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Best Map Ever.


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#61 Voidcrafter

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Posted 20 March 2013 - 02:46 AM

To say I like the looks of this map is like to say that the Eiffiel Tower is some random building in France.
But if I have to be completely honest here - the good design doesn't make up for the abscence of large enough teams, thus ending in way too long games, or pointless cap race that makes the heavier team feel completely helpless.
And as Alpine Peaks, we have little choice here - since we get picked up by the matching system, we have very little fault about the consistency of the lights on both the teams.
Playing maps this big feels bat at the moment.
I hope it changes when there is 12v12 mode out.
Until then I really hope they include some sort of tick-boxes so you can chose what maps to queue for, cause, you know...
As much as I like the way this map looks and feels it's almost unplayable with the size of the drop teams now.

#62 Paula Fry

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Posted 20 March 2013 - 02:50 AM

like it

enjoyed every round

#63 Vincent Lynch

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Posted 20 March 2013 - 02:52 AM

Best map ever. Until now at least. (Frozen City Night, and Alpine, were also best maps ever when they were released. Seriously.)

+ awesome graphics
+ large enough for tactics to be important, not everything boils down into Deathmatch
+...but more cover than in Alpine
+ the heat nerfs cheese builds, people have to THINK while playing. :huh:

#64 von Pilsner

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Posted 20 March 2013 - 03:07 AM

Love it!

#65 Cairbre

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Posted 20 March 2013 - 03:48 AM

The pillars really encourage flanking, and discourage the 'wall of iron' that we see on maps like Frozen City. I've only played once, but we encountered the enemy, then suddenly a dragon was behind us, and a Raven came out of nowhere, and off in the distance, a jager was sparkling and plinking away, probably hitting as many of his allies as us. I exercised fire control, and didn't overheat, but in the flowing mess of the brawl I ended up in front and fell- but my team carried my corpse to victory.

For all of the open space, a cunning pilot is going to use the crystals to drop the engagement range to nothing. Controlling the engagement range is going to be harder than managing the heat!

#66 xhrit

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Posted 20 March 2013 - 03:56 AM

View PostVincent Lynch, on 20 March 2013 - 02:52 AM, said:

Best map ever. Until now at least. (Frozen City Night, and Alpine, were also best maps ever when they were released. Seriously.)


This is true, and very encouraging; the game is showing consistent improvement in the quality of content.

#67 LordDante

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Posted 20 March 2013 - 04:03 AM

Posted Image

#68 Agent of Change

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Posted 20 March 2013 - 04:04 AM

Totally the best map since alpine :huh:

It really is amazing to look at, and crazy to fight in.

#69 Oy of MidWorld

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Posted 20 March 2013 - 06:26 AM

View PostMechwarrior Buddah, on 19 March 2013 - 09:22 PM, said:

Oddly that reminds me of a map from LL

It does doesn't it? Was it called DeathValley? I always felt this was the best LL map, maybe with Mirage as a close competitor.

And yeah, these new maps yearn for a Team DeathMatch or TerrainControl gamemode. Also excited to see how Dropship Mode will work out.

Anyway, this game has always struck me as being very MECHWARRIOR gameplay wise, but this is the first map that has me feeling this way map wise. To be fair, most relevant worlds in BT universe have been terraformed pretty thoroughly, so an earth-like look on some of the maps is okay (there's a giant planet on the horizon in river city).

#70 Kingdok

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Posted 20 March 2013 - 06:41 AM

View PostFenris Krinkovich, on 19 March 2013 - 04:28 PM, said:


You got me. :)

me too -- I was looking for the 'Hate This' button again... well done, sir.

#71 Slater01

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Posted 20 March 2013 - 06:51 AM

The new map adds a new dynamic for LRMs; they block long range (500m +) firing/lobbing lanes.
With all the spires jutting up and the sharp elevation changes, these act to break up LRM fire.

Had a lot of fun last night running my Cat-C1F (LRMs). Most of our games where played on "large" maps, quite a change from the brawling matches that had become the norm before Alpine Peaks.

#72 Kingdok

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Posted 20 March 2013 - 06:57 AM

View Postarmyof1, on 19 March 2013 - 06:12 PM, said:

Had 3 matches on it so far, and it's been interesting all of them. I like the increased amount of decent cover compared to Alpine where you end up hugging the base of mountains more. And the drops into valleys that only can be walked out of from one direction is a good addition too, to make jumpjets more useful. Just saw an LRMcat drop down, have an enemy PB try to follow it, then the LRMcat jumpjets up out of the valley, while the PB has to walk the long way out of it, thus being faced with another LRM salvo that kills it. Things like that makes it so much more interesting strategically.

I friggin' love that trick... use it all the time in the upper base of River City. Capping the base... oh nuts here comes a Raven 3L charging up the ramp to shut me down... Circle of Death around me while I start shifting ever-so-slightly to the left.... whoopsy, Raven falls down into the tunnel... back to capping the base do-de-do...

Had an X-5 Cicada fall for that 3 times in a row one match. Priceless. Glad to know the new map supports brainwork.

#73 Dataman

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Posted 20 March 2013 - 12:59 PM

yes this is the best map ever
...
...
...
...
WELL, UNTIL I REALIZED THIS IS ONLY MAP I PLAYED IN LAST 3 HOURS.

seriously, is the map selector messed up? I've played this map in 9th times in a row

#74 xhrit

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Posted 20 March 2013 - 03:10 PM

View PostDataman, on 20 March 2013 - 12:59 PM, said:

yes this is the best map ever

seriously, is the map selector messed up? I've played this map in 9th times in a row


This map is weighted to be selected 200% more then normal for the first week of the patch.

#75 xhrit

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Posted 20 March 2013 - 05:10 PM

Just uploaded my first gameplay vid on the new map...




#76 CarpetShark

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Posted 20 March 2013 - 05:42 PM

It's a pity Tourmaline Desert doesn't show up on map stats yet.





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