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Missile Damage - Feedback


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#121 jay35

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Posted 20 March 2013 - 11:51 AM

View PostBoPop, on 20 March 2013 - 11:46 AM, said:

all in all i hope the LRMs aren't nerfed back into the ground cuz honestly i hadn't played my LRMcat since i mastered it cuz LRMs just sucked, even with artemis.


You shouldn't BE running around in an all-LRM mech like you're untouchable. The only viable role for an all-LRM mech is if you are only in a supporting role and in that case you shouldn't expect to be killing mechs left and right, just taking off some armor, disrupting the enemy's plans and maneuvering, and allowing your team's brawlers to close to engage and finish them off.

Aside from the dedicated support role, LRMs are supposed to be only one of a diverse array of weapons your mech should have on board. Use them to soften up targets a bit as you/they close the distance to where energy and ballistic weapons come into range.

That's the difference between a boat and a team-based tactic. It is not a valid demand to expect LRMs to be so deadly that they can routinely be employed as a one-weapon death machine.

Edited by jay35, 20 March 2013 - 11:55 AM.


#122 Livewyr

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Posted 20 March 2013 - 11:53 AM

View PostBryan Ekman, on 20 March 2013 - 08:18 AM, said:

We are currently assessing the increase in LRM/SSRM/SRM damage currently on the live production servers. Expect an official response later today. A hot fix is likely this week.


Good good!

But you're going to have to do something about ECM or there will be NO reason to bring them.

(Right now you'd bring them because they're crippling in damage at the risk of being completely nullified by ECM. Lottery of Great Risk for Great Reward.. bring it down to Great Risk for mediocre reward.. and even the boats will start disappearing.)

#123 Clownwarlord

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Posted 20 March 2013 - 11:53 AM

I agree, that is why I suggest not a hot fix but give the 2 weeks till next patch to test out and make sure what is the issue before they got nurf bat crazy on the lrms and other missile systems.

#124 xDaeDaLuSx

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Posted 20 March 2013 - 11:56 AM

Definitely something weird going on. I've played 2 matches since i came home from work and in both 1 volley of LRMS took a leg off my Cicada x5, i laughed both times mind you but surely that can't be right, stock armour btw, only bought the damned thing last night.

Edited by xDaeDaLuSx, 20 March 2013 - 11:56 AM.


#125 jay35

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Posted 20 March 2013 - 11:57 AM

View PostLivewyr, on 20 March 2013 - 11:53 AM, said:


Good good!

But you're going to have to do something about ECM or there will be NO reason to bring them.

Rubbish. That's what you have teammates for. If you're an LRM-focused mech, you should not expect to be able to target enemy mechs bearing ECM (unless you have TAG). You should rely on your teammates to either counter their ECM, tag for you, or kill those mechs while you focus on the ones you CAN lock on to.

See, again, short-sighted lack of understanding of teamplay, tactics, and cooperation. That will be the death of this game (because either PGI will eventually give in and listen to silly demands like that and ruin the game, or because people refuse to learn how to play the game cooperatively as it is intended).

Edited by jay35, 20 March 2013 - 11:58 AM.


#126 Tarman

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Posted 20 March 2013 - 11:58 AM

View Postclownwarlord, on 20 March 2013 - 11:53 AM, said:

I agree, that is why I suggest not a hot fix but give the 2 weeks till next patch to test out and make sure what is the issue before they got nurf bat crazy on the lrms and other missile systems.



Two weeks of ridiculous missile splash is detrimental to the playerbase numbers. I'm going to assume you weren't around for the introduction of Artemis and the Weekend of Rain.

#127 BoPop

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Posted 20 March 2013 - 11:58 AM

View Postjay35, on 20 March 2013 - 11:51 AM, said:


You shouldn't BE running around in an all-LRM mech like you're untouchable. The only viable role for an all-LRM mech is if you are only in a supporting role and in that case you shouldn't expect to be killing mechs, just taking off some armor, disrupting their plans and maneuvering, and allowing your team's brawlers to engage and finish them off.

Else, LRMs are only one of a diverse array of weapons your mech should have on board. use them to soften up targets a bit as you/they close the distance to where energy and ballistic weapons come into range.

That's the difference between a boat and a team-based tactic.



well, it's true mine isn't an official LRM boat, i use 4 LRM5+artemis and 2 SRM2+artemis (just incase) so i launch 20 at a time. and i think mine travels at 71 kmph? cant remember right now, i got a heavy engine because i hate to get left behind and like to be a little nimble. so yea i don't play a boat, but still i don't want the LRM nerfed to the point i pack that mech back away where i keep it for nostalgia :D (first mech i purchased)

#128 Clownwarlord

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Posted 20 March 2013 - 11:58 AM

View PostxDaeDaLuSx, on 20 March 2013 - 11:56 AM, said:

Definitely something weird going on. I've played 2 matches since i came home from work and in both 1 volley of LRMS took a leg off my Cicada x5, i laughed both times mind you but surely that can't be right, stock armour btw, only bought the damned thing last night.

Well it is a Cicada ... but anyways they will probably just remove splash damage for missiles and end of issue but sadly it ruins the effect lrms have on light mechs with a lag shield.

