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Missile Damage - Feedback


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#221 K o i l

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Posted 20 March 2013 - 05:25 PM

View PostPhoenix Gray, on 20 March 2013 - 04:06 PM, said:


"The persons responsible for sacking the person responsible have been sacked."


A Møøse once bit my sister ...

#222 Wintersdark

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Posted 20 March 2013 - 05:27 PM

View PostBryan Ekman, on 20 March 2013 - 08:18 AM, said:

We are currently assessing the increase in LRM/SSRM/SRM damage currently on the live production servers. Expect an official response later today. A hot fix is likely this week.

UPDATE: We will be pushing through a hot fix tomorrow at 10am PDT. Changes will be posted tomorrow.

Any chance this will include fixing the Jagermech head hitbox? It's so frustrating to fall over dead whenever someone glances at my mech's torso... or arms... or back...

#223 FrostCollar

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Posted 20 March 2013 - 05:33 PM

View PostBryan Ekman, on 20 March 2013 - 08:18 AM, said:

UPDATE: We will be pushing through a hot fix tomorrow at 10am PDT. Changes will be posted tomorrow.

Great! Good to see a quick response.

#224 Mechwarrior Buddah

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Posted 20 March 2013 - 05:34 PM

View PostBryan Ekman, on 20 March 2013 - 08:18 AM, said:

We are currently assessing the increase in LRM/SSRM/SRM damage currently on the live production servers. Expect an official response later today. A hot fix is likely this week.

UPDATE: We will be pushing through a hot fix tomorrow at 10am PDT. Changes will be posted tomorrow.


wow it didnt take 2 months lol

#225 xxx WreckinBallRaj xxx

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Posted 20 March 2013 - 05:35 PM

View PostFrostCollar, on 20 March 2013 - 05:33 PM, said:

Great! Good to see a quick response.


It only took us months to get an ECM response...

#226 LaserAngel

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Posted 20 March 2013 - 05:36 PM

Hotfixes take about two days. That is what happened last time. Otherwise it takes about 2 weeks to turn the ship. Others, 4-6 weeks.

#227 Mechwarrior Buddah

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Posted 20 March 2013 - 05:37 PM

View PostBluten, on 20 March 2013 - 05:04 PM, said:

When ECM is OP. It stays that way for months. When LRMs are OP, they get a hotfix the first week.

Not biased at all...

I guess I should dig up my LRM Carriers and make the best of it while it lasts. This is probably the only comeback they are ever going to get.


Pretty much. Have fun while it lasts

Edited by Mechwarrior Buddah, 20 March 2013 - 05:37 PM.


#228 Viges

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Posted 20 March 2013 - 05:37 PM

hotfix released:
now all weapons do splash damage

the end.

:(

#229 Mechwarrior Buddah

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Posted 20 March 2013 - 05:38 PM

View PostLaserAngel, on 20 March 2013 - 05:36 PM, said:

Hotfixes take about two days. That is what happened last time. Otherwise it takes about 2 weeks to turn the ship. Others, 4-6 weeks.


Otherwise they tell us its working as intended, do interviews saying its working as intended, and two months later accept theres an issue and placate the masses by saying "we'll look into it"

#230 Cpt Jason McCarthy

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Posted 20 March 2013 - 05:39 PM

They do internal testings ! And it's still BETA !



/sarcasm

Edited by Shadowpunisher, 20 March 2013 - 05:56 PM.


#231 xxx WreckinBallRaj xxx

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Posted 20 March 2013 - 05:42 PM

View PostMechwarrior Buddah, on 20 March 2013 - 05:37 PM, said:


Pretty much. Have fun while it lasts


Ya, it's looking to be a fun night so far, unlike the past few months for an LRM Carrier. Sadly, the hotfix will put us back into the dumpster. Worse yet is that the incoming missile nerf will bury LRMs even farther. So after the fix, we'll be back to waiting for the ECM/BAP balance changes.

