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Jagermech - Effective Builds


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#281 Punk Oblivion

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Posted 10 September 2013 - 09:24 AM

View PostXione87, on 10 September 2013 - 09:13 AM, said:


So, Jagermech pilots, what can the Firebrand do that's special and unique amongst mechs?



Well the most OP use for the firebrand was the ability to have a high mounted Gauss+PPC in the same spot (arm). The gauss de-sync makes this more difficult, but you can still run PPC+AC10 together in the high mount arms.

There also used to be some beastly all energy builds on the Firebrand, but those also got nerfed with the LPL nerf and LL alpha limits respectively...

Now the "best" (meaning most consistent high dmg/kill/assist) build on the firebrand would be 2 LL, 4 ML, Std 300.

#282 Verdict Nine

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Posted 13 September 2013 - 04:19 PM

I wish the 6 MG DD build worked, but it just doesn't.

After spending all the c-bills on all the guns and trying them all, I've had the most success with two UAC 5's and 2 ML's. And lots of ammo.

#283 Punk Oblivion

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Posted 13 September 2013 - 09:17 PM

^^^ Yeah, there was only about a week where that build was super OP, right after the MG super buff, then they brought it down a hair. It is still OK, I personally don't run it though.

Are you using PPC's or LL's with them? I have heard that LL's or ERLL's are the way to go now with 6 MG's

#284 evilC

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Posted 21 September 2013 - 02:16 PM

With the latest nerf to the single shot rate of the UAC5, I have been using a new build to give me my sustained fire dakka fix.

2xAC5, 2xAC2, 2:1 AC2 to AC5 ammo ratio (I use 300 AC2, 150 AC5).

Fire them like so : AC5, AC2, AC2, AC5, AC2, AC2

5 shots a second! No heat penalties!

Using my Fire Control macro, put AC5s in grp 3 on chain fire, 1 AC2 in grp 4 and 1 AC2 in 5
Fire Sequence: 3,4,5
Fire rate (with Fast Fire): 190

enjoy :)

Edited by evilC, 21 September 2013 - 02:17 PM.


#285 1Sascha

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Posted 26 September 2013 - 11:31 PM

I've yet to find another build I like as much as my UAC one in the DD. Even with the latest UAC-nerf, that thing is still pretty deadly.

2x UAC5, 4xMG, 2 MLAS (optional, depending on engine). Plus 2 tons of MG ammo and the rest UAC (around 200 rounds). Still gotta be conservative on the trigger, but if you pick your targets right and get lucky with the jamming, you can inflict some serious pain.

Squaddie of mine swears by his 6x MG build. He either puts 2 ERLLAS or 2 LPLSL on there as well, carries 10,000 rounds IIRC and pretty much runs around at 86 kph, MGs blazing all the time. Sure: It's more of an ambush-Mech or a finisher.. but if you do it right and only pick targets that already lost some of their armor, you can rack up kills pretty quickly.


S.

Edited by 1Sascha, 26 September 2013 - 11:31 PM.


#286 Benjamin Davion

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Posted 26 September 2013 - 11:48 PM

LBX10. Lots of them.

My 6A Jager runs 2 LBX10s, 4 SSRMs, and 2 MLs.
My DD runs 2 LBX10s, 4MGs, and 2MLs.
My Firebrand runs 2LBx10s and 4MLs.

Faces simply melt.

#287 Modo44

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Posted 26 September 2013 - 11:58 PM

View Post1Sascha, on 26 September 2013 - 11:31 PM, said:

2x UAC5, 4xMG, 2 MLAS (optional, depending on engine).

If you use the stock XL260 engine, you can take MPLs, enough ammo to spray and pray all match, and AMS. However, with the recent UAC5 changes, you can get more sustained firepower by squeezing an AC2 in there: 2xUAC5+AC2+2xML. The second build does require fire discipline.

#288 Benjamin Davion

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Posted 27 September 2013 - 12:06 AM

View PostJohn Reid, on 13 September 2013 - 04:19 PM, said:

I wish the 6 MG DD build worked, but it just doesn't.

After spending all the c-bills on all the guns and trying them all, I've had the most success with two UAC 5's and 2 ML's. And lots of ammo.


6MG, 2 LPL can be very effective if you know how to use it. I was once in an HHoD 4-man that sported four 'Facemelters', one DD with 6MGs, 2 LPL, and the other three with 2LBX10s, 4MGs, and 2MLs. We ended up parking ourselves in ambush positions in the caldera on Terra Therma, just as the other team came pouring in. We opened fire, laying down a literal wall of lead the other mechs couldn't get out of in time. We obliterated 7 enemy mechs, losing only one of our own, before the rest of them were able to escape.

MGs are lethal.

#289 Shaftronics

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Posted 27 September 2013 - 02:34 AM

Personally like running my Firebrand with 2 PPCs and 4 MLs with an XL340.

http://mwo.smurfy-ne...72fabedb4c663df

91 km/h with speed tweak on a 65 ton mech and almost maxed armor makes it feel like a Clan mech.

