

Should Coolant Flush Reduce Baseline Heat-Dissipation?
#21
Posted 20 March 2013 - 10:25 AM
#22
Posted 20 March 2013 - 11:04 AM
Mawai, on 20 March 2013 - 10:10 AM, said:
I'd have to disagree. The heat sinks in BT are closed systems ... when you coolant flush you aren't using up anything intrinsic to the heat sink ... you are pouring coolant over the heat sink that briefly causes a large increase in its cooling ability ... dissipating a lot of heat in a short period of time by cooking off the coolant. This process would not impact the baseline heat capabilities of the mech at all ... it just provides a large, short term, increase in heat sink cooling rate ... so I voted NO since the alternative did not make much sense to me

So when you "coolant flush" - that you have to have a new module for - where is that coolant coming from and for what reason does it require a module to "perform" if all mechs already have the weight / space / coolant devoted to such a feature?
For that matter, if you're "pouring" a liquid on super-heated metal conductors, isn't it going to steam up and vent? Or otherwise just reheat the surrounding region?
The only way it makes sense to me is to use existing coolant already in the circuit, in which case there will be less available for use afterwards OR there's an external reservoir, in which case this reservoir is not being considered to weigh anything or take up any space by simply being a module.
#23
Posted 20 March 2013 - 11:34 AM
Lee Ving, on 20 March 2013 - 11:04 AM, said:
For that matter, if you're "pouring" a liquid on super-heated metal conductors, isn't it going to steam up and vent? Or otherwise just reheat the surrounding region?
The only way it makes sense to me is to use existing coolant already in the circuit, in which case there will be less available for use afterwards OR there's an external reservoir, in which case this reservoir is not being considered to weigh anything or take up any space by simply being a module.
And here's something else no one is considering on this which makes no sense:
You're pouring a liquid onto metal or possibly metalic cooling radiator grills/vents which what happens when you pour cool liquid onto a hot surface? Science 101 - possible cracking/warping of metal. Now let's say, for arguement sake it's a special metalline structure resistant to warping or cracking, does the liquid corrode the metallic/metaline radiator fins or cause them to rust with constant use causing a heat sink to go faulty and crack in the middle of battle? Are you now damaging your heat sinks to possible rust/corrosion/stress causing them to become damageable and need to be replaced?
Betcha no one thought of that, huh?
There has to be drawbacks for the usage of these CoolShots that the DEV's didn't think of before adding this stuff into the game that doesn't make sense. Sure they could possibly explain it away with 31st century metal technology, that no one understands except maybe Comstar or Astech scientists from say NAIS or the Clans, but still there has to be some damaging effect or side effects to using these CoolShots in the game. And the DEV's have to account for them.
#24
Posted 20 March 2013 - 11:39 AM
#25
Posted 20 March 2013 - 11:44 AM
Tice Daurus, on 20 March 2013 - 11:34 AM, said:
And here's something else no one is considering on this which makes no sense:
You're pouring a liquid onto metal or possibly metalic cooling radiator grills/vents which what happens when you pour cool liquid onto a hot surface? Science 101 - possible cracking/warping of metal. Now let's say, for arguement sake it's a special metalline structure resistant to warping or cracking, does the liquid corrode the metallic/metaline radiator fins or cause them to rust with constant use causing a heat sink to go faulty and crack in the middle of battle? Are you now damaging your heat sinks to possible rust/corrosion/stress causing them to become damageable and need to be replaced?
Betcha no one thought of that, huh?
There has to be drawbacks for the usage of these CoolShots that the DEV's didn't think of before adding this stuff into the game that doesn't make sense. Sure they could possibly explain it away with 31st century metal technology, that no one understands except maybe Comstar or Astech scientists from say NAIS or the Clans, but still there has to be some damaging effect or side effects to using these CoolShots in the game. And the DEV's have to account for them.
Earlier I was actually thinking "cracked engine block, cracked head, blown welds on the radiator..." etc. as it relates to my experience with the automotive world. That's why most vehicles have a coolant overflow (or oldschool ones dump it on the ground).
The thermal energy exerted transferred often causes expansion (or warping). If its a closed system like many are arguing, that expansion either is going to damage things, be vented [thereby not a 'closed' system], or negate the "cooling" because it is adding more heat into a system that has no place to displace that heat to.
LogicSol, on 20 March 2013 - 11:39 AM, said:
Then why does it have no crit-space penalty, and weigh nothing?
#26
Posted 20 March 2013 - 12:27 PM
Lee Ving, on 20 March 2013 - 11:44 AM, said:
Earlier I was actually thinking "cracked engine block, cracked head, blown welds on the radiator..." etc. as it relates to my experience with the automotive world. That's why most vehicles have a coolant overflow (or oldschool ones dump it on the ground).
The thermal energy exerted transferred often causes expansion (or warping). If its a closed system like many are arguing, that expansion either is going to damage things, be vented [thereby not a 'closed' system], or negate the "cooling" because it is adding more heat into a system that has no place to displace that heat to.
LogicSol, on 20 March 2013 - 11:39 AM, said:
Then why does it have no crit-space penalty, and weigh nothing?
Yep I was thinking that as well Lee. And Logic, I agree with Lee again on this. If it's more of a coolant injection, you have to carry it to add it. Thus it has weight, thus it needs to be accounted for, with a tank system, crit slot, and tonnage.
Edited by Tice Daurus, 20 March 2013 - 12:28 PM.
#27
Posted 20 March 2013 - 04:06 PM
Lee Ving, on 20 March 2013 - 11:44 AM, said:
Earlier I was actually thinking "cracked engine block, cracked head, blown welds on the radiator..." etc. as it relates to my experience with the automotive world. That's why most vehicles have a coolant overflow (or oldschool ones dump it on the ground).
The thermal energy exerted transferred often causes expansion (or warping). If its a closed system like many are arguing, that expansion either is going to damage things, be vented [thereby not a 'closed' system], or negate the "cooling" because it is adding more heat into a system that has no place to displace that heat to.
Then why does it have no crit-space penalty, and weigh nothing?
Tice Daurus, on 20 March 2013 - 12:27 PM, said:
Yep I was thinking that as well Lee. And Logic, I agree with Lee again on this. If it's more of a coolant injection, you have to carry it to add it. Thus it has weight, thus it needs to be accounted for, with a tank system, crit slot, and tonnage.
I attribute it to implementation design/laziness/betaness. The item it's designed around(presumably) is the coolant pad, which did take up weight/criticals IIRC.
Making it no weight/crit was probably to make it more accessible to players, they are trying to make money here remember.
Personally I just hope they make modules hitabble, since this one originally would explode when hit.
#28
Posted 20 March 2013 - 04:14 PM
If you would like to make a "Novel" Suggestion to the Developers, then please post in the Suggestions section of the Forum. That would be a good place to introduce new ideas. Please be sure to include specific details (if applicable) regarding how your idea would work and how you believe it would affect game play.
I'm going to close this thread, as the conversation really should be dispersed to either the existing threads, or a new thread in the Suggestions section with a technical presentation of the OP's idea.
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