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Srm Isn't Broken Like Lrm


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#1 Mazzyplz

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Posted 20 March 2013 - 01:59 PM

i haven't seen SRM making headshots more often than before;

i am using SRM in all my matches and still have yet to see ONE person doing more than 800 dmg with SRM IF lucky. while LRM do 900-1000+

if you're going to claim srm got broken as well i'd like to see a video with a srm player getting those headshots and doing 1000 dmg, just doesn't happen.

only thing that broke this patch is LRM, srm has some weird splash but that's not new to this patch, nerf LRM but not SRM.

still waiting for that evidence SRM got broken as well

#2 Tennex

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Posted 20 March 2013 - 02:00 PM

aoe is broken on all missiles


LRMs are insane though. i'm topping scoreboard with a trial trebuchet

Edited by Tennex, 20 March 2013 - 02:50 PM.


#3 Vassago Rain

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Posted 20 March 2013 - 02:01 PM

Because you're not aiming for heads, like I am.

Let me tell you about headshotting atlases one by one...

#4 Mazzyplz

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Posted 20 March 2013 - 02:02 PM

View PostVassago Rain, on 20 March 2013 - 02:01 PM, said:

Because you're not aiming for heads, like I am.

Let me tell you about headshotting atlases one by one...



i DO. i shot many atlases in the face with 4srm6+artemis today and yesterday, several times. they didn't explode.
i had to do it a bunch of times again.

please post a video of this occurrance? if true then it happens for you but not for me


yeah AOE is broken on all missiles, i did mention that in my original post.
talking about this last patch

Edited by Mazzyplz, 20 March 2013 - 02:03 PM.


#5 Rahnu

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Posted 20 March 2013 - 02:03 PM

Hmmmm, I guess it's time to bring this out again:

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That's two SRM-4s, on a Cicada. I was also on the losing team, so my damage could have been much higher. You really think SRMs are a-okay? Heh. Hehe! Funny guy.

#6 Vassago Rain

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Posted 20 March 2013 - 02:04 PM

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Note to IGP staff: if these screenshots are found to be offensive, insulting, or in any way, shape, or form in violation of any rule that may, or may not, currently be in effect, please tell me, and then simply remove them.

#7 Mazzyplz

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Posted 20 March 2013 - 02:05 PM

View PostZyrusticae, on 20 March 2013 - 02:03 PM, said:

Hmmmm, I guess it's time to bring this out again:

Posted Image

That's two SRM-4s, on a Cicada. I was also on the losing team, so my damage could have been much higher. You really think SRMs are a-okay? Heh. Hehe! Funny guy.



cicada eh?
yeah, that's probably cause you're shooting metal babies with it, and Area of Effect is broken when you hit the metal baby.
you hit everything and damage gets multiplied.

haven't seen it happen with assault mechs





vassago:
and didn't splatcats do similar damage before?
i have seen them do 800+ before this patch, the difference could be the area of effect bug.


only thing that is going down to my missiles faster than usual is the new jager with it's huge head

Edited by Mazzyplz, 20 March 2013 - 02:07 PM.


#8 Braggart

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Posted 20 March 2013 - 02:05 PM

SRMS are broken in the way they deal splash damage. A single missile can hit a spider or commando and deal 28 damage with that single missile, because the splash damage connects with all of its armor locations. So an SSRM 2 can deal up to 56 damage per volley to a light mech.

It isnt as bad on larger mechs because the damage zones are further apart, and it will only connect with 2-4 zones.

Its broken and has been admitted by PGI and splash is being removed on APR 2nd.

#9 Vassago Rain

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Posted 20 March 2013 - 02:08 PM

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This one, I successfully headshot an atlas. He got really mad by this. It still took two full blasts to take his skull, but the point is, it should be almost impossible to hit an atlas in the head, unless he's overheated.

