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Verdict On Coolant Flush - "necessary To Compete?"


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Poll: Is Coolant Flush necessary to be competitive? (233 member(s) have cast votes)

Is Coolant Flush necessary to be competitive?

  1. Yes (42 votes [18.03%])

    Percentage of vote: 18.03%

  2. No (140 votes [60.09%])

    Percentage of vote: 60.09%

  3. Yes - but only on certain mechs (30 votes [12.88%])

    Percentage of vote: 12.88%

  4. Checkbox (21 votes [9.01%])

    Percentage of vote: 9.01%

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#41 BanditRaptor

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Posted 21 March 2013 - 12:47 PM

View PostThorn Hallis, on 21 March 2013 - 12:41 PM, said:


Maybe you shoud pay attention to what you are writing? Let's see...




A jumping 3D needs time to recharge its JJs. During these recharge time the heat goes down anyway, no benefit of a coolant flush here.




Ok, you are intentionally exaggerating with this "all day" stuff, I get it. But it seems to me you didn't really tested it by yourself and are just...guessing?

You don't honestly believe that a jumpjetting 3D is heat neutral, do you?

http://mwo.smurfy-ne...47ea6410ed11940

http://mwo.smurfy-ne...19a936dd1aa1fec

Try 'em. That's the best bang for your buck period, and you get even more bang with cool shot.

#42 Zeus X

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Posted 21 March 2013 - 12:52 PM

View PostBeakieHelmet, on 21 March 2013 - 12:47 PM, said:

You don't honestly believe that a jumpjetting 3D is heat neutral, do you?

http://mwo.smurfy-ne...47ea6410ed11940

http://mwo.smurfy-ne...19a936dd1aa1fec

Try 'em. That's the best bang for your buck period, and you get even more bang with cool shot.



Sorry but no, I do pilot a 3D in 8v8, and I can not see where this coolant can be used.

I enjoy jumping jetting with accurate shots over quick jump shots that require me to use "coolant" for the next round of missed shots.

#43 codynyc

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Posted 21 March 2013 - 12:57 PM

View PostJules Gonzales, on 21 March 2013 - 11:36 AM, said:

People who voted no [REDACTED] don't want their p2w removed.



people who voted yes [REDACTED] because they need to cry about something ... even if it isn't relevant

Edited by Helmer, 21 March 2013 - 02:49 PM.
Ad Hominem / insulting


#44 SJ Osiris

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Posted 21 March 2013 - 12:59 PM

I haven't used this module, I've not used any module so far. I can see how this would give an advantage in a brawling situation though. With my DDC I often core 2-3 opponents in a row and then am forced to significantly reduce my dps or try and maneuver away from the brawl. With this cool flush I could stretch my max sustained dps out a little bit longer to probably core a 4th mech before I need to reduce firing speed. It'd help me when I play solo more I think, since usually it seems like I'm doing everything.

#45 Zakie Chan

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Posted 21 March 2013 - 01:00 PM

Seeing as I use my YLW almost exclusively to promote the "I Dont Need Your Ecm, Lrm, Srm, Ssrm, Poptart, 3L, DDC, A1, K2, Flavour Of The Month EZEE Mode Shenanigans, To Be Better Than You" mentality.

I can now proudly add Too Cool For Coolshot!

INB4 Zomg YLW so baad. (Thats what I want you to think)

#46 jakucha

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Posted 21 March 2013 - 01:03 PM

Like others have said, I think some of the other modules are more useful than coolant is for most practical mech builds.

#47 Und3rSc0re

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Posted 21 March 2013 - 01:13 PM

I would say having the coolant flush is a must on anything that almost overheats with an alpha, I am hoping they will put out a module that gives 10% boost or something similar to heat dissipation.

#48 Guido

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Posted 21 March 2013 - 01:13 PM

First off, any weapons or equipment you can earn through non-transaction economy that is equivalent to the equipment you can purchase through transactions does not fall under the P2W category. Pay to win is clearly defined by the requirement to make money transactions in order to consistently acquire the weapon or equipment that provides clear advantage, however slight, in the fight. Everyone uses the WoT Golden bullet example, which does work, but other P2W exists, such as Lord of Ultima's advisor tool to help manage your cities.

Point is, you can acquire the maximum effectiveness of CoolShot with or without a money transaction, pulling it off of the P2W category.

That said, CoolShot is only going to improve the ability of a select few high-heat mechs, none of those being very useful for competitive gameplay, and most are not even high damage yield. You build a mech that maxes it's speed and firepower, you're still going to have to sacrifice your heat and armor in much greater quantities than what the Coolshot allows in heat forgiveness. An entire team running coolshot with the expectation of being able to take out the other team in a few alphas will find themselves on the losing end of that stick, simply due to the weight restrictions that respectable player tournaments provide.

So no, coolant is a tool that I cannot see being useful to competitive teams, who practice heat management very well, and have much better planning of their mech builds.

Edited by Guido, 21 March 2013 - 01:14 PM.


#49 Zylo

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Posted 21 March 2013 - 01:19 PM

With so many players saying they won't use coolant flush how long do you think it will take for PGI to make coolant flush more effective to increase sales?

