Verdict On Coolant Flush - "necessary To Compete?"
#61
Posted 21 March 2013 - 02:07 PM
#62
Posted 21 March 2013 - 02:11 PM
We'll see how people use it though.
#63
Posted 21 March 2013 - 02:15 PM
I'll take Coolant Flush since I'm still waiting for mechs (Blackjack, Orion, MASC Flea). Master Module slot is useful, take whatever +Coolant.
Edited by Stingz, 21 March 2013 - 02:18 PM.
#66
Posted 21 March 2013 - 02:16 PM
5th Fedcom Rat, on 21 March 2013 - 01:41 PM, said:
Most 3D jump snipers have heat problems during sustained brawls. You don't always get to do the poptart thing behind cover if your team gets swarmed by Centurion As or Splatcats. Cool shot might give that extra alpha you need to headshot the mech charging you before it can get in the SRM volley that finishes you off.
Sorry I have to disagree here, if you are brawling in a sniper mech, your team has failed you.
#67
Posted 21 March 2013 - 02:17 PM
i could see it being a smart choice on a few light harassers to extend engagements with their ERPPC or Medium lasers, or on mechs with less than 15 heatsinks on a hot map... in a few instances it would make the difference between life and shuting down/death, when whoever shoots one another next would win, but by then, i bet you already used the toilet pod.
Edited by El Death Smurf, 21 March 2013 - 02:19 PM.
#68
Posted 21 March 2013 - 02:24 PM
Garth Erlam, on 21 March 2013 - 02:11 PM, said:
We'll see how people use it though.
Just to be clear, you can't count. 18+6=24 and 2 ER PPCs is 22 heat.
#69
Posted 21 March 2013 - 02:24 PM
#70
Posted 21 March 2013 - 02:26 PM
El Death Smurf, on 21 March 2013 - 02:17 PM, said:
i could see it being a smart choice on a few light harassers to extend engagements with their ERPPC or Medium lasers, or on mechs with less than 15 heatsinks on a hot map... in a few instances it would make the difference between life and shuting down/death, when whoever shoots one another next would win, but by then, i bet you already used the toilet pod.
Every mech every player ever plays should have 20 heat sinks minimum due to the fact that in engine double heat sinks count as 200% performance. It takes ~28 standard heat sinks to equal the efficacy of doubles per critical slot and at that point you're wasting 14 tons for a mech build that is going to be absolutely useless.
#71
Posted 21 March 2013 - 02:38 PM
#72
Posted 21 March 2013 - 02:38 PM
Garth Erlam, on 21 March 2013 - 02:11 PM, said:
We'll see how people use it though.
We shall see indeed, but sensor range is a joke, target decay is great for streaks and LRM's which are hard countered by ECM.
The thing with the flush is that it gives a little bit of a buffer early to getfirst couple enemy mechs down. So So a team alphas, flushes and alphas again, in cordinated that should be enough to drop 2 enemy mechs with ease. Once you have a numbers advantage the weaker team usually hits there damage threasholds first and hence lose out.
Obviously this is just an assumption but I beleive its quite possible with competitive play. To think of the flush as an 'oh ****' panic button is the reverse of how competitive players will look at it.
#73
Posted 21 March 2013 - 02:42 PM
M4rtyr, on 21 March 2013 - 02:38 PM, said:
We shall see indeed, but sensor range is a joke, target decay is great for streaks and LRM's which are hard countered by ECM.
The thing with the flush is that it gives a little bit of a buffer early to getfirst couple enemy mechs down. So So a team alphas, flushes and alphas again, in cordinated that should be enough to drop 2 enemy mechs with ease. Once you have a numbers advantage the weaker team usually hits there damage threasholds first and hence lose out.
Obviously this is just an assumption but I beleive its quite possible with competitive play. To think of the flush as an 'oh ****' panic button is the reverse of how competitive players will look at it.
One double flush is enough to fire 6 SRM6's, 90 damage, for free. What uses SRMs? Oh, right, every competitive mech in the game. Coolant flush is an offensive tool for skilled players, it's not a fallback for the unskilled. They wouldn't even notice the difference or remember to use it anyway.
#74
Posted 21 March 2013 - 02:46 PM
#75
Posted 21 March 2013 - 02:53 PM
Lord Ikka, on 21 March 2013 - 02:46 PM, said:
That just implies you aren't playing at a competitive level. That's like saying blocking in street fighter isn't needed since you don't do it.
#76
Posted 21 March 2013 - 02:57 PM
Shumabot, on 21 March 2013 - 02:53 PM, said:
It might also imply that he hits what he shoots at and doesn't need to spam the alpha strike button.
#77
Posted 21 March 2013 - 02:58 PM
Bilbo, on 21 March 2013 - 02:57 PM, said:
No, it doesn't. It doesn't at all. That's awful logic. If he hits what he's shooting at he can just hit it 24 heat more with coolant.
Coolant has nothing to do with missing bilbo, stop trolling these threads with awful logic. Seriously, what is your problem? Does blind fanboyism make you totally unable to trade in basic reasoning?
Edited by Shumabot, 21 March 2013 - 02:59 PM.
#78
Posted 21 March 2013 - 03:50 PM
There is already a sticky for consumables discussion
http://mwomercs.com/...ds-on-feedback/
Edited by Infernus1986, 21 March 2013 - 03:53 PM.
#79
Posted 21 March 2013 - 03:54 PM
Infernus1986, on 21 March 2013 - 03:50 PM, said:
There is already a sticky for consumables discussion
http://mwomercs.com/...ds-on-feedback/
This one has a poll
#80
Posted 21 March 2013 - 04:03 PM
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users