How Is The Jagermech? [Poll Added!]
#41
Posted 19 March 2013 - 03:17 PM
maybe PGI needs some pre-beta testers...
#42
Posted 19 March 2013 - 03:18 PM
* It ROCKS!
* It SUCKS because I won't/don't know how to use it right.
#44
Posted 19 March 2013 - 03:22 PM
#46
Posted 19 March 2013 - 03:24 PM
Died more times to headshots in the past couple hours than i did in the last several months combined.
#47
Posted 19 March 2013 - 03:25 PM
#48
Posted 19 March 2013 - 03:26 PM
Endo Steel & XL300 for weight & speed.
Shooting the ACs is incredible with the gun placement over the shoulders!
Edit: The guns changing depending what's placed is pretty cool as well, the AC10 & 20 look rawsome!
Edited by Patchimus, 19 March 2013 - 03:27 PM.
#49
Posted 19 March 2013 - 03:26 PM
#50
Posted 19 March 2013 - 03:30 PM
On the plus side, its arms are mounted incredibly high on the mech, so you can shoot over cover extremely well.
Overall, i'm gonna stick with cataphracts and catapults.
#52
Posted 19 March 2013 - 03:34 PM
Britane, on 19 March 2013 - 03:25 PM, said:
Real reason mechs with XL have CASE is that CASE is also about preserving the life of the pilot from an ammo explosion, not just preserving the mech. That, and even if a mech with XL is disabled, salvage after battle can allow it to be restored to battleworthiness.
#53
Posted 19 March 2013 - 03:35 PM
ferranis, on 19 March 2013 - 03:16 PM, said:
Actually it can. An AC/20 Cat has the guns in the torso, so you can't aim at anything above or below you. The Jag fixes that by having the guns in the arms. Cataphracts can't mount AC/20's in the arms, only Gauss or smaller ACs. This would be a great replacement for my AC/20 Cat if if weren't for the stupidly large head hitbox. This thing can be head shotted from across the map.
#54
Posted 19 March 2013 - 03:36 PM
#55
Posted 19 March 2013 - 03:39 PM
I can't understand why PGI doesn't learn from their previous experiences (Atlas, Awesome, Cataphract).
#56
Posted 19 March 2013 - 03:41 PM
Oh, and the deaths... One time from XL engine damage, three times from headshots. I'm half tempted to shelf it until PGI fix the headbox.
Edited by Shadowsword8, 19 March 2013 - 03:45 PM.
#57
Posted 19 March 2013 - 03:42 PM
fspRinger, on 19 March 2013 - 03:39 PM, said:
I can't understand why PGI doesn't learn from their previous experiences (Atlas, Awesome, Cataphract).
Don't you just spread the damage around your mech when you see the big red "MISSILES INCOMING"?
#58
Posted 19 March 2013 - 03:44 PM
Voidsinger, on 19 March 2013 - 03:34 PM, said:
Real reason mechs with XL have CASE is that CASE is also about preserving the life of the pilot from an ammo explosion, not just preserving the mech. That, and even if a mech with XL is disabled, salvage after battle can allow it to be restored to battleworthiness.
But in MWO it really does nothing at all to help you though, personally I'm kinda sick of buying all these worthless CASE on XL engine mechs.
#59
Posted 19 March 2013 - 03:45 PM
#60
Posted 19 March 2013 - 03:53 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users