New Mech: Jagermech Feedback
#241
Posted 20 March 2013 - 11:27 PM
#242
Posted 20 March 2013 - 11:40 PM
SmokinDave73, on 20 March 2013 - 11:27 PM, said:
Splash damage from op missiles got you. The head is no worse than the k2 head. However the side torso are too wide, but the missile damage is hiding this fact as everyone is hung up on the splash hitting the perfectly reasonably sized head.
#243
Posted 21 March 2013 - 12:09 AM
William Knight, on 20 March 2013 - 11:40 PM, said:
Splash damage from op missiles got you. The head is no worse than the k2 head. However the side torso are too wide, but the missile damage is hiding this fact as everyone is hung up on the splash hitting the perfectly reasonably sized head.
That so completely explains how people are getting headshot by all the other weapons so easily. Try again.
Edited by Sir Roland MXIII, 21 March 2013 - 12:10 AM.
#244
Posted 21 March 2013 - 01:27 AM
It's not just from missle splash, it's from all manner of weapons.
I like the look, and feel of the mech, and think most of the variant hard-points are unique and interesting as i'm a fan of ballistics brawling.
BUT
I had to stop using it after too many games dying with all my armor save for my head still intact.
Again, this mech is great.... Until someone aims at you.
Please take a second look at this mech's head hit boxes ( after the issue with splash has been resolved, and people have had a moment to breath without fire raining upon them at every turn. )
#247
Posted 21 March 2013 - 02:44 AM
#249
Posted 21 March 2013 - 03:03 AM
I think they're screwing with splash damage allocation to CT/Head.
Still, I think the head hitbox is tad to large, it should be similar to Cataphracts. I would also make LT/RT a little smaller, having in mind that "fins" already make them easy target.
Hitbox issues aside, the mech is great looking, well balanced (in itself and against other heavies) and fun to play.
Edited by ssm, 21 March 2013 - 03:18 AM.
#250
Posted 21 March 2013 - 03:24 AM
ssm, on 21 March 2013 - 03:03 AM, said:
I think they're screwing with splash damage allocation to CT/Head.
Still, I think the head hitbox is tad to large, it should be similar to Cataphract's. I would also make LT/RT a little smaller, having in mind that "fins" already make them easy target.
Hitbox issues aside, the mech is great looking, well balanced (in itself and against other heavies) and fun to play.
I wouldn't reduce the head Jagermech's head by quite that much (If at all) , but I whole heartedly agree with the rest of your comments.
#251
Posted 21 March 2013 - 03:38 AM
I'm sure someone commented about this?
#252
Posted 21 March 2013 - 09:11 AM
TL:DR: Yes, there's added head vulnerability in all mechs, but it's unacceptably, game-breakingly, unplayably vulnerable in the Jagermech.
#253
Posted 21 March 2013 - 09:18 AM
My suggestions to fill these missing wieghts these are all mechs that preceeded the year 3050 (our current year) or were made in 3050.
20 ton - flee
45 ton - Blackjack
55 ton - hoplite
75 ton - Marauder (or black knight instead)
90 ton - Mauler
95 ton - Cerberus
#254
Posted 21 March 2013 - 09:20 AM
#255
Posted 21 March 2013 - 09:51 AM
Aposiopesis, on 19 March 2013 - 10:58 AM, said:
Realistically, with the lesser tonnage, they're not going to be able to do anything with ballistics in the arms that the CTF-4X can't do better. Superior torso movement isn't enough to make up for it.
Jagermech pretty much screams 3 module slot mech when you compare it's crit types and locations to the 65/70 ton Cats.
Cant agree with this. The ability to fire OVER hills and terrain more than make up for the lost 5 tons IMO. The only thing the Cataphract brings to the table is the ability to jump snipe. Dont get me wrong, i love running my Muromets in its twin Gauss setup, but i also love running my Jager with two AC/20's and being able to pop over a hill, hit and then back up and only present a limited profile for return fire.
I do however agree that it should have 3 slots. I mean what is that radar antenna on the top good for other than a wink to the old Riffleman??
#256
Posted 21 March 2013 - 11:04 AM
Only real problem is with the hitboxes right now, getting hit from the rear and getting cockpited isn't' exactly fun.
Edited by 0X2A, 21 March 2013 - 11:05 AM.
#257
Posted 21 March 2013 - 11:05 AM
#258
Posted 21 March 2013 - 11:25 AM
Whats the point having 6 ballistic slots when fitting 6 of the smallest AC weapons (AC2) means u have a tiny engine, limit armor, little ammo, and overheat like crazy. And b4 any1 comes back talking about the machin gun,it is a super close range weapon that does next to 0 damage, which means it is usless on a Jagger designed for long range support.
Ether redesign the DD or sort out the Heat of AC2's (less) and the stack sizes of AC2 ammo (more).
other than that, Head shots, to easy to be head shotted atm, whether it be a bug with the ML's or simply the hitbox being to big, it is another issue.
#259
Posted 21 March 2013 - 11:48 AM
ArmageddonKnight, on 21 March 2013 - 11:25 AM, said:
Whats the point having 6 ballistic slots when fitting 6 of the smallest AC weapons (AC2) means u have a tiny engine, limit armor, little ammo, and overheat like crazy. And b4 any1 comes back talking about the machin gun,it is a super close range weapon that does next to 0 damage, which means it is usless on a Jagger designed for long range support.
Ether redesign the DD or sort out the Heat of AC2's (less) and the stack sizes of AC2 ammo (more).
Well, 5ton, or even 3tons, more useable weight would instantly solve this and basically majority of useability problems w/ all Jagers. And weapons could be left alone as they are.
As I said before, Jager (as it is now) is awkwardly hanging somewhere between medium and heavy being bad on both categories.
Edited by VXJaeger, 21 March 2013 - 11:51 AM.
#260
Posted 21 March 2013 - 11:52 AM
Dragunz Pryde, on 21 March 2013 - 09:51 AM, said:
Cant agree with this. The ability to fire OVER hills and terrain more than make up for the lost 5 tons IMO. The only thing the Cataphract brings to the table is the ability to jump snipe. Dont get me wrong, i love running my Muromets in its twin Gauss setup, but i also love running my Jager with two AC/20's and being able to pop over a hill, hit and then back up and only present a limited profile for return fire.
I do however agree that it should have 3 slots. I mean what is that radar antenna on the top good for other than a wink to the old Riffleman??
I do play with the BAP sometimes in the CT, just cause I have a radar dish on my head.
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