

Jagermech - Effective Builds
#401
Posted 18 August 2014 - 04:30 AM
http://mwo.smurfy-ne...bcce4aeb92aa109
#402
Posted 18 August 2014 - 04:41 AM
151st Light Horse Regiment, on 18 August 2014 - 03:58 AM, said:
Whats the best builds these days with the DD?
I've been runninx 2x AC10, 1ML 1 LL. Quite fun but I need a change. Tried 4x AC5 and got derped. Gonna try the 2x LB suggested earlier.
I've found that using triple AC5s or UAC5s (here's a triple AC5 DD build) works better for me than quad AC5s - the extra tonnage from the fourth AC5 can be put to good use to make for a stronger, more versatile mech.
If you want a good close up brawler I think the Hexa-MG build works well.
#403
Posted 06 October 2014 - 06:23 AM
The other thing, which follows from that, is that I dont think these are very good for close support. Yeah, I know, AC40 is a riot, but its really taking Glass Cannon to the extreme. Anybody you are close enough to kill with it is close enough to rip your side torso out, or blow your leg off. Better to play to the strengths, keep some distance, hump the hills and corners, and add firepower on your attackers target(s).
With that said these are the builds I've settled on using to master the chassis
2xAC10 Mid-Range Fire Support -- I went through most of the autocannon loadouts, and it is pretty clear conclusion that 2xAC10 is the best setup for mid-range fire-support. It puts out 20 damage every few seconds, has a good reach, and 6 tons of ammo equals 900 potential damage which is pretty high, and still has room for high armor levels and 2x ML for defense. Can be used for close-range corner peeking by putting the left and right banks on different weapon groups. Works with any of the chassis variants.
2xLRM20 Artillery Support -- Not really a Jager centric build but it does a great job at long-range fire support. This setup fires 4 batches of 10 from the twin-LRM20 launchers (without the ghost heat problems), and carries 9 tons of ammo for 1440 missile count. It also has 2x MG and 2x ML for close fighting when needed, just keep the target at 180-240m and beat them with the rockets and the lasers and machine guns, and you can win against anything that comes around.
Gauss + 2xERPPC Firebrand -- 35 points of pin-point instant damage every few seconds, all weapons on the arms for maximum mobility, plenty of ammo, peek a hill then shoot and scoot and do it again. Only real issue is it has no room for MLs or MGs so you have to get good with the ERPPCs if you end up in close combat. Another option is to use LLs instead of the ERPPCs, and add MLs to the torso, but you will lose some damage potential on sniping (9d LL vs 10d ERPPC) plus having to hold the fire button down for full delivery puts you at some exposure risk, while the ERPPCs let you shoot enemies in the back for the full load and already be moving before they turn around. You just have to get good with the ERPPCs for defense. Its a lot of fun and will push your skill levels hard. I have shot Spiders out of the air with the ERPPCs... nothing better.
Thanks for the thread and the previous posts, all very helpful
Edited by UrsusMorologus, 06 October 2014 - 06:37 AM.
#404
Posted 06 October 2014 - 07:31 AM
A "surprise m**f**er!" build. It's meant to stay hidden and LRM, then mop up weakened mechs near the end. Or if someone decides to rush you, they're in for a huge surprise
#405
Posted 06 October 2014 - 07:50 AM
Firebrand - 2x UAC5, 4 meds, std275, etc
S - 3x AC5, 2 meds, XL300, etc
DD - 3x UAC5, XL280, etc
Been tinkering with DD occasionally back and forth between the above or 2x AC5/ 2x AC2. Ran previously a 2x AC10, 4 MG, 2 meds build and it was decent.
I really am looking forward to the quirks coming in for these. You almost have to XL them to boat ACs on them but they are so squishy. Maybe we will see a side torso quirk.

#406
Posted 10 October 2014 - 06:42 AM
Edited by UrsusMorologus, 10 October 2014 - 07:15 AM.
#407
Posted 10 October 2014 - 06:46 AM
UrsusMorologus, on 10 October 2014 - 06:42 AM, said:
m8, you only got 2 ML there
#408
Posted 10 October 2014 - 07:15 AM
#409
Posted 23 November 2014 - 04:57 AM
IGNORE THE LRM15 BONUS, IT'S POINTLESS
SHILKA ON LEGS
DAPPERJAGER? HA HA!
MY FACE IS MELTING!
Edited by Mr Huge, 23 November 2014 - 05:00 AM.
