FireSlade, on 21 March 2013 - 10:11 AM, said:
A rebalance to the Gauss Rifle isn't a bad idea. 3hp for a weapon that can easily be destroyed and does additional damage to the mech sucks. It's already one of the heaviest weapons and almost has the least amount of ammo. You're better off using a AC/20 than Gauss Rifle, if you have the crit space, and you can use that extra ton for another ton of ammo. I'd keep the damage the same add more impulse hit seeing it's kinetic weapon. Also I was under the impression that heat was a result of the reactor having to produce more energy not the weapon making heat, so shouldn't the Gauss Rifle produce heat? Since it uses capacitors to provide the energy to fire the round, it should have a slight and slow increase, in heat, as the caps recharge. But I guess if they had the heat work like it would in the cannon(books) then they'd have to redesign the weapons and heat system; like make all ballistic weapons produce no heat except the Gauss Rifle. They can keep missiles the same since the heat can be the cause of the jet exhaust and energy weapons will still produce the most heat. The other thing is if they use "the capacitors exploding" excuse to keep the damage that the exploding Gauss Rifle causes, then energy weapons should do the same since they would all use capacitors, hence the need for a cycle time.
Saying that you could use an AC20 is technically a viable option in some ways (400m with an AC20 will match its damage, but not projectile speed), but there are issues trying to do that w/o a STD engine and arm actuators that are in the way... it's not always practical. Gauss doesn't have those limitations.
Tesunie, on 21 March 2013 - 11:22 AM, said:
PS: I too feel 3 HP is a little low, but I think 5 would be reasonable. It is a complex and fragile weapon, which that fragility is its big counter to all its strengths. Half base health still gives that feeling. Of course I'm saying this with no information or stats on how the 3 health effects it in game. Actually, I haven't used a rifle yet, though I intend to soon.
3HP might be too low. ECM has the same HP. If you put ECM in your CT, as soon as your armor is exposed, it's literally one of the first things to go, despite the engine crits and built in 15HP. It may be better to put the ECM on the leg than the CT on light mechs (when you're legged, you're dead either way).
Edited by Deathlike, 21 March 2013 - 12:19 PM.