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New Mech: Jagermech Feedback


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#61 Squigles

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Posted 19 March 2013 - 03:23 PM

View PostNotick, on 19 March 2013 - 03:22 PM, said:

I've noticed a large number of everyone 'reporting issues' with the Jagermech's head-box is reporting the issue from LRM's killing them. Perhaps it isn't the head-box that is the issue? Artemis LRM's make me raise my eyebrows no matter which 'Mech I'm playing. I've had the exact same reported issues within my CTF-3D as well as others.

Just Sayin'.


Nah, the Jager is taking a beating to the head regardless of the weapon, just clicking around in mechlab shows how redonkulously large the head is. I've even lost my head a few times to streaks...to the back.

#62 HlynkaCG

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Posted 19 March 2013 - 03:39 PM

Just did my first drop of the patch in a stock Jager 6A and got Tourmaline. All is right with the world :P

First impressions: I like the cockpit layout. The mech is bigger than a Hunchback but not as tall as the Centurion. I was able to survive the match despite getting into a protracted long-range battle with a Pretty Baby and a Dakkaphract. I did however have back up in the form of a friendly catapult. The Jager is a little light on armor but we knew that coming in, I suspect that my first modification will be to purchase endo-steel and spend the freed tonnage on ammo for the AC2s (I was down to my last 3 rounds at end of match) and additional armor.

I finished the match with 1 kill 3 assists 204 damage and a positive first-impression.

I also really like the way that your weapons choices are visible on the 3d model (AC10 looks different from an AC20) and really hope that this feature is implemented on other mechs.

ETA

View PostSquigles, on 19 March 2013 - 03:23 PM, said:


Nah, the Jager is taking a beating to the head regardless of the weapon, just clicking around in mechlab shows how redonkulously large the head is. I've even lost my head a few times to streaks...to the back.


Not sure what your talking about, it's no larger than the phract's and smaller than the hunchback's or the centurion's.

People are complaining about hit-boxes but I did not experience this issue.

Edited by HlynkaCG, 19 March 2013 - 03:40 PM.


#63 Glowhollow

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Posted 19 March 2013 - 03:46 PM

Hi !

i think this mech needs a little bit love - improving following issues.

Designed as a anti-Aircraft Mech, having a big Sensor Array at his back - this Sensor Array should have any sense. For example move the line of sight position a little bit upward on this mech. There is a reason, why the weapons are positioned above the head.

The Ac-based Jagermech have a problem killing fast moving targets - with his ACs only.

Combined with a Beagle and Sensor Range upgrade - this mech can be used on extreme longrange as a Surpression Mech.

The Hitbox of the Head is ok, but as said, the line of sight, should move a little bit upward...

Edited by Glowhollow, 19 March 2013 - 03:59 PM.


#64 Watchit

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Posted 19 March 2013 - 03:56 PM

First off, I love the looks of the different ballistics!

Second, yeah the head hitbox is way to vulnerable to aoe damage from missles, way worse than the catapult which is saying something!

#65 Ryvucz

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Posted 19 March 2013 - 04:00 PM

Energy weapons get destroyed, long before anything else.

Haven't been killed by a head shot though.

Nevermind, just fawkin happened.

- to clarify I was mostly angry due to just posting that I have no been head shot, and then the match immediately after said post, I died of a headshot. =3

Edited by Ryvucz, 20 March 2013 - 09:30 PM.


#66 John MatriX82

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Posted 19 March 2013 - 04:11 PM

View PostNoodlesoup, on 19 March 2013 - 02:19 PM, said:

streak-srms are headshotting the jagermech. i don't think this should be happening..


Not only Jagers now are headshotted like hell by Streaks..

Trouble is that the mech goes down like nothing, it's nearly the same glass-made AWS, despite the latter has more armor, can tank with the arms and has a tiny figure when you face the side to the enemy.

So.. I'll basic the DD out and keep it there only whenever I want to have some fun with crazy builds like 6 AC2s or something else.

Dual AC 20.. it's still better the K2. At least you can strip armor from the arms, in this one you need it and therefore the room left and if you go XL you're dead in no-time. Dual Gauss.. Gausses exploding in the side torsoes of the K2 are somewhat more survivable than the XL on the Jager, but it's nice to have more pitch thanks to the arm mounted guns..

.. so I'll probably drop it out and never elite any of them.

#67 SQUIRRELLL

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Posted 19 March 2013 - 04:11 PM

Not sure if PGI has any testers, but seems EVERY mech they release has a HUGE headbox. Again. Please fix this.

#68 megoblocks

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Posted 19 March 2013 - 04:16 PM

Been playing a JM6-DD for about 3 hours now, and love it. I initially tried it with 6 ac2s, but it burned through the ammo too fast (375 rounds). So I ditched 1 ac2, stuck in an XL275, upgraded the armor a couple tons so I'm not a complete paper tiger, added 2 more tons of ammo and 2 MLs for when ammo is dry, and I love this thing. A silly UAC cata tried ot square off with me (after I had a bead on him of all things) and I tore him to pieces with some dakka dakka love. Been scoring lots and lots of kills on maps, usually surviving as well (though this last map I died, last one standing, took 4 of them with me before my guns went dry and I was mostly helpless).