#10 Braggart

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Posted 20 March 2013 - 02:09 PM

View PostVassago Rain, on 20 March 2013 - 02:08 PM, said:

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This one, I successfully headshot an atlas. He got really mad by this. It still took two full blasts to take his skull, but the point is, it should be almost impossible to hit an atlas in the head, unless he's overheated.


ALl they gotta do is remove the splash damage while they do the hotfix they are planning.

#11 jakucha

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Posted 20 March 2013 - 02:10 PM

They definitely are. I believe splash damage in general is broken.

#12 TostitoBandito

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Posted 20 March 2013 - 02:10 PM

Um... No.

Been headshot by streaks (at full health) multiple times since patch, in heavies and assaults. Streaks will hit the torsos and splash their full 2.5 damage per missile to the head. Been killed twice by a 6x SSRM2 Cat since the patch on the first alpha. That's only 30 damage, but since most hits the head it kills you.

#13 Jman5

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Posted 20 March 2013 - 02:11 PM

I think LRM with artemis/tag has a tighter spread than SRMs right now which is why their brokeness is more pronounced. Plus they tend to come in larger groupings. So instead of 6 missiles, you get 15-20.

#14 M4rtyr

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Posted 20 March 2013 - 02:12 PM

SRM most certainly are broken as well. I was doing far mor average damage with my splatacat last night my numbers matched Vassago's SS.

But worst of all I only pack 400 round on my cat, thats 900 maximum damage before splash. My 2 highest scored were 1070 and ~1150. Yeah only did 200-300 more damage then my ammo aloowed for. And when I did the 1070 I still had lots of ammo left when I was killed.

Edited by M4rtyr, 20 March 2013 - 02:13 PM.


#15 Mazzyplz

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Posted 20 March 2013 - 02:19 PM

still unconvinced, how about a video?

i have not only been using but also getting HIT by jagermechs with 4xsrm6, splatcats with 6 srm, atlas, and awesomes and i am not getting 1 shot killed by them unlike the LRM

it's impossible to hit an atlas in the head unless he's shut down?
lol.
atlases tend to go up to you and facehug you

splash damage may be broken but i haven't seen a change in SRM SINCE LAST PATCH

Edited by Mazzyplz, 20 March 2013 - 02:20 PM.


#16 Roland

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Posted 20 March 2013 - 02:20 PM

View PostMazzyplz, on 20 March 2013 - 01:59 PM, said:

i haven't seen SRM making headshots more often than before;


Then you aren't playing this game.

It was virtually impossible to get headshots with SRM's before, due to heads being largely immune to splash damage.

#17 Braggart

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Posted 20 March 2013 - 02:20 PM

View PostMazzyplz, on 20 March 2013 - 02:19 PM, said:

still unconvinced, how about a video?

i have not only been using but also getting HIT by jagermechs with 4xsrm6, splatcats with 6 srm, atlas, and awesomes and i am not getting 1 shot killed by them unlike the LRM

it's impossible to hit an atlas in the head unless he's shut down?
lol.
atlases tend to go up to you and facehug you


Believe whatever you want. PGI is already looking into the issue.

#18 Vassago Rain

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Posted 20 March 2013 - 02:20 PM

View PostMazzyplz, on 20 March 2013 - 02:19 PM, said:

still unconvinced, how about a video?

i have not only been using but also getting HIT by jagermechs with 4xsrm6, splatcats with 6 srm, atlas, and awesomes and i am not getting 1 shot killed by them unlike the LRM

it's impossible to hit an atlas in the head unless he's shut down?
lol.
atlases tend to go up to you and facehug you


I really don't feel like recording a 1 gig videofile for people on this forum. Sorry, man.

#19 Budor

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Posted 20 March 2013 - 02:21 PM

Everything is working as intended, please move along:

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#20 M4rtyr

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Posted 20 March 2013 - 02:23 PM

View PostMazzyplz, on 20 March 2013 - 02:19 PM, said:

splash damage may be broken but i haven't seen a change in SRM SINCE LAST PATCH


Really could use some of what he's smokin right now.





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