#290 1Sascha

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Posted 27 September 2013 - 11:46 PM

Update:

Fell in love with my Firebrand all over again yesterday. For once, I actually built it as it was supposed to be built (energy-heavy):

2x ERLLAS, 4xMLAS, 2xMG with a single ton of ammo, AMS, standard 300 engine and as many DHS as I could squeeze in.

That thing is insane. You run around at 82 kph and have the speed and agility to sneak into peoples' backs. Once there, you can quickly annihilate them and you'll never run out of ammo.. well on the MGs, maybe. It's even agile enough to hang in a fight with those pesky lights. My squad and I ran into a 4-man wolfpack last night and we didn't have a lot of trouble killing them.

Only drawback is the heat. It's manageable, but not brilliant or anything (around 1.18 IIRC). I managed to do two alphas in a row last night on Tourmaline, but then you're near shutdown of course. Gotta have some trigger discipline: Use ERs only at range, switch to MLAS as range closes. Once you use all 6 lasers together (even chained), heat will become a problem quickly. Having a Coolshot on board - and both Coolshot-efficiencies unlocked - also definitely helps.


S.

#291 BadFortune

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Posted 29 September 2013 - 12:46 PM

These days, when 6-7mechs out of 12 are assaults Jagermech is not the most competitive unit. You can do the math as you like, but against these brutes you need some raw punching power, no nonsense.
So my choice is the DD with dual AC20 and dual ML for backup. Not refined, or civilized, but it does the job just well. The other day, I took out 6 guys from the opposing force, dealt damage to other 5, and walked away at the end. It is just a massive laugh, as it steps up to these giants and spits them in the face B)

But I do hope, that at some point, there will be restrictions for weight, and this pointless parade of assault mechs will end.
For those times I came up with a new loadout, and it works pretty well in the current environment as well (just remember to stick with the lemmings) It does not look overly dangerous at first sight, but if managed properly can be a real pain for the opposing force. I used my old JM6-S chassis, fitted it with:
- 300xl engine (speed with tweek is 82!) added double heat sink
- changed the loadout to 2xLL, 2xAC5, AMS
- armor almost maxed out
Has a decent punch (just have to aim the head) can change location quickly, the armor can take a lot, and I never had any problems with overheating.
The only thing is: the Firebrand is the ideal chassis for this setup...

#292 tib3r

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Posted 30 September 2013 - 02:34 PM

Here's what I think...

View PostBadFortune, on 29 September 2013 - 12:46 PM, said:

These days, when 6-7mechs out of 12 are assaults Jagermech is not the most competitive unit. You can do the math as you like, but against these brutes you need some raw punching power, no nonsense.
So my choice is the DD with dual AC20 and dual ML for backup. Not refined, or civilized, but it does the job just well. The other day, I took out 6 guys from the opposing force, dealt damage to other 5, and walked away at the end. It is just a massive laugh, as it steps up to these giants and spits them in the face :P

But I do hope, that at some point, there will be restrictions for weight, and this pointless parade of assault mechs will end.
For those times I came up with a new loadout, and it works pretty well in the current environment as well (just remember to stick with the lemmings) It does not look overly dangerous at first sight, but if managed properly can be a real pain for the opposing force. I used my old JM6-S chassis, fitted it with:
- 300xl engine (speed with tweek is 82!) added double heat sink
- changed the loadout to 2xLL, 2xAC5, AMS
- armor almost maxed out
Has a decent punch (just have to aim the head) can change location quickly, the armor can take a lot, and I never had any problems with overheating.
The only thing is: the Firebrand is the ideal chassis for this setup...


YES. I just would like cosign on this, because this post is correct. Nothing rustles my jimmies like taking my S out with its AC40 set up and causing a highlander/atlas/awesome/stalker to have an emotionally trying match.

I think that AC10/LBX is about the smallest I would go with on autocannons, and for energy I could not see myself using anything less then PPC as a primary weapon. You just do not have the stopping power with AC5 (which I ran a 4 AC5 build and quickly changed over to twin AC20). LBX is fun, especially when coupled up with SRMs on the A model.

When I am just trying to raise C-bills and don't care too much about anything else, I just hunt down an assault mech, usually to great success, and amusement.

#293 MechWarrior679696

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Posted 11 October 2013 - 07:15 AM

I am a huge noob and hilarity-builder, and I run this comedy build on my JM6-A: Murdermonger. The tactics are simple, as is probably evident. Stay away from everything and everyone, and rain down death from 500m plus. Get your assists, and should you see an opening, go for pinpoint damage with your ACs. Been considering to swapping up a pair of the launchers to 10s to better swamp AMS, but I like the autocannons too much. Sensor range, advanced zoom and target retention are, of course, recommended modules.

For my Firebrand, I've scrapped the MLs, AC/2s and PPCs entirely and fitted ER LLs and a couple of UAC/5s, which I put on chain fire and just tap for the most part. Hits nicely at medium range, and one can still defend oneself pretty damn well from any Jenners trying to close.

