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Were Lrms Changed?


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#41 Yom

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Posted 19 March 2013 - 06:38 PM

Just ran a C1 with LRM30... A 90% health hunch came over a hill, first volley had him running in a circle, the second legged him, and the third killed him.

#42 Sheraf

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Posted 19 March 2013 - 06:44 PM

View PostGalenit, on 19 March 2013 - 03:59 PM, said:

Playing a few games after patch makes me think lrms were changed.

I use 2x a-lrm15 and i have more damage then prepatch, more kills and need a lot less salvos to kill a mech.
Also the lrms thrown at me do a lot more damage, is my impression ...

But maybe i had only a few lucky games after patch?


When you got more kills mean there are more people running amok on the other side.

#43 Merky Merc

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Posted 19 March 2013 - 06:45 PM

View PostYom, on 19 March 2013 - 06:38 PM, said:

Just ran a C1 with LRM30... A 90% health hunch came over a hill, first volley had him running in a circle, the second legged him, and the third killed him.


It took you 3 volleys to kill a HBK with a LRM30? Tsk tsk you're doing it wrong. It's been taking me 2-3 to kill cataphracts via headshots from my LRM30 lol

#44 Corwin Vickers

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Posted 19 March 2013 - 06:45 PM

took 5 LOS Art Tagged volleys of 60 to kill a Stalker. I'm not seeing any change.

#45 Karenai

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Posted 19 March 2013 - 06:52 PM

Leg damage got fixed, if you are running away form LRM fire, you now get considerable more damage.
Before fast mediums could run in circles for ages while beeing fired upon by three LRM boats.
Now at least untill April 2nd you should stop armor stripping your legs.

Edited by Karenai, 19 March 2013 - 06:52 PM.


#46 Sheraf

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Posted 19 March 2013 - 06:54 PM

The cover is your best friend, and carry something that can reach the LRM boat looking at you to kill it or drive it away. Don't carry all short range stuffs and die. If you cant carry a strong long range weapon, and in a medum, stick to your Assault and the cover. Let's the Assault do the charging, not medium :rolleyes:

Edited by Sheraf, 19 March 2013 - 06:55 PM.


#47 jay35

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Posted 19 March 2013 - 06:55 PM

They sure were changed. Two volleys of LRMs ripped apart my Ilya, which normally stands up to something like 6-8 volleys if for some reason I'm really caught with my butt out in the open.

#48 Corbon Zackery

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Posted 19 March 2013 - 06:59 PM

The cat I built does 95 dmg. per shot of 50 and I have 12 shots of ammo.

Max front armor on a atlas CT is 104 so one good shot could strip a atlas down to internal max dmg. 1104 if I hit with every missile. The ones that miss now splash when they hit the ground doing leg damage.

Edited by Corbon Zackery, 19 March 2013 - 07:01 PM.


#49 EgoSlayer

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Posted 19 March 2013 - 07:00 PM

I've only used LRM10 since the stats went live, so I took out my C4 Cat with LRM15 and LRM5s that I had no stats on.
Damage per missile hit:
LRM 5: 2.61 damage per missile hit
LRM15: 2.39 damage per missile hit

Something is changed.

#50 Corwin Vickers

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Posted 19 March 2013 - 07:32 PM

I wish I was in your guys Elo bracket because I'm not seeing anything like 1700 damage from anyone...

OT why is there so much space after my short posts? My sig is blank with no spaces as far as I can tell.

#51 Splitpin

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Posted 19 March 2013 - 07:32 PM

LOL the crying, funny, cover will work just as well for 2 weeks. How dare lrms be effective, shouldn't be allowed.

#52 Bloody Moon

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Posted 19 March 2013 - 07:54 PM

View PostEgoSlayer, on 19 March 2013 - 07:00 PM, said:

I've only used LRM10 since the stats went live, so I took out my C4 Cat with LRM15 and LRM5s that I had no stats on.
Damage per missile hit:
LRM 5: 2.61 damage per missile hit
LRM15: 2.39 damage per missile hit

Something is changed.


Those stats are not counting the splash damage.

#53 aniviron

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Posted 19 March 2013 - 08:15 PM

View PostSheraf, on 19 March 2013 - 06:54 PM, said:

The cover is your best friend, and carry something that can reach the LRM boat looking at you to kill it or drive it away. Don't carry all short range stuffs and die. If you cant carry a strong long range weapon, and in a medum, stick to your Assault and the cover. Let's the Assault do the charging, not medium :rolleyes:


Of course, all the assaults have always been afraid to scratch their paint jobs, and now they're all carrying their own LRMs as well. Mediums have always lead the charge, and have never really had much choice in the matter. Either you lead, or your team doesn't go.

#54 Mechwarrior Buddah

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Posted 19 March 2013 - 08:35 PM

lol they remove splash damage to nerf em and made them stronger?

#55 Felicitatem Parco

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Posted 19 March 2013 - 08:40 PM

There is a Patch Feedback Thread about the very High LRM damage, like this conversation, with many replies at this time. I will close this topic for now, and request that the discussion please be brought over to that thread that I linked until there is an Official Thread of some sort. Thanks for understanding.





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