

Medium Mech's And Lrm's
#1
Posted 23 March 2013 - 05:42 PM
I propose we keep LRM damage to 1, but also speed the missles up so they can actually HIT something.
on average with my LRM trenchbucket now, I dish out a whopping 190 DMG....... most of my targets are AMS'less heavy mechs that travel at 65kph.........
isn't ARTIMIS suppose to do something "helpful"??
#2
Posted 23 March 2013 - 05:45 PM
and a turn speed/torso twist buff closer to light mechs than to heavy mechs.
i relaly dont get whats going through their heads when they make mediums the same size as assaults.
Edited by Tennex, 23 March 2013 - 05:45 PM.
#3
Posted 23 March 2013 - 05:48 PM
Dudeman3k, on 23 March 2013 - 05:42 PM, said:
I propose we keep LRM damage to 1, but also speed the missles up so they can actually HIT something.
on average with my LRM trenchbucket now, I dish out a whopping 190 DMG....... most of my targets are AMS'less heavy mechs that travel at 65kph.........
isn't ARTIMIS suppose to do something "helpful"??
No. The kiddies have won. LRM's have been nerfed and its unlikely we will see significant change in the next few months.
Sell your Trebuchet and buy a "real skill" mech. Use only lasers, because Guns, Missiles, Small woodland creatures, and pond scum are all hacks and noskill.
We can just sit and wait for PGI to figure out how to redo missiles because according to everything they have said the entire missile model is broken at its most fundamental level. Enjoy weapons with less Damage per ton than AMS.
#4
Posted 23 March 2013 - 05:48 PM
#5
Posted 23 March 2013 - 06:01 PM
BOTA49, on 23 March 2013 - 05:48 PM, said:
Thats exacly like mediums should act.... and if lights lose maneuverability they are dead meat.
#6
Posted 23 March 2013 - 06:05 PM
Vrekgar, on 23 March 2013 - 05:48 PM, said:
Sell your Trebuchet and buy a "real skill" mech. Use only lasers, because Guns, Missiles, Small woodland creatures, and pond scum are all hacks and noskill.
We can just sit and wait for PGI to figure out how to redo missiles because according to everything they have said the entire missile model is broken at its most fundamental level. Enjoy weapons with less Damage per ton than AMS.
Yeah, currently with how things are going, LRM's are now as useful as MG's and flamers.... all three can very easily be viable if PGI wants them to be.
MG = PROs: increase DPS to match a small laser. is now a viable secondary weapon, no heat. CONS: ammo will kill you if detonated. weights more than 2 small lasers and takes up more critt space.
Flamer = PROs: increase transfered heat % (the victim mechs heat will idle no more 80% heat, meaning it can still fight back, if it has low heat weapons... also the flamer cannot be exploited and boated to instantly shut down mechs), can damage internal structure/components/ammo via critt chance (with a range of 64m and the risk of over-heating yourself, it's a high risk, high reward type play) CONs: You can very easily overheat and kill yourself (when at dangerous lvls of heat, you risk detonating your own ammunition, if applicable), takes up an energy slot with a low DPS weapon.
LRMs = just change the speed of missles, and they will be fine as is. seriously.
#7
Posted 23 March 2013 - 06:14 PM
Jerod Drekmor, on 23 March 2013 - 06:01 PM, said:
Yup.
Lights don't need an across-the-board nerf. The only light that really needs adjustment is the 3L, and maybe even the 2D. That's about it. The others are either fine or in some cases even need some buffs. People are just letting their hatred of the 3L spill over into the entire weight class.
Just make mediums a little bit smaller, but still larger than lights. Some more maneuverability would be nice too if necessary.
Edited by FupDup, 23 March 2013 - 06:15 PM.
#8
Posted 23 March 2013 - 06:16 PM
Dudeman3k, on 23 March 2013 - 05:42 PM, said:
I propose we keep LRM damage to 1, but also speed the missles up so they can actually HIT something.
on average with my LRM trenchbucket now, I dish out a whopping 190 DMG....... most of my targets are AMS'less heavy mechs that travel at 65kph.........
isn't ARTIMIS suppose to do something "helpful"??
Yep, I wonder if PGI realize the irony of nerfing a "trial mech" that is put out there as a "gate-way drug" to get people hooked on MWO.
I mean, lrms are arguably the low-skill "noob tubes" of MWO that helps to get noobs into the game and actively contributing to the team/match asap... well, at least the noobs can still use the truly ZERO-skill ECMs
Edited by Forestal, 23 March 2013 - 06:21 PM.
#9
Posted 23 March 2013 - 06:41 PM
Jerod Drekmor, on 23 March 2013 - 06:01 PM, said:
No, they wouldn't be. Instead they wouldn't be able to do the insane circles of death that they currently do. I'd rather they (and all mechs for that matter) lost a little speed while making such tight circles. I'm not saying make them sluggish like assaults and heavies, I'm just saying that they should handle more like the 30 ton war machines they are. Make them do passing strikes instead of circles of death. Even without the lag I fear lights more in my assaults than I fear assaults in my light.
#10
Posted 23 March 2013 - 06:43 PM
#11
Posted 23 March 2013 - 06:46 PM
Vrekgar, on 23 March 2013 - 05:48 PM, said:
Sell your Trebuchet and buy a "real skill" mech. Use only lasers, because Guns, Missiles, Small woodland creatures, and pond scum are all hacks and noskill.
We can just sit and wait for PGI to figure out how to redo missiles because according to everything they have said the entire missile model is broken at its most fundamental level. Enjoy weapons with less Damage per ton than AMS.
Missiles weren't nerfed, they were bug fixed.
#13
Posted 23 March 2013 - 06:56 PM
#14
Posted 23 March 2013 - 06:57 PM
I really don`t mind the whole size thing, cept the Stalker, the Catapult is wider and is as tall as it, maybe a little shorter or just as long.
#16
Posted 23 March 2013 - 07:00 PM
Dudeman3k, on 23 March 2013 - 05:42 PM, said:
trebuchet, worthless?

#17
Posted 23 March 2013 - 07:00 PM
Dudeman3k, on 23 March 2013 - 05:42 PM, said:
False. I pilot a Jenner that can do 131kph. I've tried to run away from LRMs, and I've tried running at a 90degree angle from LRMs. I still get hit with the damn things.
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Prior statement aside, I don't disagree with this suggestion.
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isn't ARTIMIS suppose to do something "helpful"??
Breaking 200 damage means you've contributed to the fight without being "carried". You are doing just fine.
#18
Posted 23 March 2013 - 07:05 PM
Edited by Omni 13, 23 March 2013 - 07:05 PM.
#19
Posted 23 March 2013 - 07:11 PM
#20
Posted 23 March 2013 - 07:56 PM
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