PGI has responded to complaints about excessive splash damage by promising to remove it in the April 2 patch.
Now players are complaining about increased damage in LRMs.
Could this be the result of PGI tinkering towards the April 2 patch?
The "damage" part of splash damage had to come from somewhere, and that somewhere is the individual missile strikes. Could it be that the damage value diverted into "splash" is not back in the original damage value per hit where it originated, not dispersed now?
Could this be a case of "be careful what you wish for?"
Could Killer Lrms Be The Result Of Tweaking Splash Damage?
Started by Phoenix Gray, Mar 20 2013 08:02 AM
7 replies to this topic
#1
Posted 20 March 2013 - 08:02 AM
#2
Posted 20 March 2013 - 08:04 AM
It's almost certainly a result of their attempt to fix the fact that certain mech components, like likes, were previously not taking a correct amount of damage.
It would appear that the bug regarding damage was actually hiding a DIFFERENT bug, which is that splash damage is dramatically more powerful than intended.
It would appear that the bug regarding damage was actually hiding a DIFFERENT bug, which is that splash damage is dramatically more powerful than intended.
#3
Posted 20 March 2013 - 08:04 AM
No, it's the result of fixing the Hitboxes.
#4
Posted 20 March 2013 - 08:12 AM
shhh lrms are fine I'm sure it's a L2P problem...at least that's what the forums would have me believe
#5
Posted 20 March 2013 - 08:15 AM
why does LRMs have splash damage anyway.
how are they going to implement swarm LRMs when what is in the game already works like it
how are they going to implement swarm LRMs when what is in the game already works like it
Edited by Tennex, 20 March 2013 - 08:15 AM.
#7
Posted 20 March 2013 - 08:24 AM
Tennex, on 20 March 2013 - 08:15 AM, said:
why does LRMs have splash damage anyway.
how are they going to implement swarm LRMs when what is in the game already works like it
how are they going to implement swarm LRMs when what is in the game already works like it
swarms are more of an area of effect type of thing.
Think about it like this.
Normal LRMs: They hit the target, and the explosions wash over the mech causing that damage
Swarms: Think more along the lines of falling artillery. They aren't meant to hit the target directly (at least I recall) but fall around it causing splash / aoe damage to everything in the radius.
So they are basically the same thing, except LRMs are only one target, whereas swarms can hit multiple, I would imagine that swarms splash might be slightly higher, and LRMS lowered at some point.
#8
Posted 20 March 2013 - 08:27 AM
Phoenix Gray, on 20 March 2013 - 08:02 AM, said:
PGI has responded to complaints about excessive splash damage by promising to remove it in the April 2 patch.
Now players are complaining about increased damage in LRMs.
Could this be the result of PGI tinkering towards the April 2 patch?
The "damage" part of splash damage had to come from somewhere, and that somewhere is the individual missile strikes. Could it be that the damage value diverted into "splash" is not back in the original damage value per hit where it originated, not dispersed now?
Could this be a case of "be careful what you wish for?"
Now players are complaining about increased damage in LRMs.
Could this be the result of PGI tinkering towards the April 2 patch?
The "damage" part of splash damage had to come from somewhere, and that somewhere is the individual missile strikes. Could it be that the damage value diverted into "splash" is not back in the original damage value per hit where it originated, not dispersed now?
Could this be a case of "be careful what you wish for?"
Definitely not... LRM have not been changed at all since not last patch, but the patch before it.
The fix for missiles has not been implemented in any way. I don't know why people are saying that they have, they have not.
Nothing has changed and people are just now realizing how broken LRM are.
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