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New Mech: Jagermech Feedback


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#141 El Penguin

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Posted 19 March 2013 - 11:47 PM

View PostEJT, on 19 March 2013 - 11:41 PM, said:



It is impossible to raise the rear center torso armor higher than 10. Dude. If you disagree, buy one and try it. I have one. Even if you lower the front center torso armor to 0, you CANNOT raise the rear center torso armor above 10. Just like you can't raise the rear center torso armor of a catapult above 22, no matter what you do with the front armor. The same is true with the Jaggermech, except the limit is 10. Limit reached.

I'm trying to be calm here, but in one breath you are ribbing me because you think I haven't tested stuff, and then in the other breath you are saying "I doubt it" to something you haven't tried. I'm telling you. 10. Limit reached.

Here's something I DON'T know how to do. Post a screenshot in the forum. Otherwise I'd show you. I know you can link to an image on an external site. I don't really want to do that. Can I post a screenshot without linking to one? Insert image? I think probably not. If so, let me know and I'll show you what I'm saying.


Look at my post above on this page. Heres the catapult as well for you. All rear armors are raised so this mech will take a beating in the rear but will die fast in the front.

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#142 Nightsong

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Posted 19 March 2013 - 11:54 PM

I've been waiting for the JM6-* since the moment they said they were going to release it. The JM6-S was the first 'Mech I ever piloted back when I played tabletop back in '89. For those who complain that the configs are cracktacular, it's because those /are/ the original JM6 configs.

So far I haven't lost a Jager to a headshot yet (Only have the -DD and usually die to XL engine deaths). My first priority is getting the Cbills to change the Ferro-fibrous to standard and structure to Endo-steel. Will get more tonnage for armor that way. My current config is 2 GRs with 4 tons of slugs and 2 MLs. Working fairly decently so far.

#143 Reported for Inappropriate Name

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Posted 20 March 2013 - 12:01 AM

i'm liking it. good potential for specialization. will be even better if we ever get rewinding for ballistics :P

#144 JeepStuff

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Posted 20 March 2013 - 12:13 AM

View PostEl Penguin, on 19 March 2013 - 11:32 PM, said:

Bud, just launch your game. Go to one of your mechs armor and lower the front armor. You will see it will allow you to put more rear armor. They are shared to make the cap limit. The catapult and Jagermech have the same exact armor caps.

View PostSir Roland MXIII, on 19 March 2013 - 11:41 PM, said:


If thats what you're saying then I must apologize because I misunderstood. That is correct, armour is life, the more you have the better. I keep about a dozen on my Jagers rear because thats about all I need to survive two light alphas or one medium alpha. If I take more than that, the fight is not in my favor, period. Most people keep the majority of their armour to the front because of view and weapon orientation, etc. Hence why rear armour is, and always will be, a desirable target.

I've seen some mechs, TT anyways, with higher armour rear but there they could get away with it because the weapons could flip to the rear and / or they had serious rear oriented weaponry, etc. I wouldn't advise that here for obvious reasons, you'd be able to take the hits but not fight back at all.



Okay now it's my turn to apologize. What I should have done from the beginning when so many people were arguing with something so easy to reproduce was to uninstall and reinstall to see if my game was jacked.

I was all self-righteous about it and wanted to post screenshots. So I did the following. Lowered front CT armor to 50. Tried to raise rear CT armor above 10. Limit reached, in red, in the status box. Perfect. Proven. Let me just be a jerk and crank the front torso all the way to zero to really drive the point home to all the non-believers. Okay, done. Now try increasing the rear. 10, limit reached. Perfect. And look, when I hit the up arrow on the front armor again you can clearly see that it raises -- wait, it's not raising. What the hell? Try it on other parts of the mech. It goes down, but won't come back up. What?! Same for every mech. Plenty of tonnage, the armor just won't go up. Okay, exit and relaunch. Same problem. Uninstall and reinstall. Fixed. Wow.

