I am, on 20 March 2013 - 11:30 PM, said:
If I know you cant see behind you, and am near you and not yet detected, I'll exploit that fact by attacking you from behind. Until I open fire, it is unknown that I am there. I have exploited your lack of peripheral vision. Which was a point I used to explin why I think, my opinion, on what it is these long gone closed beta testers were frustrated by. The ones that left when 3rd person was decided against initially.
They left because they got frustrated over being ambushed in a game that advertised itself as a 'thinky-tactical shooter'?
I am, on 20 March 2013 - 11:30 PM, said:
A. So because not everything is realistic, nothing should be? Solid thinking really. :/ You want us to have only one type of laser too?
Nothing is realistic, was more my point.
I am, on 20 March 2013 - 11:30 PM, said:
B. Considering most things that get behind me have ecm, or are not spotted, radar is moot.
So make BAP do it's job and give you untargetted hostile radar within X meters. Doesn't help with ECM of course, but that needs tuning on it's own.
I am, on 20 March 2013 - 11:30 PM, said:
C. When my 100 ton mech backs into another hundred ton mech I dont know its there (could be a wall), there is no sense of it. Absent the ability to code in realism to that degree, 3rd person lends to a more realiztic alternative than the present game.
Your teammate filling TeamChat with expletives should take care of that. Never mind that, in reality, people
do back vehicles into things, and won't magically know what unless they -look-.
I am, on 20 March 2013 - 11:30 PM, said:
D. More predictions of the 3rd person future, full of doom and gloom, presented as absolute certainty?
Extrapolations from the third person past. In general terms, no-one has ever managed to devise a system whereby third-person does not give advantage over first-person. PGI are not, and I doubt even their biggest supporters would claim this, a revolutionary development house. I highly doubt they'll have invented something that's escaped everyone else all these years. As a result, anyone wishing to perform adequately in a match will be
forced into 3POV. And while I'm sure there are lots of people who want to play in 3POV, I'm equally sure there are
far more who want to play in FPS. And
you can't have both.
In the specific, prior mechwarrior games with 3POV always boiled down to poptarting. Always. It's a design inevitability inherent in the combination of 3POV, sniping weapons and vertical-motion jumpjets.
I'm not normally a fan of 'quoting the greats' but Einstein said “The definition of insanity is doing the same thing over and over again and expecting different results".
I predict doom and gloom around 3POV because that is what the past tells us will happen.