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Online Game Developing Is Difficult


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#61 Vassago Rain

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Posted 20 March 2013 - 11:35 AM

View PostRebas Kradd, on 20 March 2013 - 11:10 AM, said:

Let me see if I understand correctly...

You saw a game that was CLEARLY still in its testing phase...still being built, still sorting the bugs out, still going through all the phases that a gamer typically never sees because they take place before release.

You then decided, on your own volition, with no gun to your head, to spend your own hard-earned money on said embryonic game.

And...now you're MAD that the game is unfinished?

Would you throw a poorly-grilled steak at a waiter who had told you beforehand that their grill wasn't working properly?


We were promised no coolant, no P2W, no third person, no casual gaming experience, first person tactical gameplay,, community warfare, modern graphics, they had a HUGE manifesto of what they were gonna do...

I can go on.
Basically, people paid 5 million for a dream, and we haven't gotten the basics of that dream yet. This over a year after it started. Meanwhile, mechwarrior tactics and sins of whatever...

#62 Jetfire

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Posted 20 March 2013 - 11:37 AM

View PostxDeityx, on 20 March 2013 - 10:53 AM, said:

Sorry OP, but your argument doesn't hold water. I too have been part of development processes for other similar games and understand what is involved. Game development isn't easy but PGI has made many mistakes that were totally avoidable. The balance in the game is so far off that it's unexcusable. The fact that there are only ~6 variants out of 60+ that see the light of day in high level competitive play is embarrassing. The fact that so many of the weapons are unusable in a min/maxed config is sad.

They also overpromised and underdelivered, which is pretty much the opposite of how you should treat your customers.


Nobody is perfect, they are trying and they are getting better and faster all the time. It isn't like they have a $20 million dev budget and 2 years of closed door development. Call me an apologist, but it's just truth. If they can keep making maps like the last two... I will be a happy man.

#63 Shumabot

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Posted 20 March 2013 - 11:37 AM

View PostJetfire, on 20 March 2013 - 11:34 AM, said:


Fixing a bug, now considered a buff...


Intention and process is irrelevant. The weapon system got better. It was buffed. The fact that it's fundamentally overpowered mathematically and the only thing that was keeping it in check was horrible coding doesn't say good things about the parties involved.

#64 Stone Profit

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Posted 20 March 2013 - 11:38 AM

View PostNicholas Carlyle, on 20 March 2013 - 11:35 AM, said:


Really? Geological terms? l...o...l

Is the best you reply you can come up with is to say I'm angry and think I'm some sort of big wig on the boards, you don't really have anything to say.

I suck at this game, my computer doesn't run it well. I know I'm a liability when I enter a match. This game doesn't bother me because I know all of this.

What does bother me, is people who don't do their jobs well and pretend like they do.

Not really up to speed on what an analogy is, are you?
Who are you to say whether they have done their jobs properly? Tell you what, let me come to your job, knowing nothing about what you do, how you do it or what it takes to do your job, and criticize you performance.

#65 Vassago Rain

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Posted 20 March 2013 - 11:39 AM

View PostJetfire, on 20 March 2013 - 11:37 AM, said:


Nobody is perfect, they are trying and they are getting better and faster all the time. It isn't like they have a $20 million dev budget and 2 years of closed door development. Call me an apologist, but it's just truth. If they can keep making maps like the last two... I will be a happy man.


I-I-It's not like they made 5 millon from founders, o-o-or anything, you guys!

BAKA!

#66 Whompity

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Posted 20 March 2013 - 11:39 AM

View PostNicholas Carlyle, on 20 March 2013 - 11:32 AM, said:

Who said anything about me being an employer? I'm saying that whoever is at the top of the food chain at PGI, or maybe I should say IGP (Don't really know who is calling the shots now?), has to be watching things as they unfold and saying "We are really not doing a good job at communicating with our customers, who produce our revenue in our FREE TO PLAY game."

I guess I misunderstood your analogy then. I thought you were saying that the devs weren't doing their jobs... I guess if IGP believes that they are not doing their jobs, we can expect heads to roll. Speculation isn't really getting us anywhere.

