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Verdict On Coolant Flush - "necessary To Compete?"


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Poll: Is Coolant Flush necessary to be competitive? (233 member(s) have cast votes)

Is Coolant Flush necessary to be competitive?

  1. Yes (42 votes [18.03%])

    Percentage of vote: 18.03%

  2. No (140 votes [60.09%])

    Percentage of vote: 60.09%

  3. Yes - but only on certain mechs (30 votes [12.88%])

    Percentage of vote: 12.88%

  4. Checkbox (21 votes [9.01%])

    Percentage of vote: 9.01%

Vote Guests cannot vote

#21 0X2A

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Posted 21 March 2013 - 12:09 PM

View PostJules Gonzales, on 21 March 2013 - 11:36 AM, said:

People who voted no [REDACTED] don't want their p2w removed.


If you run a RHOD build, you'd realize that coolant pods are a waste of a module slot. Still haven't touched them and I voted no.

Edited by Helmer, 21 March 2013 - 02:47 PM.
Thread clean up


#22 deadeye mcduck

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Posted 21 March 2013 - 12:11 PM

Don't need it, all my mechs are built to be heat efficient whatever the map is.

#23 Satan n stuff

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Posted 21 March 2013 - 12:12 PM

Any build that needs coolant flush needs a whole lot more than what is available, so no it's not necessary and kinda useless.

#24 FrostCollar

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Posted 21 March 2013 - 12:14 PM

View Post0X2A, on 21 March 2013 - 12:09 PM, said:


If you run a RHOD build, you'd realize that coolant pods are a waste of a module slot. Still haven't touched them and I voted no.

Yeah. It's a consumable item versus a permanent passive boost. If you've already filled your module slots, which would you sacrifice for one shot of coolant?

#25 Protection

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Posted 21 March 2013 - 12:15 PM

View PostDCM Zeus, on 21 March 2013 - 12:08 PM, said:


How would these work on a 3D cata? What would coolant bring for a jump sniper who's shots are back down to 0 heat before the next round of shots is fired?

Please explain how this will work with a 3D cata and the DDC, cause really I have alot of better modules than this POS Coolant trash.


Coolant on a 3D poptart would be a huge boost in an extended brawl. It also makes the 6PPC Stalker much more appealing, the Jaguar RS (4 LLas + Gauss) as well as a plethora of DDC Atlas builds (especially large laser and PPC versions). Even CN9-As would want it just in case they are running hot when they want that one extra salvo of SRMs.

#26 Zeus X

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Posted 21 March 2013 - 12:16 PM

View PostFrostCollar, on 21 March 2013 - 12:14 PM, said:

Yeah. It's a consumable item versus a permanent passive boost. If you've already filled your module slots, which would you sacrifice for one shot of coolant?



None imo!

#27 Gevurah

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Posted 21 March 2013 - 12:16 PM

View PostJules Gonzales, on 21 March 2013 - 11:36 AM, said:

People who voted no [REDACTED] don't want their p2w removed.


... riiiiiiight.

Or we're smart enough to see it for the waste of module space that it is?

Last night I ran my cataphract CTF-1X w/ 2ER PPC's 2PPC's, an XL 300, and 22 single heat sinks... for the first time ever.

SINGLE. HEATSINKS.

Guess what map I got OVER .. AND OVER?

Tourmaline desert.

I think I overheated a grand total of 6 times all night?

And at NO TIME was I in position to require or even see benefit befitting the module space for cooling reduction.

Prior to last night I had *BARELY* used the ppc; by the end of last night I had over 600 ER/600PPC shots off. Two alphas --> shutdown on tourmaline was my test. Chain fire was anywhere from 7-10 continuous shots before overheating depending on the map and rate of fire.

All this while getting tourmaline 8/10 times. For the record, I'm a pretty mediocre player too. So yeah. Cooling nonsense = cooling nonsense and an abject waste of space. And I detest idiots like you who assume anyone who votes against you is automatically some pay to win *****.

Edited by Helmer, 21 March 2013 - 02:47 PM.
Thread clean up


#28 Sephlock

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Posted 21 March 2013 - 12:16 PM

You guys just don't see the genius of PGI.

Alpha flush alpha flush alpha win won't be an issue because of all the 3rd person poptarting!

#29 Ozric

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Posted 21 March 2013 - 12:18 PM

I could not vote as I have not tried the coolant pods yet. I may never to be honest. Either way, it is my understanding that you only get one shot per match (per pod), so you really only get one buffed engagement from your consumable, and this bonus would only be worth it (over other modules) for certain hot/alpha heavy builds. Though I don't like the idea of consumables, the coolant pods seem to be of little use to me and I do not consider them necessary to compete.

They have only been out for a few days of course. There's a good chance somebody will come up with a exploitative build before too long.

Edited by Ozric, 21 March 2013 - 12:19 PM.


#30 Nathan Foxbane

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Posted 21 March 2013 - 12:19 PM

Depends on the build's heat curve, what skills you have researched and the ambiant map temperature I suppose.

#31 FrostCollar

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Posted 21 March 2013 - 12:20 PM

View PostDCM Zeus, on 21 March 2013 - 12:16 PM, said:

None imo!

Precisely.

#32 Thorn Hallis

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Posted 21 March 2013 - 12:22 PM

Although the "Checkbox" option is tempting I chose "No". I don't see this changing the outcome of matches.

