Edited by Khobai, 20 March 2013 - 04:08 PM.


5 Out Of 5 Stars For Tourmaline Desert
#21
Posted 20 March 2013 - 04:05 PM
#22
Posted 20 March 2013 - 04:09 PM
With its colour scheme it also seems to be much less impacted by the post processing effects, which means more of it is visible for me. Which is a boon.
#23
Posted 20 March 2013 - 04:12 PM
#24
Posted 20 March 2013 - 04:26 PM
BTW, Congrats on Desert map....now we need big/dence urban map and dune/sand map.
#25
Posted 20 March 2013 - 04:37 PM
- Big!
- Enough cover that shorter range mechs can actually close
- Pretty
- No stupid fog!
- It is really easy for two teams to "miss" each other on assault. Caustic and Alpine, due to lack of cover, allow you to see fairly early whether the other team is going a different direction.
#26
Posted 20 March 2013 - 04:40 PM
This one is just plain beautiful. Now, f you could just recreate some of the MW4/Mektek/NBT maps.....
Edited by Gremlich Johns, 23 March 2013 - 12:10 PM.
#27
Posted 20 March 2013 - 05:26 PM
Jerod Drekmor, on 20 March 2013 - 04:26 PM, said:
BTW, Congrats on Desert map....now we need big/dence urban map and dune/sand map.
Thank you, and arctic environments are mostly tundra and permafrost. Though this is more mountainous, but still the same applies, the site says -18C for Alpine, but in game it says considerably colder.
#28
Posted 20 March 2013 - 05:58 PM
Khobai, on 20 March 2013 - 02:40 PM, said:
No it doesn't. It looks pretty much exactly the way the windswept, freezing top of a northern mountainrange looks. You won't find much in the way of vegetation in such places beyond some very small trees and shrubs clawing their roots into the frozen soil and rock along with the moss and lichen. It reminds me very much of some of the mountainous areas here in Norway, in fact.
#29
Posted 20 March 2013 - 06:26 PM
Kobold, on 20 March 2013 - 04:37 PM, said:
- It is really easy for two teams to "miss" each other on assault. Caustic and Alpine, due to lack of cover, allow you to see fairly early whether the other team is going a different direction.
This is a good thing. It encourages proper scouting and situational awareness instead of absurd I find the other team instantly so I will just go kill stuff mentality of far to many light pilots and the "oh the scouts will tell us everything in the first thrity seconds" of many others.
#30
Posted 20 March 2013 - 06:35 PM
Steinar Bergstol, on 20 March 2013 - 05:58 PM, said:
No it doesn't. It looks pretty much exactly the way the windswept, freezing top of a northern mountainrange looks. You won't find much in the way of vegetation in such places beyond some very small trees and shrubs clawing their roots into the frozen soil and rock along with the moss and lichen. It reminds me very much of some of the mountainous areas here in Norway, in fact.
Shhhh! If you tell them that, someone will want to add jackboot-wearing zombies (stupid filter, curbing my sub-referencing). This is the only game left that doesn't have them.
#31
Posted 20 March 2013 - 06:46 PM
Besides, I was able to bring terror with backstabs (alpha the back of the enemy and vanish) on my Cicada X-5. First time I got that mech right - it was very, very fun.
#32
Posted 20 March 2013 - 06:52 PM
Not only do i feel this, but Ive seen it many times on the new map.
The funny thing is, you can also go slightly out of your way to establish nice flanks on alpine also. Its just that people dont.
I run my spider alot and I cant tell you how many times i would set up on an outer flank on alpine, give my coordinates to team and tell em to set up on opposite flank. . Its quite beautiful watching the enemy taking fire from two ,3 directions , essentially netting them even closer together.
Alpine I think... is better than it gets credit for.. Sure it suffers from cap warriors, but so does every map
visually, well its a home run. I think its far and away the best.
+1 for enviromentals, storms etc.. Like the idea of crazy heat
mwll had much more active environments including tornado type storms that could actually lift mechs/vehicles. Oh .. and the day night heat cycle of extremity was awesome.. Imagine, from bitter cold to searing heat in a few moments. Ah good times..
which reminds me.. iirc, small moon? why high gravity.. Should have the lowest gravity yet to offset the pain of the heat.
Edited by mekabuser, 20 March 2013 - 06:55 PM.
#33
Posted 20 March 2013 - 06:57 PM
#34
Posted 20 March 2013 - 07:03 PM
xFINZx, on 20 March 2013 - 02:34 PM, said:
tourmaline makes alpine looks bland and 'meh' in comparison.
#35
Posted 20 March 2013 - 07:23 PM
#36
Posted 20 March 2013 - 07:40 PM
#37
Posted 21 March 2013 - 08:14 AM
Tarman, on 20 March 2013 - 03:47 PM, said:
Like it matters to you, you're just going to quit the map anyway.
Exactly. I am going to quit it. It's pointless to have to spend 7-8 minutes to do exactly what happens on the regular sized maps in 2-3 minutes at most. If you love it, great! I am truly happy for you, but as far as I know, there is no law that states that because you love them, I have to tolerate them.
Nathan Foxbane, on 20 March 2013 - 06:26 PM, said:
This is a good thing. It encourages proper scouting and situational awareness instead of absurd I find the other team instantly so I will just go kill stuff mentality of far to many light pilots and the "oh the scouts will tell us everything in the first thrity seconds" of many others.
This doesn't happen when you pug, regardless of the map size.
Ok, maybe once a month.
#38
Posted 21 March 2013 - 08:23 AM
Greyfyl, on 20 March 2013 - 03:21 PM, said:
Thank god someone in here gets it. Making big maps for the sake of making big maps is just well....very PGI.
They have stated that the bigger maps are for the purpose of implementing 12v12 and attempting to encourage teams to break up into lances to accomplish objectives.
#39
Posted 21 March 2013 - 08:29 AM
Steinar Bergstol, on 20 March 2013 - 05:58 PM, said:
No it doesn't. It looks pretty much exactly the way the windswept, freezing top of a northern mountainrange looks. You won't find much in the way of vegetation in such places beyond some very small trees and shrubs clawing their roots into the frozen soil and rock along with the moss and lichen. It reminds me very much of some of the mountainous areas here in Norway, in fact.
Summer:

Winter:
Amount of vegetation is depend on climate and height of the place.
Edited by rgreat, 21 March 2013 - 08:34 AM.
#40
Posted 21 March 2013 - 08:42 AM
General Taskeen, on 20 March 2013 - 03:10 PM, said:
I give PGI -4 stars for trying to make big maps work for game modes meant for small maps.
Not true, because now I can sneak around in my Cicada and spot really easy.
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