Quote

As for the second part, if things on these boards which are generating MASSIVE amounts of traffic and posts aren't high on the list of things to at least make a damn command chair about, then they have their priorities all sorts of messed up.

The thing is, you don't actually KNOW that. Hence the need for patience.

#67 Jetfire

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Posted 20 March 2013 - 11:40 AM

View PostShumabot, on 20 March 2013 - 11:37 AM, said:


Intention and process is irrelevant. The weapon system got better. It was buffed. The fact that it's fundamentally overpowered mathematically and the only thing that was keeping it in check was horrible coding doesn't say good things about the parties involved.


Balancing is constant, a code fix had a result, they now have measurement that detail the result enabling a hotfix. Should they have just guessed? We are BETA testers, get used to it.

#68 Rakashan

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Posted 20 March 2013 - 11:41 AM

View PostShumabot, on 20 March 2013 - 11:29 AM, said:

This stuffs hard, they're doing their best. This stuff isn't hard and they're not doing very well. This post was sarcastic.

Please, O Enlightened One... Tell us exactly what the numbers should be for PPCs (or LRMs or anything). Please include specific details of how it applies to all mech configurations in game today and all those in development. Also include a breakdown of the sweet spots for boating said weapons and the heat requirements for doing so on every map in play or development. Then account for the typo in one of the data files when the rollout is bundled and provided for distribution.

Since it is so trivial to do I'm sure you can do it. I'll even buy you a cheeseburger (since I can't buy $7 worth of MC from you) for doing it.

Of course, you should also be aware that if you make any mistakes I'm going to create five unique threads in the forums here mocking your ineptitude.

#69 3rdworld

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Posted 20 March 2013 - 11:42 AM

View PostOlivia Maybach, on 20 March 2013 - 11:39 AM, said:

The thing is, you don't actually KNOW that. Hence the need for patience.


Or take 5 minutes to explain why that isn't the case.

View PostJetfire, on 20 March 2013 - 11:40 AM, said:


Balancing is constant, a code fix had a result, they now have measurement that detail the result enabling a hotfix. Should they have just guessed? We are BETA testers, get used to it.


You do understand that this stuff is vetted and mulled over by internal testers?

We are only beta testers in name.

#70 BlackSquirrel

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Posted 20 March 2013 - 11:42 AM

You can't rationalize with a Grog.

You have to scare irrational.

#71 Jetfire

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Posted 20 March 2013 - 11:42 AM

View PostVassago Rain, on 20 March 2013 - 11:39 AM, said:


I-I-It's not like they made 5 millon from founders, o-o-or anything, you guys!

BAKA!


Yes, $5million is a TON of money and instantly enables you to hire infinite people. I mean SC raised almost 9 mil and still needs additional investment and about 1-2 years of time to BETA and that will take a miracle to not slip. $5 mil is not a huge amount of money, it just isn't.

#72 Nicholas Carlyle

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Posted 20 March 2013 - 11:44 AM

View PostStone Profit, on 20 March 2013 - 11:38 AM, said:

Not really up to speed on what an analogy is, are you?
Who are you to say whether they have done their jobs properly? Tell you what, let me come to your job, knowing nothing about what you do, how you do it or what it takes to do your job, and criticize you performance.


Go read Vassago's post for an idea of how bad things are.

Secondly, in most jobs, when the client/customer is complaining about you and taking their money elsewhere, your boss does something.

I know that's how it works in my line of work.

View PostOlivia Maybach, on 20 March 2013 - 11:39 AM, said:

The thing is, you don't actually KNOW that. Hence the need for patience.


Because they SUCK at communicating.

If they communicated properly they could cut my arguments off at the knee.

#73 Shumabot

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Posted 20 March 2013 - 11:44 AM

View PostRakashan, on 20 March 2013 - 11:41 AM, said:

Please, O Enlightened One... Tell us exactly what the numbers should be for PPCs (or LRMs or anything). Please include specific details of how it applies to all mech configurations in game today and all those in development. Also include a breakdown of the sweet spots for boating said weapons and the heat requirements for doing so on every map in play or development. Then account for the typo in one of the data files when the rollout is bundled and provided for distribution.

