Arm Lock Is Not Easy Mode...
#21
Posted 21 March 2013 - 10:07 AM
I think I may have to get out my old stick and see how everything is working.
#22
Posted 21 March 2013 - 10:09 AM
Phaesphoros, on 21 March 2013 - 10:03 AM, said:
=> reticles aligned during torso twist
=> shoot torso and arm weapons at the same time = hit the same location
i appreciate you being patient with me. My idea is that the torso x-rotation is much slower than the arms as depicted in your images in the OP. Also, some mechs have much smaller angles to rotate x-wise. The arms extend angle and allow for precision.
Maybe it would make more sense for this arm-lock option to work in reverse i.e. hold shift down to lock arms to torso instead of the other way around?
#23
Posted 21 March 2013 - 10:09 AM
Gaan Cathal, on 21 March 2013 - 10:00 AM, said:
Because having Arm Lock enabled doesn't stop you having that extra arm twist. It just requires a (remappable) button to be held down while you do it.
Was not aware of that, but I still doubt I will ever use it, I don't have any issues lining them both up now. adding another hotkey would just be superfluous for me.
#24
Posted 21 March 2013 - 10:10 AM
Stoicblitzer, on 21 March 2013 - 10:09 AM, said:
Like I said earlier, I haven't played with it yet, but I believe that's what disabling the option will do
#25
Posted 21 March 2013 - 10:13 AM
Besides once you unlock Pinpoint, your arms and torsos align anyway until you move too fare for the torsos to aim at. No one has complained about Pinpoint.
#26
Posted 21 March 2013 - 10:14 AM
3rdworld, on 21 March 2013 - 10:09 AM, said:
Given that when laterally torso twisting, the arm reticule leads the torso reticule, it is actually impossible without armlock to have both reticules overlayed while rotating the torso. For a lot of mechs torso rotation is essential to mid-fight survival, this allows them to concentrate weapons fire while doing so. As I pointed out before, the Dragon is a good example of a benefiting mech with it's arm/torso split lasers and reliance on high maneuverability.
#27
Posted 21 March 2013 - 10:20 AM
Phaesphoros, on 21 March 2013 - 10:03 AM, said:
I'll try again:
Top players can benefit from arm lock e.g. if they want to focus fire on a moving target.
Moving target
=> you follow with your reticles using what's called "torso twist" (mouse X axis).
w/o arm lock
=> reticles not aligned during torso twist
=> shoot torso and arm weapons at the same time = hit 2 different locations
w/ arm lock
=> reticles aligned during torso twist
=> shoot torso and arm weapons at the same time = hit the same location
Also, remember, you can keep your Torso facing one direction, hold down the Free Look button and independently aim the Arms. So you could keep CT stationary and aimed on one target and follow a second moving target with the arms and Free Look held down.
#28
Posted 21 March 2013 - 10:21 AM
Doobles, on 21 March 2013 - 09:20 AM, said:
Developer 1: "So we have found that everyone loves catapults, so why not make it so every mech fires like it has no arms like a catapult!?"
Developer 2: "Genius!"
I think the idea as a whole is silly. I feel like I am dragging my entire mech when I try to shoot something.
then don't use it?
3rdworld, on 21 March 2013 - 10:09 AM, said:
Was not aware of that, but I still doubt I will ever use it, I don't have any issues lining them both up now. adding another hotkey would just be superfluous for me.
it's also good for lowering your sensitivity for longer ranged shots (because your torso moves/adjusts slower than your arms.
#29
Posted 21 March 2013 - 10:35 AM
#31
Posted 21 March 2013 - 10:48 AM
I just hit shift when I need the added mobility of the arms for something close, which is seriously extremely rare and pretty much only when a light is 25 meters away from me travelling 150 kph. 99% of the time though you can only benefit from having the arms locked to the torso.
People who for some reason need to aim with their arms more can always turn it off in the options.
Great addition to be honest.
#32
Posted 21 March 2013 - 10:50 AM
And I very much realize the issue with my statement. My brain is slow today.
#33
Posted 21 March 2013 - 10:51 AM
Having an option is always a good thing, don't like it don't use it.
#34
Posted 21 March 2013 - 11:22 AM
While I think having your arms locked by default is a handicap, I will try to leave some real-world examples for how I find the addition of arm-lock-to-torso to be useful in my games.
Example 1:
I'm in my spider doing my thing with some lasers in the arm and chest. My arms scan much faster than my torso so they are much harder to aim when going 150kph doing a death-dance with a raven. This change lets me hit the button for a second and line up all lasers, but most importantly it keeps them aligned for the 1 sec it takes to discharge my lasers. Before, I could be more accurate, under certain circumstances, by using my keyboard to scan my target with lasers rather than my mouse.
Example 2:
I'm playing a gauss-phract and sniping from max range. My arms move faster than my torso and create a less stable firing platform. My crosshair is lined-up but my dot is bouncing with every little movement of the mouse. Now I can hit the button and steady my crosshair by using the impulse speed from the torso instead of the warp speed of my arms. It's like holding your breath for mecha snipers.
#35
Posted 21 March 2013 - 11:43 AM
Main example is: I run a DDC and a 3L (yes yes, I would like some whine with my cheese)
DDC has two ERLL in the arms, with great flexibility to hit lights (state rewind) and sniping at Long range. Torso has SSRMs (which are irrelevant for aiming, they *always* hit) and an AC20. I only use the AC20 on enemies at close range, so arm lock does not benefit my DDC in any way.
My 3L has 2 ML and 2 SSRM, 2 ML in the arm and the SSRM in the torso. Same thing as the DDC. Because I dont equip the third ML (torso one) I always hit the same location with every laser shot, and therefore do not need armlock.
In saying this, my wife plays also, and really struggles with the two reticules, so armlock would allow newer players to cut down on distractions and achieve better accuracy and results.
Your mileage may vary of course, but I think it is not only player specific, but also mech specific. If I had mechs with torso lasers and arm lasers, I would probably make more use of armlock.
#36
Posted 21 March 2013 - 04:46 PM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users