Jump to content

Medium Mech's And Lrm's


36 replies to this topic

#1 Dudeman3k

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 520 posts
  • LocationMom's Basement

Posted 23 March 2013 - 05:42 PM

I've noticed the trebuchet being near worthless after the patch, considering it's main purpose is to have speed, mobility, and the ability to effectively use LRMs... however, using x2LRM15's with ARTIMIS proves worthless, not becuase of the damage nerf, but because a mech traveling at 65kph can out run the LRMs. yes, out run.

I propose we keep LRM damage to 1, but also speed the missles up so they can actually HIT something.

on average with my LRM trenchbucket now, I dish out a whopping 190 DMG....... most of my targets are AMS'less heavy mechs that travel at 65kph.........

isn't ARTIMIS suppose to do something "helpful"??

#2 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 23 March 2013 - 05:45 PM

mediums just need a smaller profile.

and a turn speed/torso twist buff closer to light mechs than to heavy mechs.


i relaly dont get whats going through their heads when they make mediums the same size as assaults.

Edited by Tennex, 23 March 2013 - 05:45 PM.


#3 Vrekgar

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 366 posts

Posted 23 March 2013 - 05:48 PM

View PostDudeman3k, on 23 March 2013 - 05:42 PM, said:

I've noticed the trebuchet being near worthless after the patch, considering it's main purpose is to have speed, mobility, and the ability to effectively use LRMs... however, using x2LRM15's with ARTIMIS proves worthless, not becuase of the damage nerf, but because a mech traveling at 65kph can out run the LRMs. yes, out run.

I propose we keep LRM damage to 1, but also speed the missles up so they can actually HIT something.

on average with my LRM trenchbucket now, I dish out a whopping 190 DMG....... most of my targets are AMS'less heavy mechs that travel at 65kph.........

isn't ARTIMIS suppose to do something "helpful"??

No. The kiddies have won. LRM's have been nerfed and its unlikely we will see significant change in the next few months.

Sell your Trebuchet and buy a "real skill" mech. Use only lasers, because Guns, Missiles, Small woodland creatures, and pond scum are all hacks and noskill.

We can just sit and wait for PGI to figure out how to redo missiles because according to everything they have said the entire missile model is broken at its most fundamental level. Enjoy weapons with less Damage per ton than AMS.

#4 Nutlink

    Member

  • PipPipPipPipPipPip
  • 427 posts
  • LocationMountain Man!

Posted 23 March 2013 - 05:48 PM

Yeah, the size difference between a Hunchie or Centie and an Atlas isn't too much, but the size difference between a Commando and Hunchie/Centie is pretty big. Personally I'd rather light mechs lost a bit of maneuverability and increased in size a little rather than try to make mediums more like lights. The insanely tight turning of some of these light mechs at 130+kph is just nuts.

#5 Jerod Drekmor

    Member

  • PipPipPip
  • Bridesmaid
  • 80 posts
  • LocationWest side of Iron Curtain

Posted 23 March 2013 - 06:01 PM

View PostBOTA49, on 23 March 2013 - 05:48 PM, said:

Yeah, the size difference between a Hunchie or Centie and an Atlas isn't too much, but the size difference between a Commando and Hunchie/Centie is pretty big. Personally I'd rather light mechs lost a bit of maneuverability and increased in size a little rather than try to make mediums more like lights. The insanely tight turning of some of these light mechs at 130+kph is just nuts.



Thats exacly like mediums should act.... and if lights lose maneuverability they are dead meat.

#6 Dudeman3k

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 520 posts
  • LocationMom's Basement

Posted 23 March 2013 - 06:05 PM

View PostVrekgar, on 23 March 2013 - 05:48 PM, said:

No. The kiddies have won. LRM's have been nerfed and its unlikely we will see significant change in the next few months.

Sell your Trebuchet and buy a "real skill" mech. Use only lasers, because Guns, Missiles, Small woodland creatures, and pond scum are all hacks and noskill.

We can just sit and wait for PGI to figure out how to redo missiles because according to everything they have said the entire missile model is broken at its most fundamental level. Enjoy weapons with less Damage per ton than AMS.


