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This Are Unacpetable!1!


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#61 CMDR Sunset Shimmer

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Posted 23 March 2013 - 08:13 AM



also, for the op.

View PostTeam Leader, on 23 March 2013 - 08:12 AM, said:

You are so wrong. They are meant to fight mechs. They are supposed to do the same damage as an AC2. Is the AC2 supposed to fight mechs? Cause in the source books it does the same damage!


yes, in the source books, and by the gameplay mechanics... which does not translate properly to Mechwarrior, which takes a much more... fluff accurate view of how things work.

#62 General Taskeen

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Posted 23 March 2013 - 08:17 AM

View PostEyeOne, on 19 March 2013 - 11:40 AM, said:

Who cares? Ha, oh right, the OP does.

But seriously. MGs suck. They have always sucked in MW games. In 17 years of MW games I've never once used them. Or flamers.


Nope. MGs ruled in MW3.

#63 Lorcan Lladd

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Posted 23 March 2013 - 08:23 AM

View PostJade Kitsune, on 23 March 2013 - 08:04 AM, said:

I used machineguns on my Timber Wolf Prime back in MW4... they backed up my lasers and kept continued DPS on the opposition.

that being said, machine guns have always, and will always... suck vs mechs, they're anti infantry weaponry... that's it... they're not ment to fight mechs, and frankly, the weapon should simply be removed from the game, as it serves no real purpose.


Yes, and the developers might as well just remove the SPD-5K, RVN-4X, CDA-3C, HBK-4G, DRG-5N, JM6-DD and CTF-4X from the game files, at that.
Nope, we still don't see eye to eye.

#64 Thorn Hallis

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Posted 23 March 2013 - 08:26 AM

Talking about it...where is the ability to re-color the Hero Mechs?

#65 KuruptU4Fun

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Posted 23 March 2013 - 08:30 AM

View PostLorcan Lladd, on 23 March 2013 - 08:23 AM, said:

Yes, and the developers might as well just remove the SPD-5K, RVN-4X, CDA-3C, HBK-4G, DRG-5N, JM6-DD and CTF-4X from the game files, at that.
Nope, we still don't see eye to eye.


In all honesty (a short time ago) I was on the fence about the "buffs" a lot of MG proponents QQ'ed about. But look at that list above. Which seems like a better way to balance things, remove all those mechs from the lineup because they are dependent on being viable mechs using MG's or give a buff to damage to MG's to make all those mechs with just a little extra room to fit a MG and ammo an extra weapon?

#66 CMDR Sunset Shimmer

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Posted 23 March 2013 - 08:39 AM

View PostLorcan Lladd, on 23 March 2013 - 08:23 AM, said:

Yes, and the developers might as well just remove the SPD-5K, RVN-4X, CDA-3C, HBK-4G, DRG-5N, JM6-DD and CTF-4X from the game files, at that.
Nope, we still don't see eye to eye.


just leave the ballistic hardpoints and ignore the weapon... these mechs aren't required to be removed.

though I get the point, why remove content...

Machineguns will never be AC2 level, because if they are, you get a weapon that fires insanely fast that will out-dps the AC2 thus making the AC2 pointless [more so than it already is]

There are ALWAYS weapons in mechwarrior that just don't see use... people barely use small lasers, ac2's, flamers, machine guns, or small pulse lasers. AC5's are only used a bit more over the AC2... but you don't see these weapons used much at all.

it's the nature of the game really, they're just not good to the general percentage of players... though there may be a niche of people that use them in TRO-Esque configs... the overall player base at large will shun these weapons...

unless they get a boost that allows them to be OP, in which case they'll see widespread use because they're suddenly effective and cheese.

#67 Team Leader

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Posted 23 March 2013 - 08:50 AM

View PostJade Kitsune, on 23 March 2013 - 08:39 AM, said:


just leave the ballistic hardpoints and ignore the weapon... these mechs aren't required to be removed.

though I get the point, why remove content...

Machineguns will never be AC2 level, because if they are, you get a weapon that fires insanely fast that will out-dps the AC2 thus making the AC2 pointless [more so than it already is]

There are ALWAYS weapons in mechwarrior that just don't see use... people barely use small lasers, ac2's, flamers, machine guns, or small pulse lasers. AC5's are only used a bit more over the AC2... but you don't see these weapons used much at all.

it's the nature of the game really, they're just not good to the general percentage of players... though there may be a niche of people that use them in TRO-Esque configs... the overall player base at large will shun these weapons...

unless they get a boost that allows them to be OP, in which case they'll see widespread use because they're suddenly effective and cheese.

Are you kidding me? Are we playing the same game? Dude, an MG buff doesn't mean they will be anything close to the DPS of ac2s, that would be completely re*arded. Do you take the PGI "all or nothing" approach to game balance?

#68 KuruptU4Fun

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Posted 23 March 2013 - 09:01 AM

Any weapon when boated in large numbers is cheese. But with a boost to MG's it's not going to turn it into a cheese fest. It's going to turn it into a very specific damage dealer. It allows the lights to pick off the damaged a little more effectively than having to circle a dying mech using 1.2 second recharging medium laser arrays (Jenner with 4 MLas as an example). Personally, it's a little more effective to do less damage constantly than more damage intermittently. Especially if you're trying to fend off more than 1 attacker using speed over armor to do it.

Edited by KuruptU4Fun, 23 March 2013 - 09:03 AM.


#69 Tickdoff Tank

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Posted 23 March 2013 - 09:02 AM

View PostEyeOne, on 19 March 2013 - 11:40 AM, said:

Who cares? Ha, oh right, the OP does.

But seriously. MGs suck. They have always sucked in MW games. In 17 years of MW games I've never once used them. Or flamers.


