I honestly think the weapons balancing is pretty close in this game but I do have a few ideas!
Machine guns: Are a lot better than before I love stripping heat sinks off an open mech
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Honestly though we need to do something about that pesky armor! I was thinking about armor penetrating ability, I was thinking 1/2 - 1/3 of the shots going though armor and hitting internals directly! that would allow us do do a little internal damage and maybe take out a few heat sinks BEFORE all the armor is gone!
I dont think this would be too over powered and would allow for another adjustment parameter to help with balancing. Changing damage of a weapon is always an option but I don't think it would be appropriate for MG.
BOATING: Ok, boating is an issue that not everyone agrees on. Well the problem is right now nerfing a weapon to prevent boating also hurts everyone else using 1 or 2. My thought was for every weapon above 2 of the same type (PPC, SRM, LRM) would mean extra heat! I.E. 10% per extra weapon. It makes sense in my mind firing multiple weapons next to each other should be more than the sum of each individually!
LRM: LRM's are a great way to soften up opponents at the start of a match but there are alot of teams using MASSIVE boats and taggers (good strategy I use it as well). This is another instance in witch I don't feel that changing the damage is going to work. HOWEVER If only one teammate where to be able to lock onto one enemy at a time.....? That might help a lot.
AMS: Ok AMS is seriously under powered in my opinion. I think that making your ams work harder for YOU than friendly's would be an interesting idea. After all your the one smart enough to bring it! That would allow AMS to be useful but not be able to blanket your entire team with it! Maby a shotgun type design to take out more than one missile at a time?
Another thought was the more missiles headed your way the harder and faster AMS works. That would allow LRM 5 and 10 still be useful but still have protection from LRM 15 and 20!
These are just some ideas that I think would help benefit the overall balance of the game but HOPEFULLY not make such a difference to make a weapon OP or useless!
I also understand that a lot of this does not correspond with TT or most peoples opinions. I also have programming experience and realize some of these would be a code writers nightmare. We all have to make sacrifices for the greater good of the IS.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)