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Lrmpocalypse Hell 3 Is Underway!


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#261 SI The Joker

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Posted 20 March 2013 - 06:15 AM

I do have to echo the concerns here... at least the level-headed ones. I thought I was crazy when I saw LRMs make almost a 90 degree turn around the corner of a building to hit me... then thought I was crazier when they about did me in with 1 volley.

I really hope that this has just been some experiment in balancing LRMs and they just "went too far" with it.

Otherwise... ouch. At this point, I'd almost say LRMs + tag would be a requirement on every mech. Perhaps that's the intention? Or perhaps the intention is that air/arty strikes would decimate the LRM boats? I dunno. I do know that playing last night was... interesting.

#262 Tikkamasala

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Posted 20 March 2013 - 06:18 AM

View PostSI The Joker, on 20 March 2013 - 06:15 AM, said:

I do have to echo the concerns here... at least the level-headed ones. I thought I was crazy when I saw LRMs make almost a 90 degree turn around the corner of a building to hit me... then thought I was crazier when they about did me in with 1 volley.

I really hope that this has just been some experiment in balancing LRMs and they just "went too far" with it.


Has there been a change to the lrm pathing in this patch? What you describe sounds exactly like their behaviour last week.

#263 QuantumButler

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Posted 20 March 2013 - 06:20 AM

I miss the days when LRMs did so little damage you could just wade through them with impunity.

#264 SI The Joker

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Posted 20 March 2013 - 06:26 AM

View PostTikkamasala, on 20 March 2013 - 06:18 AM, said:


Has there been a change to the lrm pathing in this patch? What you describe sounds exactly like their behaviour last week.


I really don't know. I do know that prior to a couple weeks ago though, LRMs never really followed the way they do right now - target decay module or no target decay module. It's just weird, but again - may be intended.

View PostQuantumButler, on 20 March 2013 - 06:20 AM, said:

I miss the days when LRMs did so little damage you could just wade through them with impunity.


Ya I don't miss those days either. LRMs do need to be viable, but within reason.

#265 Serapth

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Posted 20 March 2013 - 06:32 AM

View PostTikkamasala, on 20 March 2013 - 06:18 AM, said:


Has there been a change to the lrm pathing in this patch? What you describe sounds exactly like their behaviour last week.


The heat seeking missiles going around corners to get you was introduced in the patch prior to this one. Those same missiles absolutely kicking your butt when they hit, that's this patch. The one two factor of broken is making the first more obvious, but it's been doing it for a bit.

Edited by Serapth, 20 March 2013 - 06:33 AM.


#266 Phoenix Gray

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Posted 20 March 2013 - 06:42 AM

View PostMechwarrior Buddah, on 19 March 2013 - 09:40 PM, said:


funny thing is my first match on tourmaline and we started taking damage first not from LRMs but from ac/2s ac/5s and Gausses. We lost our first man to sniper fire not LRMs


Then you're doing it wrong. Why aren't you letting the LRMs kill you properly?

#267 Sheraf

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Posted 20 March 2013 - 06:44 AM

View PostSerapth, on 20 March 2013 - 06:32 AM, said:


The heat seeking missiles going around corners to get you was introduced in the patch prior to this one. Those same missiles absolutely kicking your butt when they hit, that's this patch. The one two factor of broken is making the first more obvious, but it's been doing it for a bit.


What happened to you is because of this situation, in my opinion

- Enemy launched LRM at you at 800m, for example
- You moved up to 750m behind a cover, enemy lost lock on you
- Another enemy during that time spotted you, and allowed the other LRM mech to rearquire lock on you as the missile passing over you or on your side
- The LRM takes a turn and hit you behind the cover.

That kind of situation is happening for a long time already. Sometimes when I launch LRM, I cancel lock on purpose, for that effect.

#268 Mormaz

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Posted 20 March 2013 - 06:45 AM

Posted Image

#269 Sheraf

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Posted 20 March 2013 - 06:47 AM

View PostMormaz, on 20 March 2013 - 06:45 AM, said:

Posted Image


That what happens to me, lol

While I was busy return fire to the LRM boat, everyone else dead :)

#270 CutterWolf

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Posted 20 March 2013 - 06:50 AM

View PostGaussDragon, on 19 March 2013 - 06:47 PM, said:

Yes it has occurred to us, and then we saw the LRM boats routinely ending with scores of 1700 and realized, nope, that's not the case.


And we have seen matchs with LRM boats scoring over 2600 points. So GaussDragon is right, "that's not the case"

Edited by CutterWolf, 20 March 2013 - 06:51 AM.


#271 Sheraf

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Posted 20 March 2013 - 06:52 AM

View PostCutterWolf, on 20 March 2013 - 06:50 AM, said:


And we have seen matchs with LRM boats scoring over 2600 points. So GaussDragon is right, "that's not the case"


When that happens, only me and my team are to blame :)

#272 BoydofZINJ

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Posted 20 March 2013 - 06:53 AM

View PostSheraf, on 20 March 2013 - 06:47 AM, said:

That what happens to me, lol

While I was busy return fire to the LRM boat, everyone else dead :)



This is my story...


My favorite LRM spam is this:

Last night, when it became clear it was LRM Online or the LRM Apocalapse 2013, I decided to go with an ECM Mech - the Raven 3L. I already heard and knew the Raven had their hit box was increased. Anyhow, I went Raven 3L to lock down all these LRM enemy 'Mechs. I ran, and locked down 2 of them. I had tag on my 'mech and spotted the enemy mechs. Sure enough, friendly LRMs came flying towards my trapped target and killed it almost instantly. The second target went down fairly easy. I saw a third target - an enemy Stalker firing a million LRMs at my PUG team!