#33 BanditRaptor

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Posted 21 March 2013 - 12:22 PM

View PostDCM Zeus, on 21 March 2013 - 12:08 PM, said:


How would these work on a 3D cata? What would coolant bring for a jump sniper who's shots are back down to 0 heat before the next round of shots is fired?

Please explain how this will work with a 3D cata and the DDC, cause really I have alot of better modules than this POS Coolant trash.

First off, a 3D poptarting cata is optimized with two ERPPC's, which generate 22 heat each alpha. With Cool Shot you can squeeze out an easy 2 or 3 shots of ERPPC's+Gauss before overheating, which will do more damage at longer range than a normal PPC non-cool shot'ing cataphract. That's really easy to see the benefits of.

An Atlas D-DC optimized as a brawler is going to have a clear advantage if they use cool shot while brawling, they can keep firing SRM's and the AC20 all day with no danger of overheating while their opponent can't keep up with that sort of raw DPS. This is also extremely easy to see the benefits of.

That's the current state of competitive play. Coolant flush is an inherent advantage, and it needs to go.

#34 PropagandaWar

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Posted 21 March 2013 - 12:24 PM

View PostJules Gonzales, on 21 March 2013 - 11:36 AM, said:

People who voted no [REDACTED] don't want their p2w removed.

I voted no and used it 3 times in about 75 games since i had it. Guess what its not a big deal. But then again I dont build my mechs hot and 10,000 cbills isnt crap. There is no PTW. Coolant is fine and If a better mod comes around that I have use for Ill dump it.

Edited by Helmer, 21 March 2013 - 02:48 PM.
Thread clean up


#35 Thorn Hallis

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Posted 21 March 2013 - 12:24 PM

View PostBeakieHelmet, on 21 March 2013 - 12:22 PM, said:

First off, a 3D poptarting cata is optimized with two ERPPC's, which generate 22 heat each alpha. With Cool Shot you can squeeze out an easy 2 or 3 shots of ERPPC's+Gauss before overheating, which will do more damage at longer range than a normal PPC non-cool shot'ing cataphract. That's really easy to see the benefits of.

An Atlas D-DC optimized as a brawler is going to have a clear advantage if they use cool shot while brawling, they can keep firing SRM's and the AC20 all day with no danger of overheating while their opponent can't keep up with that sort of raw DPS. This is also extremely easy to see the benefits of.


Ehm...when was the toilet flush changed from "one time during a match" to "permanently active"?

#36 PropagandaWar

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Posted 21 March 2013 - 12:26 PM

View PostSephlock, on 21 March 2013 - 12:16 PM, said:

You guys just don't see the genius of PGI.

Alpha flush alpha flush alpha win won't be an issue because of all the 3rd person poptarting!

I dont run into enough good assault pilots for that to be a concern. Its more like alpha miss flush, Alpha oh poop only got half of them can flush because shut down. Crap powered back up. "hey wtf are you doing in my face i just alphad at you. Pew Pew Pew. Shut up fatty moo moo I got things to kill.

#37 Rippthrough

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Posted 21 March 2013 - 12:30 PM

View PostDCM Zeus, on 21 March 2013 - 12:08 PM, said:


How would these work on a 3D cata? What would coolant bring for a jump sniper who's shots are back down to 0 heat before the next round of shots is fired?

Please explain how this will work with a 3D cata and the DDC, cause really I have alot of better modules than this POS Coolant trash.



If you're back down to zero heat before every other shot you fire, you're doing it wrong.

#38 Thorn Hallis

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Posted 21 March 2013 - 12:32 PM

View PostRippthrough, on 21 March 2013 - 12:30 PM, said:

If you're back down to zero heat before every other shot you fire, you're doing it wrong.


Right, because jump jets NEVER have to recharge. :blink:

#39 BanditRaptor

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Posted 21 March 2013 - 12:33 PM

View PostThorn Hallis, on 21 March 2013 - 12:24 PM, said:


Ehm...when was the toilet flush changed from "one time during a match" to "permanently active"?

It's not. It gives a temporary edge they can use to gain a distinct advantage against their opponents.

Pay attention to what you are reading.

#40 Thorn Hallis

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Posted 21 March 2013 - 12:41 PM

View PostBeakieHelmet, on 21 March 2013 - 12:33 PM, said:

It's not. It gives a temporary edge they can use to gain a distinct advantage against their opponents.

Pay attention to what you are reading.


Maybe you shoud pay attention to what you are writing? Let's see...

Quote

First off, a 3D poptarting cata is optimized with two ERPPC's, which generate 22 heat each alpha. With Cool Shot you can squeeze out an easy 2 or 3 shots of ERPPC's+Gauss before overheating, which will do more damage at longer range than a normal PPC non-cool shot'ing cataphract. That's really easy to see the benefits of.



A jumping 3D needs time to recharge its JJs. During these recharge time the heat goes down anyway, no benefit of a coolant flush here.


Quote

An Atlas D-DC optimized as a brawler is going to have a clear advantage if they use cool shot while brawling, they can keep firing SRM's and the AC20 all day with no danger of overheating while their opponent can't keep up with that sort of raw DPS. This is also extremely easy to see the benefits of.


Ok, you are intentionally exaggerating with this "all day" stuff, I get it. But it seems to me you didn't really tested it by yourself and are just...guessing?





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