Nicholas Carlyle, on 20 March 2013 - 10:37 AM, said:
I'm fine with the notion that game development is hard.
Communicating is not hard.
snip (made me cringe)
This is true but also has a limit where said Communications gets directly in the way of doing the actual work. If you want in on the Board Meetings, buy Stock.
Otherwise just read the ticker and wait for your company to come back around with updated info.
3rdworld, on 20 March 2013 - 10:37 AM, said:
<legendary founder
I am also invested monetarily, with a product I cannot return, just like your steak. I can however tell the waiter to take it back and make me a new one.
Or complain to Garth about something being broken, hoping he takes it to the chefs (devs) to get it fixed.
Looks like your metaphor didn't work out so well eh?
So you feel entitled then? Someone coerced you into spending that money on MWO did they? For everyone who says that, if it were me, I would give them their money and tell them to go away and never come back. The less entitled children around the nicer the playground is for the grown ups.
zverofaust, on 20 March 2013 - 10:39 AM, said:
Watch out guys he's dabbled
In grade school I dabbled in chemistry by mixing vinegar and baking soda. Clearly this gives me the authority to discuss the racemical synthesization of organic compounds during abiogenesis.
No but really I've also dabbled in online game development. PGI is fresh and new and most of their mistakes can be explained by this. But it's also frustrating for people like me who see a lot of promise in the game and are heartbroken when it stumbles.
Dude. If you don't already, here is the tip of the week. DO NOT HAVE CHILDREN. They stumble too...