

Jm6-Dd Anyone Find A Decent Loadout Yet?
#21
Posted 20 March 2013 - 01:57 PM
If you do the math you see that with this build has just spent 35 of its 65 potential tons on a ballistics payload that, barring critical hits galore, is limited to a total of 550 possible damage and even then, this could be achieved only if every round is fired from inside of the optimal damage range (which they wont be) and every single one of those rounds connects with its intended target (which also wont happen). Stack the limited range of your 2MPL atop the less than nimble chassis along with bottom of the barrel heat dissipation and we are left with a mech that deserves any insult we could think to throw at it.
Luckily for us, we can gut the mech and slap a new one together in a matter of moments.
Every build here will be using the stock engine size or greater as well as maximum armor with the exception of the legs which will be kept above 30. Powerful energy weapons and plenty of extra heat sinks will make sure that should you dump every last round of ballistic ammo into your enemy, you will still remain combat effective and capable of dishing out consistent damage from point blank all the way out to long range. Heat sinks have been positioned in the side torsos to act as crit buffers for the overflowing engine.
JM6-DD 2X AC5, 2X LL, AMS 300XL
Runs cool with a speed 74.8 kph / 82.2 kph
JM6-DD 2X UAC5, 2X LL 280XL
Heat is extremely easy to manage. Trade heat sinks for ammo if desired.
Speed is 69.8 kph / 76.8 kph
JM6-DD 2X AC5, 2X LPL 260XL
Low heat, stock engine build with energy weapons that deliver a satisfying "Wubwubwub" when fired.
Speed is 64.8 kph / 71.3 kph
JM6-DD Gauss Rifle, 2X ERPPC 260XL
Hits hard at any range and should be very usable. ERPPCs in the relatively narrow torso make for nice pinpoint convergence shortly after being fired. Keep in mind that the gauss has a significantly different velocity than that of the ERPPCs and so should be fired separately unless engaging a stationary target or while traveling in line with their current direction.
For those who struggle with heat managment (you likely wont as theres a gauss cannon to keep you firing during cooldowns) swap out the ERPPC for Regular PPC. This of course will cost you a great deal of range on your attacks and leave you with only the gauss to deal damage should you find yourself a little too close to the enemy. The left arm has gone the way of the Wang- while not ideally positioned it still manages to conceal the thickest part of your torso when viewed from a profile..
Speed is 64.8 kph / 71.3 kph
Good luck.
#22
Posted 10 July 2013 - 07:04 AM
#23
Posted 10 July 2013 - 07:12 AM
#24
Posted 10 July 2013 - 07:12 AM
#25
Posted 10 July 2013 - 07:16 AM

http://mwo.smurfy-ne...e77cc60ce101ee7
take out 2 tons of ammo for double heatsinks
#28
Posted 10 July 2013 - 01:49 PM
#29
Posted 10 July 2013 - 02:00 PM

Maybe you can get decent DPS or firepower with 4*AC2 or 3*UAC5 (both of them using the macros, of course..) (2*AC20? No, range is too short), but the main problem is its vulnerabilty...
XL Engine? No, it's side torsos are big and easy to hit...
STD Engine? No, TOO damn slow...
Edited by Starch1ld, 10 July 2013 - 02:03 PM.
#30
Posted 10 July 2013 - 04:03 PM
PyroAcid, on 10 July 2013 - 01:20 PM, said:
????
hmm that migth actually be a decent build that ONLY the DD can do, but itds nothing like 2 uac5s 4 ac2s....
#31
Posted 10 July 2013 - 04:10 PM
#32
Posted 10 July 2013 - 08:21 PM
#33
Posted 10 July 2013 - 08:35 PM
#36
Posted 11 July 2013 - 05:43 AM
#37
Posted 11 July 2013 - 06:06 AM
PyroAcid, on 11 July 2013 - 05:43 AM, said:
lol why even use double heat sinks? that might coincide with one of the statements in my sig....
#38
Posted 11 July 2013 - 06:13 AM
#39
Posted 11 July 2013 - 06:59 AM
#40
Posted 11 July 2013 - 07:04 AM
Just wanna play, on 11 July 2013 - 06:06 AM, said:
Probably had a build that needed DHS and it's cheaper to just leave them than swap them back and forth. I will say that extra one in the engine is a total waste, that build should just be running the base engine sinks. o.0
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