#69 Sir Roland MXIII

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Posted 19 March 2013 - 04:17 PM

Yet another new mech saddled with a huge head hitbox. Seriously, if as developers PGI was capable of learning from their mistakes and not repeating them, then why are we STILL being given new mechs with football field sized hitboxes, unless you're incapable of learning from your own mistakes?

#70 Texas Merc

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Posted 19 March 2013 - 04:23 PM

Like when the cataphract launched this mechs head hit box is screwed up. 3 matches i have been headshot by lrms twice and a single srm once. rest of the armor barely scratched head gone. so pretty useless til this is fixed.

#71 Sir Roland MXIII

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Posted 19 March 2013 - 04:30 PM

View PostTexas Merc, on 19 March 2013 - 04:23 PM, said:

Like when the cataphract launched this mechs head hit box is screwed up. 3 matches i have been headshot by lrms twice and a single srm once. rest of the armor barely scratched head gone. so pretty useless til this is fixed.


...and the Atlas...

...and the Awesome...

Trench, Stalker, and Cicada, I can't recall if they were effed over like this because I didn't buy in on those.

#72 Royalewithcheese

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Posted 19 March 2013 - 04:33 PM

Now, I'm not a professional computer game designer, but if it were me I would make the head hitboxes normal-sized to start with :P

(Btw, how are the RT/LT hitboxes on this thing? Where are people getting hit most of the time?)

#73 JagerMAN

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Posted 19 March 2013 - 04:34 PM

head shots seem to happen too often.. It's cockpit glass is small compared to the cataphracts huge array of cockpit glass.. Yet the jagermech goes down to headshots easy.. I think somones got it backwards.

#74 Sir Roland MXIII

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Posted 19 March 2013 - 04:36 PM

View PostRoyalewithcheese, on 19 March 2013 - 04:33 PM, said:

Now, I'm not a professional computer game designer, but if it were me I would make the head hitboxes normal-sized to start with :P


Considering there's any number of other developers who know better and / or don't manage to eff up the same way twice I'd say it's somewhat unique to PGI.

View PostRoyalewithcheese, on 19 March 2013 - 04:33 PM, said:

(Btw, how are the RT/LT hitboxes on this thing? Where are people getting hit most of the time?)


Not bad. The side torsos are somewhat thin, so they take roughly the same % of damage as Cents or Dragons. Although I haven't gotten a huge amount of data on this due to people headshotting me 4 out of 5 times I die.

#75 Royalewithcheese

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Posted 19 March 2013 - 04:37 PM

View PostJagerMAN, on 19 March 2013 - 04:34 PM, said:

head shots seem to happen too often.. It's cockpit glass is small compared to the cataphracts huge array of cockpit glass.. Yet the jagermech goes down to headshots easy.. I think somones got it backwards.


Cataphract used to be exactly like this when it was released haha.

View PostSir Roland MXIII, on 19 March 2013 - 04:36 PM, said:

Not bad. The side torsos are somewhat thin, so they take roughly the same % of damage as Cents or Dragons. Although I haven't gotten a huge amount of data on this due to people headshotting me 4 out of 5 times I die.


Sweet - thanks! I figure that they'll patch the head like the always do, and IMO those wings are gonna make or break this thing :P

#76 John MatriX82

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Posted 19 March 2013 - 04:37 PM

Given the easyness to hit CT and side torsoes, it may deserve a smaller hitbox, yes.

#77 Sir Roland MXIII

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Posted 19 March 2013 - 04:38 PM

View PostRoyalewithcheese, on 19 March 2013 - 04:37 PM, said:


Cataphract used to be exactly like this when it was released haha.



And Founders had this same exact problem with the Atlas and Awesome, so it's not like this is data point number two. More like fourth time they've performed this pre-emptive pooch-screw, at the very least.

#78 megoblocks

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Posted 19 March 2013 - 04:39 PM

View PostTexas Merc, on 19 March 2013 - 04:23 PM, said:

Like when the cataphract launched this mechs head hit box is screwed up. 3 matches i have been headshot by lrms twice and a single srm once. rest of the armor barely scratched head gone. so pretty useless til this is fixed.


My K/D in this mech says otherwise.

#79 SlightlyNoobish

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Posted 19 March 2013 - 04:39 PM

one shottable by LRMs, they go directly to head and you die in 1 salvo

#80 Sir Roland MXIII

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Posted 19 March 2013 - 04:40 PM

View Postmegoblocks, on 19 March 2013 - 04:39 PM, said:


My K/D in this mech says otherwise.


Which Jager you using? It may be they only screwed this pooch on one or two of the variants.





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