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How Is The Jagermech? [Poll Added!]


136 replies to this topic

Poll: ... (145 member(s) have cast votes)

10 being best mech, 1 being worst

  1. 10 Absolute best mech (11 votes [7.59%])

    Percentage of vote: 7.59%

  2. 9 (3 votes [2.07%])

    Percentage of vote: 2.07%

  3. 8 (32 votes [22.07%])

    Percentage of vote: 22.07%

  4. 7 (29 votes [20.00%])

    Percentage of vote: 20.00%

  5. 6 (19 votes [13.10%])

    Percentage of vote: 13.10%

  6. 5 (15 votes [10.34%])

    Percentage of vote: 10.34%

  7. 4 (14 votes [9.66%])

    Percentage of vote: 9.66%

  8. 3 (6 votes [4.14%])

    Percentage of vote: 4.14%

  9. 2 (5 votes [3.45%])

    Percentage of vote: 3.45%

  10. 1 Absolute worst mech (11 votes [7.59%])

    Percentage of vote: 7.59%

Vote

#101 Serapth

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Posted 19 March 2013 - 08:22 PM

View PostRoyalewithcheese, on 19 March 2013 - 08:16 PM, said:


Can't C4 do that tho? But I did hear that the missile version of the Jagermech has a hilarious number of tubes.


No, the C4 has two missile points.

EDIT: Oops, was thinking the C1.

Edited by Serapth, 19 March 2013 - 08:23 PM.


#102 Merky Merc

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Posted 19 March 2013 - 08:24 PM

I really like the arm cannons on the Jager, as they look freaking awesome the way they change for each weapon mounted.

But the mech itself is a BUFF ( big ugly fat f---), and I'm not a fan. I'm not a fan of ballistics as it is, and mechs designed to wield them exclusively I don't care for, exception being mah Ilya.

#103 BrotherEJ

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Posted 19 March 2013 - 08:29 PM

Its an ok mech but damn good looking. Not for the lone wolves, got to run wingman for a cat or atlas to last more then a few seconds.

#104 Serapth

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Posted 19 March 2013 - 08:41 PM

View PostMerky Merc, on 19 March 2013 - 08:24 PM, said:

I really like the arm cannons on the Jager, as they look freaking awesome the way they change for each weapon mounted.

But the mech itself is a BUFF ( big ugly fat f---), and I'm not a fan. I'm not a fan of ballistics as it is, and mechs designed to wield them exclusively I don't care for, exception being mah Ilya.



Actually, it makes a damned good missile platform too. Again though, the one chassis is the one that is good at everything. The other two, I guess those will be done for leveling only. They arent terrible at least, so the leveling process wont be hard.


My only real beef with the Jager so far is it turns like a mac truck, even with a 300 engine in it and it goes down quick in a fight.

Thing is though, tonight, everything is dying quickly.

#105 nanoreaper

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Posted 19 March 2013 - 08:45 PM

Posted Image

Dakka Dakka is just a life style you either get or you don't DAKKA DAKKA DAKKA enough
Posted Image

Posted Image

And the red dakka is the fastest dakka

#106 Royalewithcheese

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Posted 19 March 2013 - 08:47 PM

View PostSerapth, on 19 March 2013 - 08:41 PM, said:

Thing is though, tonight, everything is dying quickly.


Yeah - I wonder if it will still seem as fragile when splash damage isn't doing hilarious things? My intuition is that it will end up somewhere in Cataphract territory - basically a deathtrap with an XL, but with enough to gain from running one to make it worth it.

#107 Polojilarious

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Posted 19 March 2013 - 08:50 PM

I like my Jager.

I'm running a JM6-A with an XL300, 2UAC5s, and 4 ssrm2s, and it's putting out a ton of damage.

And once I get DHS, I'll have the weight to add on two medium lasers for even more firepower.

#108 unusedname

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Posted 19 March 2013 - 08:51 PM

View Postnanoreaper, on 19 March 2013 - 08:45 PM, said:

And the red dakka is the fastest dakka

Is the red dakka a hexa-ac/2 dakka?

#109 nanoreaper

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Posted 19 March 2013 - 08:54 PM

View Postunusedname, on 19 March 2013 - 08:51 PM, said:

Is the red dakka a hexa-ac/2 dakka?


Yes it is

#110 TheForce

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Posted 19 March 2013 - 08:56 PM

First game I played I got killed by a srm6 centurion who shot me twice in a row: first shot Frits my head, second took me out.