#129 MN03

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Posted 20 March 2013 - 12:01 PM

I doubt they will nerf SRM´s. Splatcats have been OP for months now with no single change. LRM´s are OP yes, but give us something to counter these mickey mouse devils.

#130 xDaeDaLuSx

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Posted 20 March 2013 - 12:02 PM

View Postclownwarlord, on 20 March 2013 - 11:58 AM, said:

Well it is a Cicada ... but anyways they will probably just remove splash damage for missiles and end of issue but sadly it ruins the effect lrms have on light mechs with a lag shield.


True but what, did they all hit my leg? Must've took them all to the knee.

#131 Xandergod

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Posted 20 March 2013 - 12:04 PM

View Postjay35, on 20 March 2013 - 11:51 AM, said:


You shouldn't BE running around in an all-LRM mech like you're untouchable. The only viable role for an all-LRM mech is if you are only in a supporting role and in that case you shouldn't expect to be killing mechs left and right, just taking off some armor, disrupting the enemy's plans and maneuvering, and allowing your team's brawlers to close to engage and finish them off.

Aside from the dedicated support role, LRMs are supposed to be only one of a diverse array of weapons your mech should have on board. Use them to soften up targets a bit as you/they close the distance to where energy and ballistic weapons come into range.

That's the difference between a boat and a team-based tactic. It is not a valid demand to expect LRMs to be so deadly that they can routinely be employed as a one-weapon death machine.

What about 75% of the catapult types. Even the C1 lacks the hard points to be an effective finisher sans LRMs.
So, what you're saying is that this type of mechs only purpose is a little armor removal?

#132 BoPop

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Posted 20 March 2013 - 12:14 PM

View PostLexLuther, on 20 March 2013 - 12:04 PM, said:

What about 75% of the catapult types. Even the C1 lacks the hard points to be an effective finisher sans LRMs.
So, what you're saying is that this type of mechs only purpose is a little armor removal?


i agree his statement was a little silly, he might as well as said "A cleric is just supposed to sit back and heal!"

#133 Catalinasgrace

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Posted 20 March 2013 - 12:15 PM

View PostHayashi, on 20 March 2013 - 08:37 AM, said:

1855 damage in any build cannot be normal.


1855 eh? Try this on for size... Although I love my missiles and always have even I have to be honest here and say there is certainly something going on... Posted Image

Edited by Catalinasgrace, 20 March 2013 - 12:16 PM.


#134 Hovertank

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Posted 20 March 2013 - 12:16 PM

How does something like this get past the QA process? Is there a QA process?

Edit: Why are new mechs cockpit hitboxes consistently too large on go-live of the new mech?

Edited by Hovertank, 20 March 2013 - 12:20 PM.


#135 Clownwarlord

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Posted 20 March 2013 - 12:20 PM

View PostHovertank, on 20 March 2013 - 12:16 PM, said:

How does something like this get past the QA process? Is there a QA process?

Well to think of it ... this is beta. So would this not make us sort of their QC before the launch?

#136 VXJaeger

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Posted 20 March 2013 - 12:20 PM

Someone tried to ninjapatch splashdamage out of SSRMs& SRMs, and ended up adding some more to all weapons available? In LRMs it shows most clearly, and that's why they are topic of most QQ at this moment.

Edited by VXJaeger, 20 March 2013 - 12:26 PM.


#137 Acid Phase

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Posted 20 March 2013 - 12:21 PM

View PostHovertank, on 20 March 2013 - 12:16 PM, said:

How does something like this get past the QA process? Is there a QA process?


Since I've encountered the many issues in closed beta.....easy enough to say no. They don't have one. And if they do, that's a p*ss poor job.

Edited by Acid Phase, 20 March 2013 - 12:21 PM.


#138 Commander Kobold

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Posted 20 March 2013 - 12:26 PM

View PostMuonNeutrino, on 20 March 2013 - 09:19 AM, said:


One horrifically OP thing countering another horrifically OP thing is not exactly an optimal balancing method. :D


then explain ECM countering ECM

#139 K o i l

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Posted 20 March 2013 - 12:29 PM

View Postjay35, on 20 March 2013 - 11:51 AM, said:


You shouldn't BE running around in an all-LRM mech like you're untouchable. The only viable role for an all-LRM mech is if you are only in a supporting role and in that case you shouldn't expect to be killing mechs left and right, just taking off some armor, disrupting the enemy's plans and maneuvering, and allowing your team's brawlers to close to engage and finish them off.

Aside from the dedicated support role, LRMs are supposed to be only one of a diverse array of weapons your mech should have on board. Use them to soften up targets a bit as you/they close the distance to where energy and ballistic weapons come into range.

That's the difference between a boat and a team-based tactic. It is not a valid demand to expect LRMs to be so deadly that they can routinely be employed as a one-weapon death machine.

This.

Plus, I would like to officially give the finger to all the ******** saying that there was nothing wrong with LRM's and to l2p or l2cover. You guys need to get over yourselves. You really think that just suddenly all people forgot how to cover, en masse? Good grief.

Edited by K o i l, 20 March 2013 - 12:30 PM.


#140 Pyrrho

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Posted 20 March 2013 - 12:30 PM

They cannot get over what they cannot see. Climb the mountain of their ego and the view from the top is priceless.





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