I went to save my friends and locked it down and tagged it. Sure enough, a million friendly LRMs came to kill this Stalker. Instantly, it lost it's leg armor and both arms. I kept circling this poor sapless soul; a second or two later a million more friendly LRMs came and finished the job. However, I got a bit careless - I went to about 90 meters of the enemy Stalker (who had no more weapons) and my friendly LRMs killed the stalker. However, after it died and fell to the ground - a few LRMs scattered and they hit me.

It was not done on purpose, it was one of those accidental friendly fire goofs. Never-the-less, the friendly LRMs did enough splash damage to leg me completely and yellowed my entire body. As a Raven pilot and light pilot, I will always keep max armor on my legs. Then an enemy Hunchback-P, all small lasers, pops out from it's hiding spot and instantly goes after my legged Raven.

I keep my cool, and start firing at the incomming rush of the Hunchback. Streaks fire, medium lasers fire, and eventually his small lasers fire. He closes to point blank range - and then a million friendly LRMs come to try to save me. They melt the enemy Hunchback before he can get two shots off from his small lasers. However, the excess LRMs, again, hit near me and cause so much damage that they destroy both my arms and my head, my cockpit!

The LRM Apocalapse 2013 has arrived. The END IS NIGH!

I also learned that it is so easy to hit a Raven now, that a new pilot who is blind and trying to hit the ground to his right will hit an enemy Raven behind him now - if that makes sense.

Raven'***** box = Raven ' (S for Sierra) hit box

#273 Sheraf

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Posted 20 March 2013 - 06:57 AM

It likes both team gonna claim that our LRM will blot out the sun :)

You were unhurt the whole match?

Everyone, there seems to be alot of discussion going on about LRM. Why don't you guys record every match you were and will be in and post it here for all of us to see?

Edited by Sheraf, 20 March 2013 - 06:59 AM.


#274 Zerethon

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Posted 20 March 2013 - 07:02 AM

I can explain it a bit i think.

Basically, the mech hitboxes are bounding boxes wrapped around the components of a mech, the issue is that sometimes, with the netcode changes, the hit doesn't register when it should, by the time it does, it's inside a totally different hitbox (F.CT hit, Registers on Back CT, etc.)

Now, pair that with:

> Broken SRM Splash damage
> Broken LRM Splash damage
> New "Spiral" flights making them more accurate in most builds

And you've got a problem. Inb4 PGI denying everything and/or a thousand people claiming it's not related

#275 Ghostrider0067

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Posted 20 March 2013 - 07:02 AM

I can understand PGI trying to find a good balance point for missile weapons, but clearly what they've done is kick the scale off the table entirely. I have also been killed in an instant by a few salvos while in a Stalker (a trial version, but still). I had barely entered the combat area and then I was dead.

Missile weapons should be a viable stand off weapon, but that kind of power and precision from an indirect fire weapon is ridiculous.

#276 armyof1

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Posted 20 March 2013 - 07:03 AM

View PostSheraf, on 20 March 2013 - 06:52 AM, said:

When that happens, only me and my team are to blame :)


Whenever I read your objective, factual posts, it always reminds me of this beautiful song:



#277 Whompity

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Posted 20 March 2013 - 07:04 AM

I only managed to get enough moolah for an Artemis suite for my Trebuchet last night. Since then, I've played a total of two matches with this mech (2xLRM15+Artemis, 4xML). For some background, I play brawlers almost exclusively (primarily a 2X) and don't have a lot of artillery experience. That said:

1st Match (River City): I was the last alive, and got a single kill and a couple assists. I felt very... out of the game, but still put out about 360 damage.

2nd Match (Frozen City): "Gel'ing" with the LRMs a bit more, and better spotters. It was a great game with a lot of back and forth, and I finished with 4 kills and 4 assists, which surprised me. I didn't even realize my arms were locked or how to unlock them (guess I missed that).

So no, not a lot of proof one way or the other about the power of LRMs, but I thought I'd throw that out there since it's from a LRM novice. In my brawler, I often get one kill, sometimes get 2 kills, but rarely get more. I'll check in again after tonight and see if this LRM streak (no pun intended) continues.

#278 Sheraf

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Posted 20 March 2013 - 07:06 AM

View Postarmyof1, on 20 March 2013 - 07:03 AM, said:


Whenever I read your objective, factual posts, it always reminds me of this beautiful song:



Welcome to the troll group :) Now you are one of us

Guys we gonna need to see video of your gameplay to see how bad LRM has become. If it is true, posting a video will help your cause greater :)

#279 Yankee77

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Posted 20 March 2013 - 07:07 AM

View PostTikkamasala, on 20 March 2013 - 06:18 AM, said:


Has there been a change to the lrm pathing in this patch? What you describe sounds exactly like their behaviour last week.


Nope. No change to LRM damage, pathing, or anything to do with LRMs.

What was changed was leg damage now taking splash damage (or registering damage at all), which makes the splash bug worse, and a mech especially susceptible to LRMs was introduced.

Also, people are now aware of the splash damage bug, so the hysteria is on. Personally I haven't seen much of a difference with my LRMs (granted, I don't boat them), or when getting hit by LRMs.

Edited by Itkovian, 20 March 2013 - 07:08 AM.


#280 Mormaz

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Posted 20 March 2013 - 07:08 AM

I just launched a game with my 4 x 15 LRM's (only TAG, no Artemis).

I did a 1600+ damage output...


Yesterday, i barely climbed to 700-900 when performing extremely well...



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