So... Table top
#1
Posted 31 October 2011 - 05:45 PM
#2
Posted 31 October 2011 - 05:51 PM
#3
Posted 31 October 2011 - 05:54 PM
#4
Posted 31 October 2011 - 05:54 PM
#5
Posted 31 October 2011 - 05:56 PM
Honestly I can't see how all aspects of the board game would work for a digital version of the game.
Yes MW3 and MW2 were close but they weren't exact and it is way too early to tell if this will honor those methods or go their own way.
#6
Posted 31 October 2011 - 05:59 PM
#7
Posted 31 October 2011 - 06:00 PM
pink supervisor, on 31 October 2011 - 05:45 PM, said:
It's called Mechwarrior 1, 2, 2:Mercs, 3, 4, 4:Mercs
#8
Posted 31 October 2011 - 06:01 PM
I play the VG Corps pods still and they don't equal what happens on the tables but they still are fun and yet another way for people to interact with this Universe.
#9
Posted 31 October 2011 - 06:06 PM
#10
Posted 31 October 2011 - 06:09 PM
#11
Posted 31 October 2011 - 06:12 PM
atlas3060, on 31 October 2011 - 06:01 PM, said:
#12
Posted 31 October 2011 - 06:19 PM
Personally - I think I'd slightly prefer the latter, but I guess it depends on how they plan on developing the gameplay.
#13
Posted 31 October 2011 - 06:28 PM
Edited by carpemortis, 31 October 2011 - 06:30 PM.
#14
Posted 31 October 2011 - 06:34 PM
#15
Posted 31 October 2011 - 06:39 PM
I would like ot see the return of melee in some regard. Sure, no Axmen but... I want to punch things in my Atlas.
#16
Posted 31 October 2011 - 06:56 PM
Quote
Depending on what was damaged (and how badly), the mech could be reduced to one leg, or partially working, or if you hit it hard enough (or hit explosive ammo) blown off completely.
THAT is what I would like to see in this game.
With a system like that you have a more complex and imo more fullfilling way of handling damage.
#17
Posted 31 October 2011 - 07:19 PM
yingjanshi, on 31 October 2011 - 05:54 PM, said:
hahaha, how is the table top "abstract"???? The biggest complaints about the table top game has been that it can be time consuming, due to details. Did your medium laser hit the target in the right leg, or right arm? Did it hit armor, or did it do internal damage? If it did internal damage, did it damage a component, if so, which component. All of which is determined by dice rolls and record keeping.
No, the difference between the table top and pc games is that the pc games puts you in control of just a single mech, where as in the table top a single player could be controlling 12 mechs, 12 vehicles, swarms of infantry, fighters, artillery, basically any number of many kinds of units that is really determined only by those playing the game. We used to play games of 2v2, where each player ended up with anywhere from 4-12 mechs, a few platoons of infantry, artillery, and fighters. Mechwarrior is named such because you are being placed in the role of a single pilot, instead of a commander level game that the table top game is.
There are other table top games out there that are abstract, where it does not matter where you hit the target and how much damage you did, but just that you hit and how much damage you did. Battletech can have a mech with both arms and a leg missing, but still managing to fight on, whereas other games would just say "its dead". In BT, if its dead, it means it is absolutely dead. If you want abstract Battletech there are a set of rules to reduce the details of combat so that you can play faster games. There are also rules to allow you to run battallion level games, using similar mechanics.
As for how the table top game's mechanics can make the PC games better, you need to look at MW3 and MW4. It is best appreciated by those that play the table top game, then those that have never tried it since you wouldn't know what you are missing, therefore cannot notice the differences. In MW3 your mechs were limited only by their tonnage, the empty space they had, and what weapons you had available. In MW4, your mech was limited by some arbitrary design element where you could strangely only put a missile based weapon in the left arm of one design, but only an autocannon weapon in another design. In the table top game if you have 5 tons available on a design, and the space for it, you could put a large laser in the left arm, or go with an LRM10, or 5 medium lasers, or 10 small lasers, or an Autocannon 2 and a few machine guns, or 2xSRM4's and a ton of ammo.
The idea of MW4's mech designs was kind of interesting, that is until you realized that even if they had a mech that you liked, you might not be able to reconfigure the weapons to match your favorite variant. Another problem was, not with just mw4 but all mw titles, is that the damage can be abstract. Did you purposely target your opponent's left leg? Did you fire and see that your weapons struck the left leg? Did you hit that leg with 35 points worth of damage to a mech that you know can only absorb 20 before the leg is absolutely destroyed? Did you get frustrated by the fact that the **** is still running about with both legs intact? I know I have. I know I have gotten killed because I was trying to be a surgeon while the other guy was just praying and spraying in a game that is far more forgiving of what he was doing then what I was going for.
If you are a car person, imagine a racing game trying to pass itself off as realistic when it has a vw beetle driving around as though it was built for nascar, while the viper is as fast as a ford pinto that just got kicked from behind and exploded. Meanwhile some kid on a bike just lapped you 20 times while throwing news papers into your open window and scoring points for it! You might be partially insulted, you might be kind of mad, you might not think the people that made the pc game were worthy of using the IP.
#18
Posted 31 May 2012 - 08:23 PM
#19
Posted 31 May 2012 - 09:17 PM
#20
Posted 31 May 2012 - 09:18 PM
pink supervisor, on 31 October 2011 - 05:45 PM, said:
All the mechs and weapons have their ranges and damages balanced and have been for decades. I would say yes, yes it works/will work. Also saves them tons of time in game development.
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