Since it is so trivial to do I'm sure you can do it. I'll even buy you a cheeseburger (since I can't buy $7 worth of MC from you) for doing it.

Of course, you should also be aware that if you make any mistakes I'm going to create five unique threads in the forums here mocking your ineptitude.



http://mwomercs.com/...54#entry2084654

Here ya go. Most of these are spread sheet fixes that the devs could do with a hotfix. Most of them are things they won't do because they don't actually care about game balance in the slightest and/or are totally inept.

As for the typo, I fire the guy responsible. I also fire my QC staff. These things are easy to check for, and PGI doesn't do quality control testing (apparently).

Edited by Shumabot, 20 March 2013 - 11:45 AM.


#74 Kylere

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Posted 20 March 2013 - 11:45 AM

I see the talentless hacks are whining about LRMs again

#75 Whompity

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Posted 20 March 2013 - 11:46 AM

View Post3rdworld, on 20 March 2013 - 11:42 AM, said:

Or take 5 minutes to explain why that isn't the case.

Bryan Ekman said:

We are currently assessing the increase in LRM/SSRM/SRM damage currently on the live production servers. Expect an official response later today. A hot fix is likely this week.

3rdworld said:

Cool.

Your pants! Keep them on! :P

Edited by Olivia Maybach, 20 March 2013 - 11:46 AM.


#76 Shumabot

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Posted 20 March 2013 - 11:46 AM

View PostKylere, on 20 March 2013 - 11:45 AM, said:

I see the talentless hacks are whining about LRMs again


Garth was whining about LRMs?

#77 Ryche

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Posted 20 March 2013 - 11:46 AM

I would like to add to this as well. I have played mechwarrior since it was on the SNES and this is by far the most fun I have had in any mechwarrior game. For the first time I am playing lots of mechs and types of weapons load outs and having fun, instead of just getting as many PPCs as possible.

#78 Stone Profit

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Posted 20 March 2013 - 11:46 AM

View PostNicholas Carlyle, on 20 March 2013 - 11:44 AM, said:


Go read Vassago's post for an idea of how bad things are.

Secondly, in most jobs, when the client/customer is complaining about you and taking their money elsewhere, your boss does something.

I know that's how it works in my line of work.



Because they SUCK at communicating.

If they communicated properly they could cut my arguments off at the knee.

Vassago is just as melodramatic as you are. You cant use someone elses unreasonable opinion to support your unreasonable opinion.
And in most jobs, when most customers stay and some customers have unreasonable expectations, the boss chalks that up to fools and morons. Cant please everyone. Im glad they stick to pleasing reasonable people, not doomsayers such as yourself.

Edited by Stone Profit, 20 March 2013 - 11:48 AM.


#79 Vassago Rain

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Posted 20 March 2013 - 11:47 AM

View PostJetfire, on 20 March 2013 - 11:42 AM, said:


Yes, $5million is a TON of money and instantly enables you to hire infinite people. I mean SC raised almost 9 mil and still needs additional investment and about 1-2 years of time to BETA and that will take a miracle to not slip. $5 mil is not a huge amount of money, it just isn't.


Uh-huh. So why didn't they use their money for this game, instead of starting up a cardgame no one cares about?

View PostStone Profit, on 20 March 2013 - 11:46 AM, said:

Vassago is just as melodramatic as you are. You cant use someone elses unreasonable opinion to support youre unreasonable opinion.
And in most jobs, when most customers stay and some customers have unreasonable expectations, the boss chalks that up to fools and morons. Cant please everyone. Im glad they stick to pleasing reasonable people, not doomsayers such as yourself.


Why must you people always make personal attacks when what I say doesn't fit your twisted version of reality?

#80 Jetfire

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Posted 20 March 2013 - 11:47 AM

View Post3rdworld, on 20 March 2013 - 11:42 AM, said:


Or take 5 minutes to explain why that isn't the case.



You do understand that this stuff is vetted and mulled over by internal testers?

We are only beta testers in name.


Obviously I understand that. Who are these internal Beta testers though? Are they a random sample of the player base? Likely not. We are beta testing at scale, that is a thing, and it is important.





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