So now I'm sorry about a lot of things. I'm sorry I argued so much without trying to reinstall first. I'm really REALLY sorry I didn't capture the screenshot while it was jacked to prove I'm not a complete *****. But to be honest, after all the rants, it you want to believe I'm an *****, I won't fight you on it.

Anyway, I couldn't figure out why so many people were arguing against this when it was so easy to check it. Now that I see you guys were feeling the same way about me. Sorry. It was jacked. I swear.

Anyway, move along, nothing more to see here.

EDIT:
Actually, now I have a question. I clogged up this thread with "misinformation" as Roland put it because my install was in a funk. What's the protocol -- should I go and delete all those posts so people don't have to slog through them? Or leave it?

EDIT2:
I removed all the other bad posts but left the apology. Again, sorry for spamming up the thread.

Edited by EJT, 20 March 2013 - 07:06 AM.


#145 Kmieciu

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Posted 20 March 2013 - 12:22 AM

I admire the attention to detail - every ballistic weapon looks different on a Jagermech!
Head hitbox is as big as on a Catapult, and side torsos are enormous. You can actually use less than max on center torso, since the sides are the first to go anyway.
But let's face it - if it had better hitboxes than a Catapult, it would be hands down superior in every aspect. Right now XL300+AC20 is like playing Counter Strike with AWP in close quarters. You either kill your opponent with 1 or 2 salvos, or he'll kill you. NoScope them!

#146 Sir Roland MXIII

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Posted 20 March 2013 - 12:26 AM

View PostEJT, on 20 March 2013 - 12:13 AM, said:

Spoiler

EDIT:
Actually, now I have a question. I clogged up this thread with "misinformation" as Roland put it because my install was in a funk. What's the protocol -- should I go and delete all those posts so people don't have to slog through them? Or leave it?


One saying I live by, from Scott Adams: Everyone's an id**t, just at different times, and frequencies. Me, I'm no exception, hence why I live by another saying, one of my own creation: Blessed is he who can laugh at his own mistakes, for he shall never lack for amusement. One thing I've also realized is anyone who can admit they mucked something up is worthy of some respect, not easy to do especially when it's so easy to let the 'net anonymity feeling cover any number of obvious flaws.

Short version: You're fine. No worries. As for protocol, it's up to you. I'd say talk to a moderator if you're uncertain. Otherwise just let it be.

Edited by Sir Roland MXIII, 20 March 2013 - 12:28 AM.


#147 Nirilus

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Posted 20 March 2013 - 12:38 AM

It's too light to really utilize it properly as a good heavy ballistic platform.

The CTF-4X or CPLT-K2 Can do exactly what the Jagermech does, except better. Just my opinion.

I played with the JM6-DD in various configs: Dual AC/20, Quad UAC5, and a number of more balanced approaches (like dual AC10, machine guns, and lasers). Fact of the matter is, any powerful platform will make compromises in every other area, including ammo, armor, heat, and speed.

I'm not interested in running a dual gauss or quad ac/5 config, because I can do that on many mechs, and have a better mix of backup weapons.

Don't believe me? Let me tell you how many jagers have come up on my missile boat stalker, and I have dispatched them with medium lasers alone...

Edited by Nirilus, 20 March 2013 - 12:42 AM.


#148 HeroNemisis

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Posted 20 March 2013 - 12:43 AM

Needs a hitbox adjustment on the head. I've had lights just run up to me as I blast them with ac10s etc and just stand there and headshot me. With splat cats your lucky to survive a single well aimed salvo if they are within 200m. Side torsos are huge as well, makes running an XL a bad idea. I really want to love this mech! The big cannons make it really feel like your rockin a walking tank, but when you get your butt handed to you really fast from headshots or side torso XL deaths it's suddenly not so cool.

#149 Kmieciu

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Posted 20 March 2013 - 12:52 AM

I died exclusively to ST deaths on my XL Jagger (40/20 Side Torso armor). Since the side torso has 30 HP, using AC20+2ML you can one-shot another Jagger in the RST, or two-shot him from the front. ST I always aim for the cockpit but due to lag most of the shots hit the side torsos.

BTW: 2xAC20 moving at 70 kph is great.

