Aylek, on 20 March 2013 - 04:30 AM, said:
Neither AMS nor taking cover are of any help when multiple LRM boats are firing from different angles.
Keeping the enemy from getting multiple angles on you is part of the game.
Papaspud, on 20 March 2013 - 05:47 AM, said:
Pretty much what has been happening to me in my jenner. There is virtually no escape. I ran behind a building turned around just in time to see the missiles turn the corner of the building like they were streaks. 1 salvo from full health to dead, when I said something about LRMs need to be toned down, of course I got the "learn to use cover" BS. I was behind cover long enough to turn and watch the missiles.
In a fast light mech you shouldn't stop moving. You drag the missiles into objects, enemy mechs are a good one, and keep running. LRMs still fail to hit moving light mechs in the open so if you have cover that's a bonus.
And of course, do not run towards or away (unless you are near their max range) from LRMs even with high speed.
Pygar, on 20 March 2013 - 09:21 AM, said:
Hi...I'm not sure who's idea it was to buff LRMs but please let me explain something:
In tabletop, missile launchers, even streaks were not that good.
Not true. Why does every clan mech carry LRMs? Why are there mechs dedicated to LRMs? Streaks not good in the TT? Are you high?
The great thing about the TT was that ALL weapons were good (balanced). Ballistics were heavy and ammo dependent, but cool. Lasers had unlimited ammo but were hot. And missiles had minimum ranges, and were moderately hot, moderately heavy and ammo dependent but had good range.