Why should they continue to suck? Especially when they have already acknowledged that they were underpowered.

#70 Team Leader

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Posted 23 March 2013 - 09:04 AM

Why is this in jettisoned communications now? Well, goodbye thread, you will die a slow death.

#71 Lorcan Lladd

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Posted 23 March 2013 - 09:11 AM

View PostJade Kitsune, on 23 March 2013 - 08:39 AM, said:


just leave the ballistic hardpoints and ignore the weapon... these mechs aren't required to be removed.

though I get the point, why remove content...

Machineguns will never be AC2 level, because if they are, you get a weapon that fires insanely fast that will out-dps the AC2 thus making the AC2 pointless [more so than it already is]

There are ALWAYS weapons in mechwarrior that just don't see use... people barely use small lasers, ac2's, flamers, machine guns, or small pulse lasers. AC5's are only used a bit more over the AC2... but you don't see these weapons used much at all.

it's the nature of the game really, they're just not good to the general percentage of players... though there may be a niche of people that use them in TRO-Esque configs... the overall player base at large will shun these weapons...

unless they get a boost that allows them to be OP, in which case they'll see widespread use because they're suddenly effective and cheese.


As I've said in my first post on this thread, it would take a 'Mech with 12 MGs about 18.5 seconds to destroy an Atlas with 28 points of Rear Center Torso armor from behind and 31.4 seconds to core that Atlas from the front (assuming full armor).
In comparison, a JR7-D with 2x SRM4 + 4 MLAS could core the same Atlas from the rear in 10.3 seconds and it would only take it 18 seconds to core the same Atlas from the front, even with reduced SRM damage as of the latest hotfix.

The Jenner wouldn't even consume one full ton of SRM ammunition to achieve that kill - the MG boat would eat up 1-2 tons of its ammunition, at the very least.
This discussion isn't about making MGs overpowered, it's about making them viable weapons and bringing them in line with other 0.5-1.0 ton weapons.

Naturally, there's no 'Mech with 12 MGs in-game, only a 'Mech with 6 ballistic hardpoints - it would take that 'Mech, a Jagermech variant, about 37 seconds to destroy that Atlas from behind; 63 seconds to perform the same feat from the front.

Such ridiculously low damage can only be compared to a Flamer, or even collision damage.

I'm not talking about making MGs the 0.5 ton, short-ranged equivalent to Gauss Rifles - let us just consider a decent boost to their performance and then make a request of the developers.
Perhaps a 50% boost to damage would be sufficient?

As for boating; if builds like the HBK-4P with 9x SLAS are possible in MWO, why shouldn't players be allowed to use MG boats if they wanted to?
For one thing, the ammo requirements as well as damage spread from the MGs would make such a 'Mech only less effective than another kind of boat - how can that thing ever be considered OP?

Surely, Gauss Rifles, AC/20s, Medium and Large Lasers will always be superior to MGs, if not on grounds of sheer damage potential, then due to their increased range and accuracy.

Even if it were so, people have complained for months about the Splattapult - a short-ranged, spread-fire build - as they considered it to be overpowered, yet a vocal minority in the forums and in-game have always claimed that the Splat was balanced due to its limitations; whomever was right, it took PGI an eternity to nerf it, and the 'Mech was ultimately nerfed not because of its inherent properties, but because of broken splash damage.
A MG boat would be restricted into yet shorter ranges, and would probably suffer even more so from ammo limitations than the Splats did.

How can this seriously be OP? It would be, at best, viable.

That's all we're asking here: for viable low-end ballistics - that is to say, for viable MGs.

Why should we fear 6 or 12 MG boats more than we do the 6 PPC Stalker, for example?

Also...
Are we in K-world yet? :)

EDIT: revised and redacted due to bad calc.

Edited by Lorcan Lladd, 23 March 2013 - 09:17 AM.


#72 Hayashi

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Posted 23 March 2013 - 09:39 AM

This English is completely unacceptable.

#73 GumbyC2C

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Posted 23 March 2013 - 03:57 PM

View PostS3dition, on 23 March 2013 - 04:39 AM, said:

Or 11 slots and 6 tons for a weapon that does 20 damage, generates no heat, and requires 10 separate criticals to destroy.


yes, but since I was speaking strictly of TT, your damage would be too spread out to matter. Plus your mech would be in tatters by the time it got to within three hexes. I would far rather have 6 medium lasers for 6 slots doing 30 damage at triple the range with no chance of an ammo explosion with much more concentrated damage and find a way to deal with the heat.

Now in MWO, perhaps your MG boat could be useful for two big reasons. First, damage convergence is much higher in MWO since you can aim all those MGs at the same spot. Second, I swear PUG players in MWO are freaking lemmings. They would just run right at you and let you close the range and rip them up.

#74 CMDR Sunset Shimmer

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Posted 23 March 2013 - 04:26 PM

View PostTeam Leader, on 23 March 2013 - 08:50 AM, said:

Are you kidding me? Are we playing the same game? Dude, an MG buff doesn't mean they will be anything close to the DPS of ac2s, that would be completely re*arded. Do you take the PGI "all or nothing" approach to game balance?

no... but PGI takes an all or nothing approach to game balance.

I have no faith that they wouldn't just screw it up like everything else at this point...

#75 justicewinsall

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Posted 27 March 2013 - 05:14 AM

View Postroguetrdr, on 19 March 2013 - 11:45 AM, said:

Inb4 deletion

Posted Image

#76 Voridan Atreides

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Posted 28 March 2013 - 12:32 PM

That was the best rage post ever even if it was a little fake.

#77 Roadbeer

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Posted 28 March 2013 - 04:41 PM

Words

Words Everywhere





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