Adrienne Vorton, on 20 March 2013 - 02:23 AM, said:
thats how all the other lights and chicas feel...welcome to the club ^^
In fairness, I don't think he was
complaining as such
BlackAbbot, on 20 March 2013 - 02:53 AM, said:
I thought the legs were the only hitbox on the Raven that previously wasn't broken. It's where I've always aimed because it's the only part that has ever consistently registered hits. At least this explains why trying to centre mass them still doesn't do squat, but I'm sure with the broken LRM tweaks that we'll now get enough QQ from legged Ravens to ensure that the actual broken hitboxes are never fixed.
If you follow the link at the bottom of my post and compare the light mechs, the Raven's leg hitboxes
were somewhat spindlier than other lights' when the hitbox hugged the graphics. The normalisation is resonable. Inconsistent hitreg is, as I pointed out on the previous page a bug
not exclusive to the Raven.
xhrit, on 20 March 2013 - 03:52 AM, said:
I am not liking the new hitboxes, almost every death I have had in since the change has been due to getting both legs destroyed.
The fixed LRM/SRM leg damage glitch this patch, that'll be a big part of why, especially with how high the Raven legs go on the torso.
Denolven, on 20 March 2013 - 04:40 AM, said:
Above picture of the hitzones is very helpfull. I always wondered why the body seems so tough. Now I know why: the damage is very likely to be distributed among 3 mech parts, because they are so close together and hitting exactly the center with every shot is practically impossible (for me, anyway).
You don't
want to hit the Centre Torso though, the Side Torso is weaker and will kill the Raven just as fast because you
cannot run one without an XL. If you really want to Core one, then aim for the crotch (i.e. the large box the legs are attached to).
RocketDog, on 20 March 2013 - 05:53 AM, said:
No, because the LT, CT and RT are so close together at the nose it makes it very hard to repeatedly hit just one section. The result is that damage is spread over two or three of the torso sections and it takes longer to wear the mech down. There is a similar, though not as dramatic, affect with the Stalker.
And what happens to Stalkers? They loose their side torsos. Fast. This is why you never see one running an XL, despite the hilarious levels of firepower it would permit. The Commando and Spider also have very prominent side torsos from the front, infact.

(Note that you can actually hit the frontal Side Torso of the Raven from the rear)


Those are all, although the Stalker has it worse by far in a deliberate attempt to limit XL engines and ergo firepower, fairly similar. Prominent Side Torsos mean that, yes, if you spray a laser across the entire front of the mech you'll split damage across all three locations (the same as on any mech, as it happens). However it also gives an easily targetable Side Torso kill point, which will demolish half their armament in the case of the Stalker, and get you a kill in the case of a Raven or Catapult running an XL. Sure, the Cockpit will get the kill faster, but it's a lot smaller.

With the Jenner, however, the Side Torsos are minuscule, and concealed by the arms in the lateral aspect. This means to get an engine destruction kill, you more or less have to burn through the most heavily armoured part of the mech. It's also better to aim for the left of a Raven, since his side torso there is less protected by the smaller missile/shield arm than the guns of the right arm (barring the 4X).
Note that CT armour tends to be ~ 30% higher than ST armour, assuming approximately the same level of front-rear split on both. On 35 ton light mechs this approximates to between 5 and 10 armour difference, in general. That's one or two more MLAS hits keeping it all on target to destroy the CT. An easily targetable weakpoint is not an advantage. And before anyone starts, no I'm not QQing about my poor easily targetable XL, it's fine as is. Jenner could maybe do with a bigger ST box for the sake of consistency with the other Lights though.
Now, there is a bug reported repeatedly (and sadly usually with more foot-stamping than useful information) that irrespective of target chassis causes damage to not be recorded, or to be recorded on the wrong section. This is most obvious when a frontal hit affects rear armour. This is a Generic Hitreg Bug. I've seen absolutely no evidence that what people experience with the Raven is anything other than this Generic Hitreg Bug. Someone just attributed it to the Raven's hitbox at some point, and it got repeated until people just assume that if they see it on a Raven it's because of the 'wonky hitboxes' because 'everyone knows they're wonky'. This happens fairly often with the target of a community's ire, which the 3L certainly is (for certain legitimate non-hitbox related reasons). The problem is then exacerbated by the sadly large number of players who will jump on the most convenient excuse to explain away every death rather than accept that it was failure on their part or a simply better opponent.
It's worth noting on that point that those hitbox diagrams above were experimentally determined (hence why they're not what you see in the mechlab). At no point in the OP of the thread those are from was there any mention of difficulty ascertaining reliable hitbox borders for the Raven.
TLD:DR - It's a generic Hitreg issue, not hitbox-specific. Large side torsos are not advantageous.
Source thread for Hitbox Images.
Edited by Gaan Cathal, 20 March 2013 - 07:54 AM.