REALLY???!!!

#111 Vellinious

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Posted 19 March 2013 - 09:03 PM

Until they fix the armor, and the head hit box, this mech is not worth running.

#112 Eternal Hunter

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Posted 19 March 2013 - 09:10 PM

You need more tonnage - can't do anything with it that you can't do with other mechs. Quad UAC/5 pff.. you'll either move so slow its not even funny, have no heat mangment, or almost no ammo.
And oh yeah, XL engine. Sayonara sucker!
It's easy to kill, feels like large hitboxes.

So glad i played around in mechlab \ smurfys and killed a lot of em before i wasted cbills.
I love dakka, but damn, not enough for that mech.

Edited by Eternal Hunter, 19 March 2013 - 09:11 PM.


#113 Royalewithcheese

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Posted 19 March 2013 - 09:13 PM

View PostEternal Hunter, on 19 March 2013 - 09:10 PM, said:

You need more tonnage - can't do anything with it that you can't do with other mechs.


AC40 + XL

#114 Thoren Wolf

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Posted 19 March 2013 - 09:20 PM

I'm working on the A atm, best thing I've done with it is boat 2 lrm 20s and 2 lrm 5s with 2 medium lasers. I just bought it so havent upgraded anything but the endo. First match it ended with 795 points of damage to the other team. It works for grinding, but it isn't a Jeager without the guns :P

#115 Keigo

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Posted 19 March 2013 - 09:22 PM

View PostRoyalewithcheese, on 19 March 2013 - 09:13 PM, said:


AC40 + XL


That's how I'm running mine atm, I'm liking it so far. Note; Liking doesn't necessarily mean it's good, lol. It might need some changes though. Running an XL300 with only 2xAC20 and almost max armor, might be more effective with a smaller engine and adding some lasers, but had the XL300 laying around unused and didn't feel like blowing a lot of money on a new engine already :P It's quite fragile indeed, especially with how missiles are behaving atm.

#116 Royalewithcheese

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Posted 19 March 2013 - 09:22 PM

View PostDetrick Frost, on 19 March 2013 - 09:20 PM, said:

I'm working on the A atm, best thing I've done with it is boat 2 lrm 20s and 2 lrm 5s with 2 medium lasers. I just bought it so havent upgraded anything but the endo. First match it ended with 795 points of damage to the other team. It works for grinding, but it isn't a Jeager without the guns :unsure:


LRMs are borked ATM, so don't worry, stuff will probably even out in the future :P

#117 Royalewithcheese

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Posted 19 March 2013 - 09:25 PM

View PostKeigo, on 19 March 2013 - 09:22 PM, said:


That's how I'm running mine atm, I'm liking it so far. Note; Liking doesn't necessarily mean it's good, lol. It might need some changes though. Running an XL300 with only 2xAC20 and almost max armor, might be more effective with a smaller engine and adding some lasers, but had the XL300 laying around unused and didn't feel like blowing a lot of money on a new engine already :P It's quite fragile indeed, especially with how missiles are behaving atm.


I wouldn't be surprised if that's the dominant build for this thing actually - I'm gonna try mine with 4 small lasers and other miscellaneous extras, but it's hard to argue with simplicity haha. It will probably still be a bit of a deathtrap even after missiles are fixed, but I would guess that (like the Cataphract) the returns are high enough to justify the XL + massive side torsos. But who knows haha :unsure:

#118 Khobai

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Posted 19 March 2013 - 09:30 PM

Jagermech is basically just a 65 ton Dragon with huge side torsos that's easy to headshot.

#119 Royalewithcheese

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Posted 19 March 2013 - 09:31 PM

View PostKhobai, on 19 March 2013 - 09:30 PM, said:

Jagermech is basically just a 65 ton Dragon with huge side torsos that's easy to headshot.


There's an AC40 dragon? Why was I not informed?

#120 Eternal Hunter

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Posted 19 March 2013 - 09:32 PM

Yeah, Dual AC20 was the only build i was somewhat happy with when tinkering in mechlab - It had speed, heat seemed ok with DHS, and ofc good alpha.
But with the large hitboxes and having to go XL engine, it's kinda meh.

Will probably test it for realz to make sure it's as bad as i think with the hitboxes, but need to grind more cbills for other mechs first.

Edited by Eternal Hunter, 19 March 2013 - 09:34 PM.






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