Also, with Artemis, 100% of the missiles hit their target! They should be doing 1.0 damage per missile, and only to the location they hit. And, even with Artemis, they should be landing in a spray. Some missiles hit, some miss. LRMs shouldn't be this far off base. MWO has diverged that much, and PGI isn't doing anything about this very obvious problem. And that's only one of the many weapon systems in the game.

*sigh* I had high hopes for MWO, and it had so much promise last summer. But I should not be writing these things today. None of these problems should exist right now.

#35 Lyteros

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Posted 19 March 2013 - 08:21 AM

View PostMrPenguin, on 19 March 2013 - 08:13 AM, said:

Posted Image



Lets hide under the blanket and praise the lord until the magic sky people make everything good again!

#36 Ghost_19Hz

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Posted 19 March 2013 - 08:22 AM

View Postzverofaust, on 19 March 2013 - 08:10 AM, said:


Why do you still do it, though?

i agree, its kind of weird... NTM most ppl see it that way and not as a greeting of politness, but i guess if it makes you feel polite that counts for something.

#37 KingCobra

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Posted 19 March 2013 - 08:22 AM

Its not like the players/fans/tt dudes/RP players/etc. have not come on these forums and blatantly told PGI everything they wanted in a MechWarrior IP they should have known the game model they chose was not going to fly well and changed it in early development. They should have built a MechWarrior mmorpg from battletech lore and old PC games---> Posted Image

#38 AlexEss

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Posted 19 March 2013 - 08:22 AM

I would agree to peoples perception of "dooooom" if it was not for the fact that every game and every forum ever is always filled with them.. sure every now and then people are right... But that is more up to luck of the person calling doom then anything else.

Heck if i could get 1 SEK for every post over the years proclaiming that WoW is dead and done for i'd be a very rich man...

So i have nothing more to add. dooooooooooom on all you like. I'l be playing the game and having fun. And if it closes down tomorrow i have had a good time.

#39 MrPenguin

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Posted 19 March 2013 - 08:23 AM

View PostWindies, on 19 March 2013 - 08:15 AM, said:


You're one of the types who would burn down with those house

...what?

Edited by MrPenguin, 19 March 2013 - 08:23 AM.


#40 F lan Ker

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Posted 19 March 2013 - 08:25 AM

S!

Should not bother you if I punch in a whopping 3 more key strokes when starting a post :D If people do not understand it, not my problem at all :) Won't change it nor put it in a signature. And you are right, this is not a simulator :P Just a shooter with remote elements from sims :P





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