#410
#411
Posted 23 November 2014 - 09:38 AM
UrsusMorologus, on 23 November 2014 - 09:05 AM, said:
It's pretty neat. It's just that the CPLT-C4 does it twice as good, with jumpjets. The Jager chassis is really only optimized for ballistics now. Which suits me fine, but it has kind of rendered the JM6-A redundant for anyone except those who absolutely must have both LRM15s and AC/2s with too little ammo and too little mobility on the same chassis. Heck, the HBK-4J very nearly matches that build for pure missile DPS, except you get more ammo and some ez-lazer support, and you move slightly faster.
#412
Posted 01 December 2014 - 02:38 PM
Mr Huge, on 23 November 2014 - 04:57 AM, said:
This works pretty well. I however tend to get dragged into brawls so I prefer to run it with std engine. Point blank it's very effective. Here's my version:
http://mwo.smurfy-ne...aa0860e61ddb00f
Edited by Lazerblazer, 01 December 2014 - 02:39 PM.
#413
Posted 07 December 2014 - 09:01 AM
JM6-DD: 2x UAC5, 4xMG, 2xERLL (similar to MrHuge's Dapper Jaeger)
JM6-S: 1x LRM15, 1xLRM5, 2x LL (i use the 5 as a test fire to see if it hits before unloading the 15 with the quirks)
JM6-A: 3xAC2, 3xML
Edited by AmusingDead, 07 December 2014 - 09:15 AM.
#415
Posted 07 December 2014 - 09:13 AM
fyurian, on 07 December 2014 - 09:08 AM, said:
I had played this before and personally thought it was too slow and because of the size of the Jaegers ct hit box ended up being a lack luster brawler that went down too quickly. Also because of the speed it was difficult to re position effectively.
That said, that was just my experience. I do like the build but personally couldn't find success with it.
~AD
#416
Posted 07 December 2014 - 09:52 AM
AC20 with 2LPL or 2PPC. PPC's have better range, but the LPL's have more DPS and better heat management.
With the firebrand, You can run 2LL, 4ML with a standard 300.
Otherwise with the new quirks, the 3UAC5 on the DD, and the 2AC5/2AC2 on the S are both awesome builds (Read: MORE awesome than they were before)
#417
Posted 07 January 2015 - 06:51 AM
what do you think about my LRM boat, with nice self-defense?
JM6-A: 2xLRM15, AC/2, ML
Edited by pauli42, 07 January 2015 - 10:55 AM.
#418
Posted 09 January 2015 - 07:05 AM
Mr Huge, on 23 November 2014 - 04:57 AM, said:
IGNORE THE LRM15 BONUS, IT'S POINTLESS
SHILKA ON LEGS
DAPPERJAGER? HA HA!
MY FACE IS MELTING!
Shilka on legs! love it.
Does the A work well as a close range brawler with SRMs and maybe LPL?
http://mwo.smurfy-ne...cabaf732aea0c69
also is it best to try and stick with a standard engine on the jagers?
Edited by Bigbacon, 09 January 2015 - 07:06 AM.
#419
Posted 09 January 2015 - 07:10 AM
pauli42, on 07 January 2015 - 06:51 AM, said:
problem is an AC2 is just not much of a defensive weapon. You'd be better off dropping it for a ERLL,ERPPC,LPL. AC2 are really just rubbish unless you have like 3 or more.
Least the beam weapons you can hit a light, the AC2 you'll just waste the ammo. Lights would be your worst enemy to face at medium to close range.
I see so many combos that could be had here
http://mwo.smurfy-ne...86c7f5d3fb37c03
like you can drop Artemis and go dual LL/ERLL, swap between tag+ERLL/LL+artemis or drop artemis and go tag + LPL/ERPPC.
My brain goes nuts with combinations.
Edited by Bigbacon, 09 January 2015 - 07:18 AM.
#420
Posted 12 January 2015 - 02:44 AM
Bigbacon, on 09 January 2015 - 07:10 AM, said:
problem is an AC2 is just not much of a defensive weapon. You'd be better off dropping it for a ERLL,ERPPC,LPL. AC2 are really just rubbish unless you have like 3 or more.
Least the beam weapons you can hit a light, the AC2 you'll just waste the ammo. Lights would be your worst enemy to face at medium to close range.
I see so many combos that could be had here
http://mwo.smurfy-ne...86c7f5d3fb37c03
like you can drop Artemis and go dual LL/ERLL, swap between tag+ERLL/LL+artemis or drop artemis and go tag + LPL/ERPPC.
My brain goes nuts with combinations.
Hi Bigbacon,
ty for your feedback and your are right! After some matches i realized that too and i changed it by adding 2x ERLL for the direct damage support and leave the 2x LRM15 for the indirect damage. The results are fine and i have a lot fun playing this mech..TY!
JM6-A: 2x LRM15 + 2xERLL
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users