Wider FOV will make the window you see out of smaller actually. With an eyefinity setup i have a 5760x1080 resolution. This actually pulls my virtual face closer to the mechs window.
I worry that it will also pull vital hud visuals in to far so they are not seen. upping the FOV counters this problem and returns my viewable window to the normal size. Least this is how it worked inside of MWLL when i messed with the FOV settings. The MWLL servers normally are 60 lol.
Of course if MW:O were capable of sending Hud items to specific monitors i would disable eyefinity in a heartbeat in favor of this. Most flight sims have this ability, and i can bet that it would make all the people that see this game as a 'sim' not an FPS all warm and fuzzy inside.
Edited by Xenodraken, 01 June 2012 - 04:32 AM.