Edited by Kmieciu, 20 March 2013 - 12:53 AM.


#150 GreyDemon

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Posted 20 March 2013 - 01:04 AM

I have been killed so many times by Headshot in one night (6 times) like with all other Mechs in one year.

#151 DrunkandDisorderly

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Posted 20 March 2013 - 01:09 AM

FiX the GD head hit box, FFS. I bought 2 different Jager's today, lost my head over 20 times today, only 2 times to BLEEPED lrm's. Fix it plox, or i cut this repair Fairy's throat!

#152 Woelff

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Posted 20 March 2013 - 02:05 AM

I like the look of the Jagermech and the load out potential is mind numbing. However it seems that yet again PGI has failed to do a final check before the patch went live and have made the head hitbox the size of the entire torso hitbox. Simple mistake since the head is inside the torso. Just hope the fix it soon. Also wondering why with such a huge antenna there is no version with ECM capability?

#153 Pando

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Posted 20 March 2013 - 02:08 AM

Incoming LRM and PPC splash damage hitting the head, is really frustrating. I've been "headshot" by LRM's all morning. I'll start taking pictures of the "you died" report and include them here.

My feedback is look into the head receiving splash damage from "all" sources and adjust the hitboxes if you deem necessary.

Edited by Pando, 20 March 2013 - 02:09 AM.


#154 Fremen

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Posted 20 March 2013 - 02:52 AM

Head and Side Torso Hitboxes are gigantic on this mech. Makes playing an XL Engine on this mech, which you have to do to do most anything decent, a much larger liability than it is in any other Heavy.

#155 ove bababoke

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Posted 20 March 2013 - 02:52 AM

It`s really nice, but it`s got headshot too easy s it seems to me.

#156 KylleX

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Posted 20 March 2013 - 03:07 AM

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#157 Devil Fox

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Posted 20 March 2013 - 03:12 AM

Yea the hit-box on the Jagermech are worse then the Cataphract in the torso, and the splash damage alongside the LRM bug at present means that head-shot splash damage is much too prevalent. The issue is due to the nature of the ballistic platform that the Jagermech is, it needs an XL to carry significant weapons into battle but are being stripped much too easily to actually test this new mech.

Then you have multiple issues per chassis:

DD - Too much ballistic, really I look at hex ac2 builds, quad ac5 builds etc and go... well it didn't work on the Cataphract, I don't see it doing much better here. And really I'm not surprised at the lackluster results I've seen from people using these set-ups. It seems this thing was made only for go big or go home (ac20/guass).

A - 4 Missile hard-points seem's way over the top, compared to other heavies it has a bevy of hard-point does but with the catapult nerfs this thing is now a prime support boat at the moment. Tag, ML then 50 LRM's is deadly even pre-patch... also SRM boats are now present but really there isn't any viable way to use this mech without abusing the missile mechanics in game.

S - The balanced child, it's got enough ballistic to be a pain to equip but enough energy in a good spot to make it into an entirely different platform. Was happy until I noticed ballistic damage in the lower range is pretty dud, so I'm left with ML and ac10's.

Overall the Jagermech is frail, hit-boxes are screwed... hell you hot-fixed the Cataphract head within hour's.

#158 Dantiger

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Posted 20 March 2013 - 03:30 AM

did someone notice the visual effect when you fire the AC2 ?

it is just a small fraction of seconds, and I only noticed that on the training grounds
mfw AC2 is actually a missile

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#159 Ares Morgan

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Posted 20 March 2013 - 03:39 AM

I must admit that i was expecting to wake up to a hotfix for the head hitbox. I know what you the developers work hard and try to make a great game, but come on how come the head hitbox on any new mech bigger than a medium is always to big. You did a great job with the look of the jagermech but plz do a hotfix for the hitbox i die 7 out of 8 time to headshots some even from behind.

#160 Tirick Fire

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Posted 20 March 2013 - 03:49 AM

The head hitbox is far, far too easy to hit, relative to nearly every other mech. Otherwise, I am really enjoying the JM6-DD thus far.





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