Yeah, currently with how things are going, LRM's are now as useful as MG's and flamers.... all three can very easily be viable if PGI wants them to be.

MG = PROs: increase DPS to match a small laser. is now a viable secondary weapon, no heat. CONS: ammo will kill you if detonated. weights more than 2 small lasers and takes up more critt space.

Flamer = PROs: increase transfered heat % (the victim mechs heat will idle no more 80% heat, meaning it can still fight back, if it has low heat weapons... also the flamer cannot be exploited and boated to instantly shut down mechs), can damage internal structure/components/ammo via critt chance (with a range of 64m and the risk of over-heating yourself, it's a high risk, high reward type play) CONs: You can very easily overheat and kill yourself (when at dangerous lvls of heat, you risk detonating your own ammunition, if applicable), takes up an energy slot with a low DPS weapon.

LRMs = just change the speed of missles, and they will be fine as is. seriously.

#7 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 23 March 2013 - 06:14 PM

View PostJerod Drekmor, on 23 March 2013 - 06:01 PM, said:

Thats exacly like mediums should act.... and if lights lose maneuverability they are dead meat.

Yup.

Lights don't need an across-the-board nerf. The only light that really needs adjustment is the 3L, and maybe even the 2D. That's about it. The others are either fine or in some cases even need some buffs. People are just letting their hatred of the 3L spill over into the entire weight class.

Just make mediums a little bit smaller, but still larger than lights. Some more maneuverability would be nice too if necessary.

Edited by FupDup, 23 March 2013 - 06:15 PM.


#8 Forestal

    Member

  • PipPipPipPipPipPip
  • 215 posts

Posted 23 March 2013 - 06:16 PM

View PostDudeman3k, on 23 March 2013 - 05:42 PM, said:

I've noticed the trebuchet being near worthless after the patch, considering it's main purpose is to have speed, mobility, and the ability to effectively use LRMs... however, using x2LRM15's with ARTIMIS proves worthless, not becuase of the damage nerf, but because a mech traveling at 65kph can out run the LRMs. yes, out run.

I propose we keep LRM damage to 1, but also speed the missles up so they can actually HIT something.

on average with my LRM trenchbucket now, I dish out a whopping 190 DMG....... most of my targets are AMS'less heavy mechs that travel at 65kph.........

isn't ARTIMIS suppose to do something "helpful"??

Yep, I wonder if PGI realize the irony of nerfing a "trial mech" that is put out there as a "gate-way drug" to get people hooked on MWO.

I mean, lrms are arguably the low-skill "noob tubes" of MWO that helps to get noobs into the game and actively contributing to the team/match asap... well, at least the noobs can still use the truly ZERO-skill ECMs

Edited by Forestal, 23 March 2013 - 06:21 PM.


#9 Nutlink

    Member

  • PipPipPipPipPipPip
  • 427 posts
  • LocationMountain Man!

Posted 23 March 2013 - 06:41 PM

View PostJerod Drekmor, on 23 March 2013 - 06:01 PM, said:

Thats exacly like mediums should act.... and if lights lose maneuverability they are dead meat.

No, they wouldn't be. Instead they wouldn't be able to do the insane circles of death that they currently do. I'd rather they (and all mechs for that matter) lost a little speed while making such tight circles. I'm not saying make them sluggish like assaults and heavies, I'm just saying that they should handle more like the 30 ton war machines they are. Make them do passing strikes instead of circles of death. Even without the lag I fear lights more in my assaults than I fear assaults in my light.

#10 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 23 March 2013 - 06:43 PM

Get yourself a jagg and slap two ac20's on it. Do it quick cuz soon the kids will get it nerfed down to 7 dmg.

#11 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 23 March 2013 - 06:46 PM

View PostVrekgar, on 23 March 2013 - 05:48 PM, said:

No. The kiddies have won. LRM's have been nerfed and its unlikely we will see significant change in the next few months.

Sell your Trebuchet and buy a "real skill" mech. Use only lasers, because Guns, Missiles, Small woodland creatures, and pond scum are all hacks and noskill.

We can just sit and wait for PGI to figure out how to redo missiles because according to everything they have said the entire missile model is broken at its most fundamental level. Enjoy weapons with less Damage per ton than AMS.


