MustrumRidcully, on 20 March 2013 - 10:14 AM, said:
Not sure if this is even a real balance topic or more a general gameplay effect.
But the way I see it - as long as we have significantly high heat capacity, launching a big alpha strike is not pretty punishing. You don't generate any less heat overall than by chain-firing, it will take just as long to dissipate all that heat. But you also get the full benefits of weapon convergence.
If, on the other hand, the heat capacity was lower but dissipation higher, you might actually find yourself unable to fire all your guns even though your dissipation will rapidly sink away that heat. So now, alpha strikes have a drawback - they are risky and likely to overheat your mech - and an advantage - you gain full convergence benefits and so your attack will likely hit one spot.
So now there is a more meaningful choice between chain-firing and alpha-striking.
Agree/Disagree?
Where would you go from there?
While that is a good suggestion, what happens in situations where you can't alpha strike 4 PPCs, so instead you chain fire those 4 PPCs. Even chain firing the 4 PPCs will over heat you if fired in rapid succession therefore you fire your 4 PPCs slower than their own cooldown.
This basically removes any ability to do high alpha strikes while also kills the use of multiple weapons to chain fire because the RoF is so high on weapons.
Take the PPC for example, in a quad setup, they will produce 32 heat, or a shutdown if following TT designs. So, you can choose to chain fire them, the minimum amount of time between each shot must be 0.75s each. Thus, to chain fire the whole group (and actually utilize all 4 PPCs), the heat production will be 32 heat over 3 seconds. Thus, if you was running with approximately 3.1 dissipation (~15 DHS on a 300 rating engine), your total heat would be 22.7. That is enough heat to only fire one more time before overheating, and in doing this to gain that extra one shot, your spreading damage unless your an excellent shot.
What this will force on the community is that it's just better to drop another weapon to have more heatsinks to alpha strike onto a single location. And if we keep lowering the heat capacity, players will continue to reduce their large weapons down to an array of smaller weapons so that they can continue to alpha strike onto a single point.
The path of least resistance here is that all weapons converge onto a single point. As long as that path exists, no matter how you modify heat, RoF, or other statistics of weaponry, players will always try to find ways to link only 1 or 2 weapon groups to converge all weaponry on.
There are many various problems that are leading to the overall issues with this game. High heat capacity, RoF, weapon convergence, and some specific mechanics of weapons (mainly missiles but a few weapons are at issues right now). Weapon convergence is exasperating the other problems.
So, while I partially agree, I am not in agreeance enough to vote "Agree". Thus, I will abstain/undecided.
Edited by Zyllos, 20 March 2013 - 11:40 AM.