It may not be needed now by many players but if it doesn't get used much it will probably be adjusted to increase demand. Future fights may be decided between a good player with coolant flush winning against a good player without simply because they can get those extra shots in.

#50 FrostCollar

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Posted 21 March 2013 - 01:19 PM

Plus, there's another disadvantage that people haven't mentioned: "cool shot" sounds like a 90s fruit juice flavor. The sort of thing peddled by some radical dude on a skateboard to a bunch of earnest kids on their way back from school.

#51 Spoo Hunter

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Posted 21 March 2013 - 01:19 PM

I voted no because I believe that there are builds that are so cold that they will never need a coolent flush and skilled players (not me) should be able to manage their heat without resorting to coolent flushes.

#52 5th Fedcom Rat

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Posted 21 March 2013 - 01:41 PM

View PostDCM Zeus, on 21 March 2013 - 12:52 PM, said:



Sorry but no, I do pilot a 3D in 8v8, and I can not see where this coolant can be used.

I enjoy jumping jetting with accurate shots over quick jump shots that require me to use "coolant" for the next round of missed shots.


Most 3D jump snipers have heat problems during sustained brawls. You don't always get to do the poptart thing behind cover if your team gets swarmed by Centurion As or Splatcats. Cool shot might give that extra alpha you need to headshot the mech charging you before it can get in the SRM volley that finishes you off.

#53 Belorion

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Posted 21 March 2013 - 01:48 PM

View PostBeakieHelmet, on 21 March 2013 - 12:22 PM, said:

First off, a 3D poptarting cata is optimized with two ERPPC's, which generate 22 heat each alpha. With Cool Shot you can squeeze out an easy 2 or 3 shots of ERPPC's+Gauss before overheating, which will do more damage at longer range than a normal PPC non-cool shot'ing cataphract. That's really easy to see the benefits of.

An Atlas D-DC optimized as a brawler is going to have a clear advantage if they use cool shot while brawling, they can keep firing SRM's and the AC20 all day with no danger of overheating while their opponent can't keep up with that sort of raw DPS. This is also extremely easy to see the benefits of.

That's the current state of competitive play. Coolant flush is an inherent advantage, and it needs to go.


Once

#54 BanditRaptor

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Posted 21 March 2013 - 01:49 PM

View PostBelorion, on 21 March 2013 - 01:48 PM, said:


Once

You are not denying that it is an inherent advantage and essentially required for competitive play.

#55 Mazzyplz

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Posted 21 March 2013 - 01:53 PM

View PostKraven Kor, on 21 March 2013 - 11:42 AM, said:

I ask because at least one of the "really good" Marik players had mentioned that it does appear to be a necessity, at least on two mechs.

So at least some feel it is.

Again, not complaining or trying to start a ruckus, just looking for info from the pros.


that's wrong.
they're wrong.

Quote

You are not denying that it is an inherent advantage and essentially required for competitive play.


i'll deny it.

Edited by Mazzyplz, 21 March 2013 - 01:53 PM.


#56 Lugh

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Posted 21 March 2013 - 01:55 PM

this ability will make only mediocre players slightly less mediocre. Taking a raging out of control heat problem (usually brought on by intense over fire from being in a bad position because of bad discipline ) usually means you are going to die asap anyway.

#57 Belorion

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Posted 21 March 2013 - 01:55 PM

View PostBeakieHelmet, on 21 March 2013 - 01:49 PM, said:

You are not denying that it is an inherent advantage and essentially required for competitive play.


Of course its not needed for competitive play.

What are you giving up? Cap acceleration, 4x zoom?

There are more important modules than reducing your heat once in a 5-10 min fire fight.

Edited by Belorion, 21 March 2013 - 01:56 PM.


#58 Garth Erlam

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Posted 21 March 2013 - 02:01 PM

View PostBeakieHelmet, on 21 March 2013 - 11:57 AM, said:

They'll definitely be mandatory for competitive 8-man and eventually 12-man. Expect to see it on every brawling D-DC and poptarting cataphract in competitive play, because when time and alpha strike delivery matters, coolant flush is the way to go. This thing needs to get booted out the door ASAP.

I guess it could give an extra dual ERPPC volley, but chances are you're moving each time anyway, meaning it'd only work if you literally just did it from the same spot (and wanted to be counter-sniped.)

#59 Merrik Starchaser

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Posted 21 March 2013 - 02:02 PM

View PostJules Gonzales, on 21 March 2013 - 11:36 AM, said:

People who voted no [REDACTED] don't want their p2w removed.

uhm I have bought it 3 times all with cbills, not impressed, was useful once, in my flak cat in tourmaline... not worth the bill, ill be loading up with airstrikes and arty myself.

Edit also not P2W, paytogofaster sure, but that is the idea.

Edited by Helmer, 21 March 2013 - 02:51 PM.
Thread clean up


#60 Garth Erlam

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Posted 21 March 2013 - 02:04 PM

I run a heat heavy Mech, and I stopped using it. It was ok for an extra half-alpha, but I'd rather have something that works the entire match.





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