Missiles weren't nerfed, they were bug fixed.

#12 Inconspicuous

    Member

  • PipPipPipPipPipPip
  • 456 posts

Posted 23 March 2013 - 06:49 PM

View Postjakucha, on 23 March 2013 - 06:46 PM, said:


Missiles weren't nerfed, they were bug fixed.


And the bug fix resulted in them doing lots of damage so they were nerfed...

#13 Commander Kobold

    Member

  • PipPipPipPipPipPipPipPip
  • The Territorial
  • 1,429 posts
  • LocationCanada

Posted 23 March 2013 - 06:56 PM

it's because missiles have been nerfed to the point where unless you boat a lot of them they're useless

#14 TheGreatNoNo

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 448 posts

Posted 23 March 2013 - 06:57 PM

Before the Artemis change LRMs were fine, now they are so ****** it is beyond ******** (And hey, I NEVER USE THEM) The only time I REALLY FEAR LRMs is when im in a hurt light now.
I really don`t mind the whole size thing, cept the Stalker, the Catapult is wider and is as tall as it, maybe a little shorter or just as long.

#15 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 23 March 2013 - 06:59 PM

View PostInconspicuous, on 23 March 2013 - 06:49 PM, said:


And the bug fix resulted in them doing lots of damage so they were nerfed...


No, the bug was that they were doing multiplied damage due to splash damage errors.

#16 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 23 March 2013 - 07:00 PM

View PostDudeman3k, on 23 March 2013 - 05:42 PM, said:

I've noticed the trebuchet being near worthless after the patch, considering it's main purpose is to have speed, mobility, and the ability to effectively use LRMs... however, using x2LRM15's with ARTIMIS proves worthless, not becuase of the damage nerf, but because a mech traveling at 65kph can out run the LRMs. yes, out run.

trebuchet, worthless?
Posted Image
Spoiler


#17 Signal27

    Member

  • PipPipPipPipPipPipPip
  • 956 posts

Posted 23 March 2013 - 07:00 PM

View PostDudeman3k, on 23 March 2013 - 05:42 PM, said:

using x2LRM15's with ARTIMIS proves worthless, not becuase of the damage nerf, but because a mech traveling at 65kph can out run the LRMs. yes, out run.

False. I pilot a Jenner that can do 131kph. I've tried to run away from LRMs, and I've tried running at a 90degree angle from LRMs. I still get hit with the damn things.

Quote

I propose we keep LRM damage to 1, but also speed the missles up so they can actually HIT something.

Prior statement aside, I don't disagree with this suggestion.

Quote

on average with my LRM trenchbucket now, I dish out a whopping 190 DMG....... most of my targets are AMS'less heavy mechs that travel at 65kph.........

isn't ARTIMIS suppose to do something "helpful"??

Breaking 200 damage means you've contributed to the fight without being "carried". You are doing just fine.

#18 Commander Kobold

    Member

  • PipPipPipPipPipPipPipPip
  • The Territorial
  • 1,429 posts
  • LocationCanada

Posted 23 March 2013 - 07:05 PM

I always considered breaking 200dmg to be the bear minimum of contributing to the team (unless you're a scout who's actually scouting or you get one shoted/killed before you have time to say oh Sh*t)

Edited by Omni 13, 23 March 2013 - 07:05 PM.


#19 Axident

    Member

  • PipPipPip
  • Ace Of Spades
  • 51 posts
  • LocationNew Zealand

Posted 23 March 2013 - 07:11 PM

Tweak missile damage up a fraction, but also improve the AMS so they're actually worth their weight - perhaps 1 can take out 30% of incoming LRMs, 2 can do 60% (just off the top of my head) and reduce the amount of AMS ammo per ton. And, just for giggles, give MGs the capability of shooting down incoming missiles. That would be a practical use for them.

#20 Culler

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 371 posts

Posted 23 March 2013 - 07:56 PM

You can run the Trebuchet as an SRM/laser platform instead and it works well. You can also run it as a poptart sniper with PPCs/ERPPCs. It's only LRMs that are total garbage now.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users