#232 Cest7

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Posted 20 March 2013 - 05:43 PM

Thanks for the update bryan!

Glad I didn't activate my day of prem time, waiting till tmr :(

#233 WassonG

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Posted 20 March 2013 - 05:43 PM

Be sure to seriously look at why these mistakes were made and take measures that it doesn't happen again.

#234 Commander Kobold

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Posted 20 March 2013 - 05:44 PM

View PostMechwarrior Buddah, on 20 March 2013 - 05:38 PM, said:


Otherwise they tell us its working as intended, do interviews saying its working as intended, and two months later accept theres an issue and placate the masses by saying "we'll look into it"


and yet the masses aren't quite placated

#235 Hayashi

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Posted 20 March 2013 - 05:44 PM

View PostNinja Snarl, on 20 March 2013 - 04:53 PM, said:

And then still end up dying almost immediately anyway because everybody and their grandma is carrying LRMs and TAG, so it doesn't matter if you're jamming the 3 mechs near you because their 5 buddies a few hundred meters away have you TAGged and locked.

There is basically nothing playable in this current state outside of LRMs mechs; everything else is obliterated in moments, ECM or no ECM.

It's amusing how ingame I'm having players telling me to learn to play, that LRMs are not a problem, that I plain suck at avoiding them, and losers like me who can't avoid LRMs should get off the game and go back to Battlefield... and on the forums I've having players tell me that it's impossible to evade LRMs, that they're so broken that nothing you do can stop them from killing you.

The truth is somewhere in between really. :(

View PostUrdnot Mau, on 20 March 2013 - 04:54 PM, said:

Right now this game is unplayable

i think im gonna download a 32 bits version of windows and play blade runner

Blade Runner is an awesome game. It's a bit annoying swapping between 4 CDs, but that was one of the better action/adventure ones around. Just don't talk to the sleeping homeless man too many times or you'll trigger an infinite loop where he snores, and you'll have to reload.

Edited by Hayashi, 20 March 2013 - 05:50 PM.


#236 LaserAngel

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Posted 20 March 2013 - 05:45 PM

View PostMechwarrior Buddah, on 20 March 2013 - 05:38 PM, said:


Otherwise they tell us its working as intended, do interviews saying its working as intended, and two months later accept theres an issue and placate the masses by saying "we'll look into it"
Well, the turn around for removing splash damage on April 2nd shows that it fastest they can turn the ship is two weeks from internal build to live on the servers.

We've seen other targets mentioned in the Command Chair that take 4-6 weeks given the new patch release schedule.

#237 M4rtyr

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Posted 20 March 2013 - 05:47 PM

View PostBryan Ekman, on 20 March 2013 - 08:18 AM, said:

UPDATE: We will be pushing through a hot fix tomorrow at 10am PDT. Changes will be posted tomorrow.


Imagine that, all the "things are fine, move along." people were dead wrong.

Thanks for the update, wish you'd said what the plan is but we'll see tomorrow.

#238 Mechwarrior Buddah

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Posted 20 March 2013 - 05:52 PM

View PostM4rtyr, on 20 March 2013 - 05:47 PM, said:


Imagine that, all the "things are fine, move along." people were dead wrong.

Thanks for the update, wish you'd said what the plan is but we'll see tomorrow.


Imagine that someone on the internet that doesnt understand sarcasm
here; maybe itll help:
http://youtu.be/DF7MroTLDfU

#239 M4rtyr

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Posted 20 March 2013 - 05:55 PM

View PostMechwarrior Buddah, on 20 March 2013 - 05:52 PM, said:


Imagine that someone on the internet that doesnt understand sarcasm
here; maybe itll help:
http://youtu.be/DF7MroTLDfU


lol, if only you could chalk up sarcasm to some of these jokers. Trolling maybe but not sarcasm.

#240 ToxinTractor

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Posted 20 March 2013 - 05:57 PM

Happy to hear PGI!
Missle are packing way more then just a sting.. its a damn kick in the arse with the foot of a atlas.





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