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Ultra Ac5 Are Wrong


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#41 EmperorMyrf

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Posted 17 June 2013 - 06:27 AM

View PostGaan Cathal, on 16 June 2013 - 07:23 PM, said:

Fixing the UAC/5 in a way that works for the entire UAC line is actually fairly trivial, conceptually at least.

a: Set all UAC/5 values equal to AC/5 values - i.e. 5 damage, 1.5s cooldown, etc (with the possible exception of range)

b: Allow the UAC/5 to, after an arbitrary delay (say .375s for the sake of argument) to fire a second shot while in cooldown, triggering a chance to jam (jamming will prevent the second shot firing).

c: Leave unjamming mechanic as is, but ensure that jam chances are independent when groupfired.


I forget who it was, but someone did a fair amount of testing to see if your average DPS while purely double firing was higher than purely single firing, and it was substantially. Keeping this UAC scheme but only bumping down its rate of fire slightly will retain the main issue with this gun, that spending the one ton to upgrade from an AC/5 to a UAC/5 gives you far more than a tons worth of extra firepower. This will be exacerbated further with larger calibers in the future, assuming they follow accordingly.

#42 PanzerMagier

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Posted 17 June 2013 - 07:43 AM

View PostM0rpHeu5, on 19 March 2013 - 12:42 PM, said:

I'll speak with an example that happened too me. I armed my K2 with 2 UAC5 and went to fight. 1 encounter was an atlas, i hold the button down and he died in like 10sec. Next encounter i press the button and they jamm after shooting once.
Point is why having a gun that is 90% luck except if there is something more to it that i do not know.

I suggest to make it like a deferent ac5 like
AC5 --7tones --damage5 --reload time 1.4s --rest as it is
UAC5 --9tones --damage5 --reload time 1.1s --rest as it is (no jamm)
Makes more sence imo


Yes, let's go make some arbitrary changes that aren't even important. And while we're at it, let's make machine guns weigh nothing since they do nothing. Oh and make ppcs have beam projectiles so that they no longer have pinpoint damage exploit...
I'm sure we'd all love to make such frivolous useless unimportant changes while something more important needs to our attention.
Using Ultra's is a form of art. Learn to play with the cooldowns. When to trigger fire and when to hoze.

I really don't understand what compulses to people suggest such pointless not-even-considered-and-will-definitely-not-happen concepts or notions...

Edited by PanzerMagier, 17 June 2013 - 07:45 AM.






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