Quote

I think that AC10/LBX is about the smallest I would go with on autocannons, and for energy I could not see myself using anything less then PPC as a primary weapon. You just do not have the stopping power with AC5 (which I ran a 4 AC5 build and quickly changed over to twin AC20). LBX is fun, especially when coupled up with SRMs on the A model.


LB10-Xes have fantastic specs within 250m; I tried using twins on the Jager, because I'm used to putting one on my Dragon 1N. If you just complement them with something with pinpoint or hitscan damage (i.e. lazors), you can tear things to shreds. You also practically never waste a shot with the LBX, as it's so damn easy to hit with. But I for one dropped that build since the weight-saving efforts were so iffy that either one would have neither the armor nor the ammo or heat dissipation to stay there.

Personally, I have no problem with using LLs for a primary. Mainly because you rarely waste a shot with them. And even if one has the aim to hit Spiders half-reliably in close with an ER PPC, the combination of loads of heat and not being able to chip damage with your hitscan at 600-1200m range if they manage to dodge kinda breaks it.

Edited by Mr Huge, 11 October 2013 - 10:50 AM.


#294 Jaybee

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Posted 13 October 2013 - 09:59 PM

I love the Jagers, these are my current builds that I have great success..

FIREBRAND - so effective
packs a punch, very fun and effective. cbills for win too.

JM6-S - dakka, quad ac5
have chain fire one button and non-chained on the other. Can let of 3 rounds then two at a time with cooldown timing, very ouch
med laser for backup as i eat ammo lol

get some pretty narly scores with both.

#295 Bob Dumb

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Posted 14 October 2013 - 12:39 PM

View PostLT Satisfactory, on 20 March 2013 - 05:13 PM, said:

Also, I've always been confused when I see ammo in the torso when you have room for it in legs. Rarely do anything but lights get legged. Also, you can stick on lbx10 ammo in your head since the guns will use that ammo first.


The thing is, hes using an XL engine so if his torso gets blown up he doesn't lose anything as the engine goes no matter what. If its in the legs and he loses a leg, his ammo explodes does damage and he loses the ammo. But I agree with you if hes using a standard engine.

#296 Ian Grahame

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Posted 15 October 2013 - 04:44 PM

I dropped the stock Firebrand in favor of 2 ERLL, 2 UAC 5, AMS. I'm pretty steadily running a 280 XL, which does get me killed with those huge side torsos, but lets me run 69.7. That's solid and versatile, play with the armor and DHS to suit. I have recently run it with either 2 AC 10's or 2 LBX's + 4ML. Both are very good and hit hard.

My JMS-6S I'm currently running with 3 UAC 5's and 9 tons of ammo. Solid build... not a chainsaw Ilya, but it puts out some damage.

My kills vary, usually just one or two a round... but my kill assists run between 2 and 7, and DD support fire is the Jaeger's role. It works.

And yes, I've run the AC 40, and it's just stupid fun to play, and can make the big guys weep. Hitting lights with it, well, that either works or it doesn't.

Edited by Ian Grahame, 15 October 2013 - 04:47 PM.


#297 Mercer Skye

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Posted 16 October 2013 - 12:12 AM

Brawler

Current build I'm running. It looks very odd, I'm sure, but fits my playstyle immensely. I'm usually pretty light on the trigger, and rarely finish a match empty on the ballistics. It all looks awfully light, but with full armor, I can go toe to toe with some of the bigger boys, and the little extra oomph from the standard (Yeah, could fit an XL engine in, and get a scary 78.5kph Jager going, but I'm not a fan of XLs in 'Mechs with easy access torso sections. But, Brawler II would be the way I'd go)

Call me crazy, but can get pretty spot on fire-support (What the Jager is technically built for) going with these builds.

I'm liking it. Maybe someone else will as well.

Edited by Mercer Skye, 16 October 2013 - 12:14 AM.


#298 RadioKies

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Posted 16 October 2013 - 12:16 AM

Best build per mech:
JM6-DD + AC40
JM6-S + AC40
JM6-A + AC40

#299 Revyl

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Posted 17 October 2013 - 02:40 AM

My first (and only) Mech so far is an JM6-S and I'm running it with twin AC10 and twin ML and maxed out armor. Might not be the most hard-hitting build, but I love it. It has decent survivability and decent firepower. I really wouldn't know what else to run. Anyway, loving the Jager, no matter what build.

#300 MechWarrior679696

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Posted 19 October 2013 - 02:35 PM

Having fun with this and flanking at the moment. So much critting and legging Jenners. Serves them right, the little ********.

Rutger Hauer

Oh, and if anyone out there can figure out how to put 2x LB10-Xes and 2x ER LLs on the Firebrand without skimping massively on armor and ammo, I would be much, much obliged.

Edited by Mr Huge, 19 October 2013 - 07:02 PM.






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